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authorRobert Vollmert <rvollmert@gmx.net>2009-10-17 17:20:30 +0200
committerRobert Vollmert <rvollmert@gmx.net>2009-10-17 17:36:45 +0200
commitb151b68bd42450a4c6fccf4fbb295bd6e504f968 (patch)
treec47352b147ef78e4a4c9f6b74c56a3876beef521 /crawl-ref/source/contrib/pcre
parent86adff1f485882e2495f711b4b19fbdb41db0ca7 (diff)
downloadcrawl-ref-b151b68bd42450a4c6fccf4fbb295bd6e504f968.tar.gz
crawl-ref-b151b68bd42450a4c6fccf4fbb295bd6e504f968.zip
Replace monster_los by calls to losight.
los_param got a new opacity_monmove to help. The change compiles and the game runs, but I'm unsure how to test monster pathfinding. Please tell me if anything went wrong! Removes mon-los.{cc,h}, so I'm afraid I may have broken the non-Unix builds again.
Diffstat (limited to 'crawl-ref/source/contrib/pcre')
m---------crawl-ref/source/contrib/pcre0
1 files changed, 0 insertions, 0 deletions
diff --git a/crawl-ref/source/contrib/pcre b/crawl-ref/source/contrib/pcre
-Subproject 8e797e6e88e85e72bb9a030f3f46cd7aba544ff
+Subproject ea54053156083f38f70c0f0355027e150717b9c