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authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-03-29 14:12:00 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-03-29 14:12:00 +0000
commitce89a07e4802691aa3a164ed1e332163f4dd8246 (patch)
tree5c47b9708d7f344081a341926d0572a4697e42c2 /crawl-ref/source/command.cc
parentb7861f247d877def85b5efb072fba62fab079eb7 (diff)
downloadcrawl-ref-ce89a07e4802691aa3a164ed1e332163f4dd8246.tar.gz
crawl-ref-ce89a07e4802691aa3a164ed1e332163f4dd8246.zip
Finally allow ranged attacks (BEAM_MISSILE) and spells (BEAM_MMISSILE only)
to also saturate the blood with floor. Add a basic blood scent effect: all hounds, vampires, and the mosquito get M_BLOOD_SCENT which will let them wake up when blood is spilled in their vicinity. smell_blood() is rather similar to noisy(), so monsters will try to seek the origin of the blood spilled. Player vampires now get a message if blood is spilled outside their LOS, "You smell fresh blood" with a distance estimate ("near-by", "in the distance") added for vampires that are (near) bloodless. Also, the radius a vampire will be capable of smelling blood will increase the thirstier he is. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3936 c06c8d41-db1a-0410-9941-cceddc491573
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