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author | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-02-24 15:31:21 +0000 |
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committer | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-02-24 15:31:21 +0000 |
commit | bbefa2c38bdcc3a38225b3eed7a8475764c5671d (patch) | |
tree | 2a3403a555ff4d127589b79e7f72f46b704919a4 /crawl-ref/source/dat/database/help.txt | |
parent | 5cc9690e25b97f8b32f18f71777d89754102fa27 (diff) | |
download | crawl-ref-bbefa2c38bdcc3a38225b3eed7a8475764c5671d.tar.gz crawl-ref-bbefa2c38bdcc3a38225b3eed7a8475764c5671d.zip |
Outsource randart names.
Also:
- Move database text files into subfolder "database", yay!
- Don't print "uncursed" for identified randart weapons/jewellery
as the status should be obvious once the name is known.
- A bit of code cleanup (change in enum.h breaks saves!)
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3460 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/dat/database/help.txt')
-rw-r--r-- | crawl-ref/source/dat/database/help.txt | 115 |
1 files changed, 115 insertions, 0 deletions
diff --git a/crawl-ref/source/dat/database/help.txt b/crawl-ref/source/dat/database/help.txt new file mode 100644 index 0000000000..e21ab52078 --- /dev/null +++ b/crawl-ref/source/dat/database/help.txt @@ -0,0 +1,115 @@ +%%%% +stash-search.prompt + +<h>Searching the stash-tracker</h> + +You can search for items and dungeon features by name (or a substring of the +name). In the list of search results, you can select a search result by its +hotkey to travel to its location. + +You can also examine shops and items in the search results by pressing <w>?</w> +and then hitting the hotkey for the search result. This will show you a +description of the item or the contents of the shop. + +Some examples of search strings: +<w>cure mutation</w> find all potions of cure mutation, including potions + in shops. +<w>cloak</w> find all cloaks in the dungeon. +<w>Lair:2</w> find everything known to be on Lair:2. +<w>Lair:[2-4]</w> finds everything on Lair:2-4. Regexes are allowed! Note + that Lair:[3-10] will not work as intended, since [x-y] is + a regex character range. +<w>.</w> is a shortcut to find everything on your current level. +<w>Lair.*axe</w> +or +<w>axe && Lair</w> both show all axes in the Lair. + +The stash search string is case-insensitive. + + +<h>Searching by item properties:</h> + +You can search for spell names (such as <w>Ignite Poison</w>) to find spellbooks +or rods that contain the spell. + +You can search for artefact item properties (such as <w>prevents.*teleport</w>) +to find artefacts that have the property. + +If you're using stash.lua, you can also search by some additional item +properties: +<w>artefact</w> will find identified artefacts. +Skill names (such as <w>Polearms</w> or <w>Long Blades</w>) will find all +weapons that train that skill. + +If you're using stash.lua and have set annotate_item_class = true in your +init.txt, you can also search by item types such as <w>book</w> or +<w>jewellery</w>. + + +<h>Finding Dungeon Features:</h> + +You can search for dungeon features by name: all shops will be found by a +search for <w>shop</w> (including shops that do not have "shop" in their name); +other dungeon features can also be found by name: <w>fountain</w>, <w>axe trap</w>, +<w>altar</w>, etc. You can also search for altars by deity name: <w>Zin</w>. + + +<h>Non-regex operators:</h> + +You can use !! to negate a search string, && for a boolean AND, || for +boolean OR, and <<<< >> for grouping. + +For instance, to find rings (jewellery) but not ring mail you could use: +<w>ring && !!mail</w> +%%%% +level-map + +<h>Level Map ('<w>X</w><h>' in the main screen): +<w>Esc</w> : Leave level map (also <w>Space</w> or any unused key). +<w>Dir.</w> : Move the cursor. +<w>/ Dir.</w> : Move the cursor in larger steps (also <w>Shift-Dir.</w>). +<w>-</w>/<w>+</w> : Scroll level map up/down +<w>.</w> : Start travel (also <w>Enter</w> and <w>,</w> and <w>;</w>). + (Moves cursor to the last travel destination if still on @.) +<w><<</w>/<w>></w> : Cycle through up/down stairs. +<w>^</w> : Cycle through traps. +<w>Tab</w> : Cycle through shops and portals. +<w>X</w> : Cycle through travel eXclusions. +<w>x</w> : Change the radius of a travel exclusion in three steps. +<w>W</w> : Cycle through waypoints. +<w>*</w> : Cycle forward through stashes (by default, all items). +<w>/</w> : Cycle backward through stashes (by default, all items). +<w>_</w> : Cycle through altars. +<w>Ctrl-X</w> : Set travel exclusion. +<w>Ctrl-E</w> : Erase all travel exclusions. +<w>Ctrl-W</w> : Set waypoint. +<w>Ctrl-C</w> : Clear level and main maps. +<w>Ctrl-F</w> : Forget level map. +%%%% +interlevel-travel.branch.prompt + +<h>Interlevel Travel (choose a branch): + Use the shortcut letter for a branch to select the branch for travel. + + Once you select a branch, you will be prompted for a depth in that + branch (more help is available there). + + <w>Enter</w> : Repeat last interlevel travel. + <w>.</w> : Travel to a level in the current branch. + <w><<</w> : Go up the nearest stairs. + <w>></w> : Go down the nearest stairs. + <w>Ctrl-P</w> : Travel to a level in the branch above this one. + <w>*</w> : Show available waypoints (if any are set). + <w>0</w>-<w>9</w> : Go to the numbered waypoint. +%%%% +interlevel-travel.depth.prompt + +<h>Interlevel Travel (go to a specific level in the selected branch) + Type in the level number you want to go to and hit Enter, or use: + <w>Enter</w> : Go to the default level. + <w><<</w> : Change the default to one level above the current. + <w>></w> : Change default to one level below the current. + <w>-</w>/<w>p</w> : Change default to the branch above this one. + <w>$</w> : Change default to deepest visited level in this branch. + <w>^</w> : Change default to the entrance to the current level. +%%%% |