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author | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-03-29 14:12:00 +0000 |
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committer | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-03-29 14:12:00 +0000 |
commit | ce89a07e4802691aa3a164ed1e332163f4dd8246 (patch) | |
tree | 5c47b9708d7f344081a341926d0572a4697e42c2 /crawl-ref/source/command.cc | |
parent | b7861f247d877def85b5efb072fba62fab079eb7 (diff) | |
download | crawl-ref-ce89a07e4802691aa3a164ed1e332163f4dd8246.tar.gz crawl-ref-ce89a07e4802691aa3a164ed1e332163f4dd8246.zip |
Finally allow ranged attacks (BEAM_MISSILE) and spells (BEAM_MMISSILE only)
to also saturate the blood with floor.
Add a basic blood scent effect: all hounds, vampires, and the mosquito get
M_BLOOD_SCENT which will let them wake up when blood is spilled in their
vicinity. smell_blood() is rather similar to noisy(), so monsters will try
to seek the origin of the blood spilled.
Player vampires now get a message if blood is spilled outside their LOS,
"You smell fresh blood" with a distance estimate ("near-by", "in the distance")
added for vampires that are (near) bloodless. Also, the radius a vampire will
be capable of smelling blood will increase the thirstier he is.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3936 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/command.cc')
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