summaryrefslogtreecommitdiffstats
path: root/crawl-ref/source/command.cc
diff options
context:
space:
mode:
authorStefan O'Rear <stefanor@cox.net>2009-10-24 22:12:10 -0700
committerStefan O'Rear <stefanor@cox.net>2009-10-24 22:38:26 -0700
commite5c35dd08e149f985c77be908cfc3e9c69f2d13e (patch)
tree67adba7b180a1908c7d960e97861740af162f8d3 /crawl-ref/source/command.cc
parent5bae81aab842d440e045a1fa061a9553589d9616 (diff)
downloadcrawl-ref-e5c35dd08e149f985c77be908cfc3e9c69f2d13e.tar.gz
crawl-ref-e5c35dd08e149f985c77be908cfc3e9c69f2d13e.zip
Roll demonspawn mutations at the start of the game.
All demonspawn mutations are now stored in the player data, and are determined at the same time. This makes a lot of things a lot simpler. On the other hand, it means that the influence of skills and gods on demonspawn mutations is now broken.
Diffstat (limited to 'crawl-ref/source/command.cc')
-rw-r--r--crawl-ref/source/command.cc1
1 files changed, 0 insertions, 1 deletions
diff --git a/crawl-ref/source/command.cc b/crawl-ref/source/command.cc
index d6ec426f20..d66b8c1726 100644
--- a/crawl-ref/source/command.cc
+++ b/crawl-ref/source/command.cc
@@ -2378,7 +2378,6 @@ int list_wizard_commands(bool do_redraw_screen)
"<w>Ctrl-L</w> : change experience level\n"
"<w>$</w> : get 1000 gold\n"
"<w>]</w> : get a mutation\n"
- "<w>[</w> : get a demonspawn mutation\n"
"<w>^</w> : gain piety\n"
"<w>_</w> : gain religion\n"
"<w>@</w> : set Str Int Dex\n"