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authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-10-26 19:14:07 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-10-26 19:14:07 +0000
commit97fe1affe7f3a999b29a7ca932b99b4349b0ea46 (patch)
treef82e6bb0d854d901784b3fb6980d492e35bf24a9 /crawl-ref/source/command.cc
parentc96c36a0477909874c98bdbda3d13333ddb453e2 (diff)
downloadcrawl-ref-97fe1affe7f3a999b29a7ca932b99b4349b0ea46.tar.gz
crawl-ref-97fe1affe7f3a999b29a7ca932b99b4349b0ea46.zip
* Properly deactivate shields during transformations.
* Fix a few transformation edge cases: make sure inappropriate equipment is removed when untransforming e.g. if the player was mutated during transformation or wielded a two-handed weapon. * Mention mulching in ammo descriptions. * Fix 2178374: Spell descriptions for items. * FR 2183104: Get rid of training toggle for skills at 27. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7301 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/command.cc')
-rw-r--r--crawl-ref/source/command.cc22
1 files changed, 12 insertions, 10 deletions
diff --git a/crawl-ref/source/command.cc b/crawl-ref/source/command.cc
index 735a31adeb..2ab0f6e507 100644
--- a/crawl-ref/source/command.cc
+++ b/crawl-ref/source/command.cc
@@ -1340,16 +1340,7 @@ static bool _do_description(std::string key, std::string footer = "")
{
char name[80];
snprintf(name, 80, key.c_str());
- if (_append_books(desc, mitm[thing_created], key))
- {
- // nothing to be done
- }
- else if (get_item_by_name(&mitm[thing_created], name, OBJ_BOOKS)
- || get_item_by_name(&mitm[thing_created], name, OBJ_STAVES))
- {
- _append_spells(desc, mitm[thing_created]);
- }
- else if (get_item_by_name(&mitm[thing_created], name, OBJ_WEAPONS))
+ if (get_item_by_name(&mitm[thing_created], name, OBJ_WEAPONS))
{
append_weapon_stats(desc, mitm[thing_created]);
desc += "$";
@@ -1359,6 +1350,17 @@ static bool _do_description(std::string key, std::string footer = "")
append_armour_stats(desc, mitm[thing_created]);
desc += "$";
}
+ else if (get_item_by_name(&mitm[thing_created], name, OBJ_MISSILES))
+ {
+ append_missile_info(desc);
+ desc += "$";
+ }
+ else if (get_item_by_name(&mitm[thing_created], name, OBJ_BOOKS)
+ || get_item_by_name(&mitm[thing_created], name, OBJ_STAVES))
+ {
+ if (!_append_books(desc, mitm[thing_created], key))
+ _append_spells(desc, mitm[thing_created]);
+ }
// Now we don't need the item anymore.
destroy_item(thing_created);