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author | Robert Vollmert <rvollmert@gmx.net> | 2009-11-22 16:06:43 +0100 |
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committer | Robert Vollmert <rvollmert@gmx.net> | 2009-11-22 16:23:34 +0100 |
commit | 98126e581296885c77454916d47d4a78021083da (patch) | |
tree | dcbe86154cde20810abbdff940581adc0828ba35 /crawl-ref/source/command.cc | |
parent | c7d57b148659539690dc87c4cd9f88b5124165af (diff) | |
download | crawl-ref-98126e581296885c77454916d47d4a78021083da.tar.gz crawl-ref-98126e581296885c77454916d47d4a78021083da.zip |
Rebalance distracted stabs (FR 2902035).
For any of the stab attempts with a roll, the chance to stab
is increased by a factor 3/2 (now around dex+stab in 100
instead of dex+stab in 150), and damge bonus is halved.
This may still improve damage output of highly-developed
stabbers if they still do enough to kill most monsters
in one hit, but I think it's ok.
For the record, such a stabber will know do around 80-90
damage per hit against a confused monster, less against
a distracted one.
Diffstat (limited to 'crawl-ref/source/command.cc')
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