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authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-02-27 13:03:56 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-02-27 13:03:56 +0000
commit02294f67e4fc78d79d639d4c29aa72e22f93b06c (patch)
tree31a170cb7933750ed8b64cf8fd72dff373005ad7 /crawl-ref/source/clua.cc
parent7baa5392145a253c8f4744e12e90770c6147bd74 (diff)
downloadcrawl-ref-02294f67e4fc78d79d639d4c29aa72e22f93b06c.tar.gz
crawl-ref-02294f67e4fc78d79d639d4c29aa72e22f93b06c.zip
Apply Paul's patch 1901939: including files in init.txt
with some clean-up and fix in acr.cc to make the results apply at once (instead of only after a screen redraw). I've tested it and everything works fine. Recursive inclusion, e.g. read_options('init.txt'), prints a stack overflow error but doesn't crash the game, so I think that's fine for now. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3469 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/clua.cc')
-rw-r--r--crawl-ref/source/clua.cc22
1 files changed, 22 insertions, 0 deletions
diff --git a/crawl-ref/source/clua.cc b/crawl-ref/source/clua.cc
index be10393602..85fca69605 100644
--- a/crawl-ref/source/clua.cc
+++ b/crawl-ref/source/clua.cc
@@ -1774,6 +1774,27 @@ static int crawl_setopt(lua_State *ls)
return (0);
}
+static int crawl_read_options(lua_State *ls)
+{
+ if (!lua_isstring(ls, 1))
+ return (0);
+
+ const char* filename = lua_tostring(ls, 1);
+ FILE* f = fopen( filename, "r" );
+ if (f)
+ {
+ FileLineInput fl(f);
+ Options.read_options(fl, true);
+ fclose(f);
+ }
+ else
+ {
+ mprf(MSGCH_WARN, "Warning: could not read options file '%s'", filename);
+ }
+
+ return (0);
+}
+
static int crawl_bindkey(lua_State *ls)
{
const char *s = NULL;
@@ -2008,6 +2029,7 @@ static const struct luaL_reg crawl_lib[] =
{ "runmacro", crawl_runmacro },
{ "bindkey", crawl_bindkey },
{ "setopt", crawl_setopt },
+ { "read_options", crawl_read_options },
{ "msgch_num", crawl_msgch_num },
{ "msgch_name", crawl_msgch_name },