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authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2009-06-17 21:36:30 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2009-06-17 21:36:30 +0000
commit7b768f7fac47ee709312b381e5844b55f58d3553 (patch)
treeb2876cd5f9a27add79eaa6e99e82c7dbe5dbd7ca /crawl-ref/source/command.cc
parent5f770d9133518e7f43d8064ca11acbd9830c0cfc (diff)
downloadcrawl-ref-7b768f7fac47ee709312b381e5844b55f58d3553.tar.gz
crawl-ref-7b768f7fac47ee709312b381e5844b55f58d3553.zip
* More steps on the path to reintroducing player doll customization.
Also apply my two previous commits to trunk. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9995 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/command.cc')
-rw-r--r--crawl-ref/source/command.cc8
1 files changed, 4 insertions, 4 deletions
diff --git a/crawl-ref/source/command.cc b/crawl-ref/source/command.cc
index fd9fa3b399..4afd3aebea 100644
--- a/crawl-ref/source/command.cc
+++ b/crawl-ref/source/command.cc
@@ -660,14 +660,14 @@ void list_weapons(void)
mpr(wstring.c_str(), MSGCH_EQUIPMENT, colour);
// Print out the swap slots.
- for (int i = 0; i <= 1; i++)
+ for (int i = 0; i <= 1; ++i)
{
// We'll avoid repeating the current weapon for these slots,
// in order to keep things clean.
if (weapon_id == i)
continue;
- if ( i == 0 )
+ if (i == 0)
wstring = "Primary : ";
else
wstring = "Secondary : ";
@@ -724,8 +724,8 @@ void list_weapons(void)
if (colour == MSGCOL_BLACK)
colour = menu_colour(wstring, "", "equip");
- mpr( wstring.c_str(), MSGCH_EQUIPMENT, colour );
-} // end list_weapons()
+ mpr(wstring.c_str(), MSGCH_EQUIPMENT, colour);
+}
static bool _cmdhelp_textfilter(const std::string &tag)
{