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authorDavid Ploog <dploog@users.sourceforge.net>2009-11-13 19:03:43 +0100
committerDavid Ploog <dploog@users.sourceforge.net>2009-11-13 19:03:43 +0100
commite25e8110f38f001e416010e52f9737117659e9cd (patch)
treeb44f7520cabd86efb1f24a73195b5cfe44d43aa5 /crawl-ref/source/dat/altar.des
parentd47e840aba5d25f699213875956fb4644e0d5a77 (diff)
downloadcrawl-ref-e25e8110f38f001e416010e52f9737117659e9cd.tar.gz
crawl-ref-e25e8110f38f001e416010e52f9737117659e9cd.zip
Better header for altar.des.
Diffstat (limited to 'crawl-ref/source/dat/altar.des')
-rw-r--r--crawl-ref/source/dat/altar.des23
1 files changed, 17 insertions, 6 deletions
diff --git a/crawl-ref/source/dat/altar.des b/crawl-ref/source/dat/altar.des
index 6488d398dd..7393c56757 100644
--- a/crawl-ref/source/dat/altar.des
+++ b/crawl-ref/source/dat/altar.des
@@ -5,13 +5,24 @@
# go in the corresponding des-file. A few entry vaults contain
# altars; these should always be in entry.des.
#
-# There are two reasons for keeping altar vaults separate:
-# * This makes it easier to adapt for new gods.
-# * Easier tweaking of altar chances.
+# Altar vaults do not just provide flavour. They are crucial for ensuring
+# that granted gods without altars in the Temple will be present in the
+# early part of the dungeon. Such altars are called "overflow temples".
+# Sometimes, ordinary altar maps featuring a single C glyph (random altar)
+# are used. However, there are also vaults dedicated to a special god.
+# These look much more interesting, of course.
+# There are two TAGs to be used for single-altar maps with a specified god:
#
-# NOTE: A vault tagged with only temple_overflow_FOO will only ever be used
-# for overflow temples, but one tagged with both temple_overflow_FOO and
-# uniq_altar_FOO can be generated either randomly or as an overflow temple.
+# TAG: temple_overflow_FOO
+# Says the map will only ever be used for overflow temples to god FOO.
+# TAG: uniq_altar_FOO
+# If you also add this, then the map can be placed randomly even if
+# that altar has been chosen at new-game time to be an overflow temple
+# on a specific level. If it happens to be randomly placed before being
+# generated specifically then it will only be placed once, rather than
+# being placed a second time at the location chosen at new-game time.
+#
+# If you want to check altar placement in wizard mode, use the &: command.
#
###############################################################################