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author | ennewalker <ennewalker@c06c8d41-db1a-0410-9941-cceddc491573> | 2009-01-20 04:13:07 +0000 |
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committer | ennewalker <ennewalker@c06c8d41-db1a-0410-9941-cceddc491573> | 2009-01-20 04:13:07 +0000 |
commit | 7ac9f20ef352f7de53a1ab7b68ec371b03857966 (patch) | |
tree | 5b68af15eb0fd7be0529b041422f78e7ed229bf6 /crawl-ref/source/dat/bazaar.des | |
parent | aaa2d20241212ca17b388011ca3d0aba29f13d6f (diff) | |
download | crawl-ref-7ac9f20ef352f7de53a1ab7b68ec371b03857966.tar.gz crawl-ref-7ac9f20ef352f7de53a1ab7b68ec371b03857966.zip |
Adding FTILE/RTILE vault commands for setting per-glyph floor and rock tiles. Most vaults with COLOUR tags now also use FTILE/RTILE.
FLOORCOL, ROCKCOL, FLOORTILE, and ROCKTILE have been renamed to LFLOORCOL, LROCKCOL, LFLOORTILE, and LROCKTILE to emphasize the fact that they are a per-level setting (similar to LFLAGS) and to disambiguate them from COLOUR/FTILE/RTILE.
This change also fixes green water not appearing green outside of the sewers and vaults (like the ice cave) not getting their default tiles set appropriately due to a recent change.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8615 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/dat/bazaar.des')
-rw-r--r-- | crawl-ref/source/dat/bazaar.des | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/crawl-ref/source/dat/bazaar.des b/crawl-ref/source/dat/bazaar.des index 47d6cf3e1a..70055766ab 100644 --- a/crawl-ref/source/dat/bazaar.des +++ b/crawl-ref/source/dat/bazaar.des @@ -234,7 +234,7 @@ ENDMAP # will arrive on a random square. # # You can force a particular colour for the rock walls or floor using -# ROCKCOL and FLOORCOL directives. +# LROCKCOL and LFLOORCOL directives. # ######################################## @@ -327,7 +327,7 @@ ITEM: any book / good_item any book, any staff SUBST: d=.d, e=.e, f=.f # special cases for blue/red floor : local colour = random_bazaar_colour() -: floorcol(colour) +: lfloorcol(colour) : if colour == "red" then SUBST: l = w : else @@ -362,7 +362,7 @@ ITEM: any wand, ring of levitation SHUFFLE: leAB/wdBA # special cases for blue/red floor : local colour = random_bazaar_colour() -: floorcol(colour) +: lfloorcol(colour) : if colour == "red" then SUBST: l = w : else @@ -417,7 +417,7 @@ KFEAT: Z = stone_arch SHUFFLE: lw # special cases for blue/red floor : local colour = random_bazaar_colour() -: floorcol(colour) +: lfloorcol(colour) : if colour == "red" then SUBST: l = w : else @@ -459,7 +459,7 @@ SUBST: a=T, z=V SHUFFLE: lw # special cases for blue/red floor : local colour = random_bazaar_colour() -: floorcol(colour) +: lfloorcol(colour) : if colour == "red" then SUBST: l = w : else @@ -780,7 +780,7 @@ KFEAT: F = scroll shop / distillery shop : bazaar_message(_G) # special cases for blue floor : local colour = random_bazaar_colour() -: floorcol(colour) +: lfloorcol(colour) : if colour == "blue" then SUBST: w = W : end @@ -902,7 +902,7 @@ SUBST: z = ., Z = w SHUFFLE: wl, ABCD # special cases for blue/red floor : local colour = random_bazaar_colour() -: floorcol(colour) +: lfloorcol(colour) : if colour == "red" then SUBST: l = w : else |