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authorzelgadis <zelgadis@c06c8d41-db1a-0410-9941-cceddc491573>2008-06-10 03:52:19 +0000
committerzelgadis <zelgadis@c06c8d41-db1a-0410-9941-cceddc491573>2008-06-10 03:52:19 +0000
commit145e46fadae9d99f1a002450fdf4fd9356bfced4 (patch)
tree39d738f59c58ee2764c4fe81749e4d47b4df4af2 /crawl-ref/source/clua.cc
parent95a217139ca96e4b51cb6a9deed9807fe22fd0d9 (diff)
downloadcrawl-ref-145e46fadae9d99f1a002450fdf4fd9356bfced4.tar.gz
crawl-ref-145e46fadae9d99f1a002450fdf4fd9356bfced4.zip
Added some C lua functions to simplify pickup_butcher_tool.txt. Also,
pickup_butcher_tool.txt now takes claws mutation and whether or not your god likes butchery into account. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5692 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/clua.cc')
-rw-r--r--crawl-ref/source/clua.cc31
1 files changed, 30 insertions, 1 deletions
diff --git a/crawl-ref/source/clua.cc b/crawl-ref/source/clua.cc
index 87b4dd3028..41945a89f7 100644
--- a/crawl-ref/source/clua.cc
+++ b/crawl-ref/source/clua.cc
@@ -725,6 +725,10 @@ LUARET1(you_good_god, boolean,
LUARET1(you_evil_god, boolean,
lua_isstring(ls, 1) ? is_evil_god(str_to_god(lua_tostring(ls, 1)))
: is_evil_god(you.religion))
+LUARET1(you_god_likes_butchery, boolean,
+ lua_isstring(ls, 1) ?
+ god_likes_butchery(str_to_god(lua_tostring(ls, 1))) :
+ god_likes_butchery(you.religion))
LUARET2(you_hp, number, you.hp, you.hp_max)
LUARET2(you_mp, number, you.magic_points, you.max_magic_points)
LUARET1(you_hunger, string, hunger_level())
@@ -761,7 +765,7 @@ LUARET1(you_see_grid, boolean,
LUARET1(you_see_grid_no_trans, boolean,
see_grid_no_trans(luaL_checkint(ls, 1), luaL_checkint(ls, 2)))
LUARET1(you_can_smell, boolean, player_can_smell())
-
+LUARET1(you_has_claws, number, you.has_claws(false))
void lua_push_floor_items(lua_State *ls);
static int you_floor_items(lua_State *ls)
@@ -799,6 +803,15 @@ static int l_you_abils(lua_State *ls)
return (1);
}
+static int you_can_consume_corpses(lua_State *ls)
+{
+ lua_pushboolean(ls,
+ can_ingest(OBJ_FOOD, FOOD_CHUNK, true, false, false)
+ || can_ingest(OBJ_CORPSES, CORPSE_BODY, true, false, false)
+ );
+ return (1);
+}
+
static const struct luaL_reg you_lib[] =
{
{ "turn_is_over", you_turn_is_over },
@@ -834,6 +847,9 @@ static const struct luaL_reg you_lib[] =
{ "flying", you_flying },
{ "transform", you_transform },
+ { "god_likes_butchery", you_god_likes_butchery },
+ { "can_consume_corpses", you_can_consume_corpses },
+
{ "stop_activity", you_stop_activity },
{ "floor_items", you_floor_items },
@@ -846,6 +862,7 @@ static const struct luaL_reg you_lib[] =
{ "see_grid", you_see_grid },
{ "see_grid_no_trans", you_see_grid_no_trans },
{ "can_smell", you_can_smell },
+ { "has_claws", you_has_claws },
{ NULL, NULL },
};
@@ -1454,6 +1471,17 @@ static int l_item_dropped(lua_State *ls)
return (1);
}
+static int l_item_can_cut_meat(lua_State *ls)
+{
+ LUA_ITEM(item, 1);
+ if (!item || !is_valid_item(*item))
+ return (0);
+
+ lua_pushboolean(ls, can_cut_meat(*item));
+
+ return (1);
+}
+
static int l_item_artefact(lua_State *ls)
{
LUA_ITEM(item, 1);
@@ -1518,6 +1546,7 @@ static const struct luaL_reg item_lib[] =
{ "equip_type", l_item_equip_type },
{ "weap_skill", l_item_weap_skill },
{ "dropped", l_item_dropped },
+ { "can_cut_meat", l_item_can_cut_meat },
{ NULL, NULL },
};