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authorRobert Vollmert <rvollmert@gmx.net>2009-11-22 16:06:43 +0100
committerRobert Vollmert <rvollmert@gmx.net>2009-11-22 16:23:34 +0100
commit98126e581296885c77454916d47d4a78021083da (patch)
treedcbe86154cde20810abbdff940581adc0828ba35 /crawl-ref/source/command.cc
parentc7d57b148659539690dc87c4cd9f88b5124165af (diff)
downloadcrawl-ref-98126e581296885c77454916d47d4a78021083da.tar.gz
crawl-ref-98126e581296885c77454916d47d4a78021083da.zip
Rebalance distracted stabs (FR 2902035).
For any of the stab attempts with a roll, the chance to stab is increased by a factor 3/2 (now around dex+stab in 100 instead of dex+stab in 150), and damge bonus is halved. This may still improve damage output of highly-developed stabbers if they still do enough to kill most monsters in one hit, but I think it's ok. For the record, such a stabber will know do around 80-90 damage per hit against a confused monster, less against a distracted one.
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