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author | Stefan O'Rear <stefanor@cox.net> | 2009-10-24 22:12:10 -0700 |
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committer | Stefan O'Rear <stefanor@cox.net> | 2009-10-24 22:38:26 -0700 |
commit | e5c35dd08e149f985c77be908cfc3e9c69f2d13e (patch) | |
tree | 67adba7b180a1908c7d960e97861740af162f8d3 /crawl-ref/source/command.cc | |
parent | 5bae81aab842d440e045a1fa061a9553589d9616 (diff) | |
download | crawl-ref-e5c35dd08e149f985c77be908cfc3e9c69f2d13e.tar.gz crawl-ref-e5c35dd08e149f985c77be908cfc3e9c69f2d13e.zip |
Roll demonspawn mutations at the start of the game.
All demonspawn mutations are now stored in the player data, and are
determined at the same time. This makes a lot of things a lot simpler.
On the other hand, it means that the influence of skills and gods on
demonspawn mutations is now broken.
Diffstat (limited to 'crawl-ref/source/command.cc')
-rw-r--r-- | crawl-ref/source/command.cc | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/crawl-ref/source/command.cc b/crawl-ref/source/command.cc index d6ec426f20..d66b8c1726 100644 --- a/crawl-ref/source/command.cc +++ b/crawl-ref/source/command.cc @@ -2378,7 +2378,6 @@ int list_wizard_commands(bool do_redraw_screen) "<w>Ctrl-L</w> : change experience level\n" "<w>$</w> : get 1000 gold\n" "<w>]</w> : get a mutation\n" - "<w>[</w> : get a demonspawn mutation\n" "<w>^</w> : gain piety\n" "<w>_</w> : gain religion\n" "<w>@</w> : set Str Int Dex\n" |