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authordshaligram <dshaligram@c06c8d41-db1a-0410-9941-cceddc491573>2007-06-24 16:27:58 +0000
committerdshaligram <dshaligram@c06c8d41-db1a-0410-9941-cceddc491573>2007-06-24 16:27:58 +0000
commit93f5fdd067279f953af9440fa7c712985e6ecf34 (patch)
tree177f36448c1dbeedf772d627e654714c704d6b22 /crawl-ref/source/clua.cc
parentc633d5d2b956aab18819d51236982db57ee17134 (diff)
downloadcrawl-ref-93f5fdd067279f953af9440fa7c712985e6ecf34.tar.gz
crawl-ref-93f5fdd067279f953af9440fa7c712985e6ecf34.zip
Implemented .des file caching (speeds startup a fair bit): .des files are
parsed only once (unless they're modified again). Crawl also keeps only map stubs in memory (name, place, orient, tags) and loads the map body only when it is actually selected by the dungeon builder. This probably breaks the Windows build, will be fixed soonish. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1637 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/clua.cc')
-rw-r--r--crawl-ref/source/clua.cc3
1 files changed, 3 insertions, 0 deletions
diff --git a/crawl-ref/source/clua.cc b/crawl-ref/source/clua.cc
index 15c0bbbfc4..6f891072df 100644
--- a/crawl-ref/source/clua.cc
+++ b/crawl-ref/source/clua.cc
@@ -1522,6 +1522,9 @@ void luaopen_food(lua_State *ls)
static int crawl_mpr(lua_State *ls)
{
+ if (!crawl_state.io_inited)
+ return (0);
+
const char *message = luaL_checkstring(ls, 1);
if (!message)
return (0);