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authorennewalker <ennewalker@c06c8d41-db1a-0410-9941-cceddc491573>2009-01-20 04:13:07 +0000
committerennewalker <ennewalker@c06c8d41-db1a-0410-9941-cceddc491573>2009-01-20 04:13:07 +0000
commit7ac9f20ef352f7de53a1ab7b68ec371b03857966 (patch)
tree5b68af15eb0fd7be0529b041422f78e7ed229bf6 /crawl-ref/source/dat/bazaar.des
parentaaa2d20241212ca17b388011ca3d0aba29f13d6f (diff)
downloadcrawl-ref-7ac9f20ef352f7de53a1ab7b68ec371b03857966.tar.gz
crawl-ref-7ac9f20ef352f7de53a1ab7b68ec371b03857966.zip
Adding FTILE/RTILE vault commands for setting per-glyph floor and rock tiles. Most vaults with COLOUR tags now also use FTILE/RTILE.
FLOORCOL, ROCKCOL, FLOORTILE, and ROCKTILE have been renamed to LFLOORCOL, LROCKCOL, LFLOORTILE, and LROCKTILE to emphasize the fact that they are a per-level setting (similar to LFLAGS) and to disambiguate them from COLOUR/FTILE/RTILE. This change also fixes green water not appearing green outside of the sewers and vaults (like the ice cave) not getting their default tiles set appropriately due to a recent change. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8615 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/dat/bazaar.des')
-rw-r--r--crawl-ref/source/dat/bazaar.des14
1 files changed, 7 insertions, 7 deletions
diff --git a/crawl-ref/source/dat/bazaar.des b/crawl-ref/source/dat/bazaar.des
index 47d6cf3e1a..70055766ab 100644
--- a/crawl-ref/source/dat/bazaar.des
+++ b/crawl-ref/source/dat/bazaar.des
@@ -234,7 +234,7 @@ ENDMAP
# will arrive on a random square.
#
# You can force a particular colour for the rock walls or floor using
-# ROCKCOL and FLOORCOL directives.
+# LROCKCOL and LFLOORCOL directives.
#
########################################
@@ -327,7 +327,7 @@ ITEM: any book / good_item any book, any staff
SUBST: d=.d, e=.e, f=.f
# special cases for blue/red floor
: local colour = random_bazaar_colour()
-: floorcol(colour)
+: lfloorcol(colour)
: if colour == "red" then
SUBST: l = w
: else
@@ -362,7 +362,7 @@ ITEM: any wand, ring of levitation
SHUFFLE: leAB/wdBA
# special cases for blue/red floor
: local colour = random_bazaar_colour()
-: floorcol(colour)
+: lfloorcol(colour)
: if colour == "red" then
SUBST: l = w
: else
@@ -417,7 +417,7 @@ KFEAT: Z = stone_arch
SHUFFLE: lw
# special cases for blue/red floor
: local colour = random_bazaar_colour()
-: floorcol(colour)
+: lfloorcol(colour)
: if colour == "red" then
SUBST: l = w
: else
@@ -459,7 +459,7 @@ SUBST: a=T, z=V
SHUFFLE: lw
# special cases for blue/red floor
: local colour = random_bazaar_colour()
-: floorcol(colour)
+: lfloorcol(colour)
: if colour == "red" then
SUBST: l = w
: else
@@ -780,7 +780,7 @@ KFEAT: F = scroll shop / distillery shop
: bazaar_message(_G)
# special cases for blue floor
: local colour = random_bazaar_colour()
-: floorcol(colour)
+: lfloorcol(colour)
: if colour == "blue" then
SUBST: w = W
: end
@@ -902,7 +902,7 @@ SUBST: z = ., Z = w
SHUFFLE: wl, ABCD
# special cases for blue/red floor
: local colour = random_bazaar_colour()
-: floorcol(colour)
+: lfloorcol(colour)
: if colour == "red" then
SUBST: l = w
: else