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authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-04-24 23:05:09 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-04-24 23:05:09 +0000
commit86878386c072b70e0e54c7176cdfae250564ddae (patch)
tree4b4ceaffa08a376a601c3579a295ce1fd9f7b923 /crawl-ref/source/dat/database/randname.txt
parent6388931826b0bced2cd7f185b85e2f3d299b2f71 (diff)
downloadcrawl-ref-86878386c072b70e0e54c7176cdfae250564ddae.tar.gz
crawl-ref-86878386c072b70e0e54c7176cdfae250564ddae.zip
Fix blessing routine -- oops!
Fix choose_random_nearby_monster() to really pick a random monster rather than the first one that fits, and allow named monsters to get higher chances. Use this when deciding which monster to bless (only happens if the one doing the kill, usually the player, is not eligible for blessing). At high xp levels allow reinforcement (if there are no orcs nearby) to send in high xp orcs: orc warrior, orc knight, or orc warlord, rather than the normal ones (orc, orc wizard, orc priest). At xl 27 the probability for this happening is about 31%. Problem: From the code, it appears that scumming for large armies is possible by deliberately losing your followers somewhere and then killing monsters until you get the reinforcement effect. This will have to be controlled somehow, while still allowing for genuinely lost allies somewhere on the level. Maybe use recall instead or something like that. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4598 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/dat/database/randname.txt')
-rw-r--r--crawl-ref/source/dat/database/randname.txt26
1 files changed, 23 insertions, 3 deletions
diff --git a/crawl-ref/source/dat/database/randname.txt b/crawl-ref/source/dat/database/randname.txt
index 94b4064864..5b6e0624e5 100644
--- a/crawl-ref/source/dat/database/randname.txt
+++ b/crawl-ref/source/dat/database/randname.txt
@@ -698,9 +698,9 @@ orc name
# Other syllables may be borrowed from real life, or made up.
# Obvious references to Beogh
-Albeogh
+Arbeogh
-Bogbart
+Bogbarth
# slavic name, meaning "god's gift" :)
Bogdan
@@ -711,6 +711,8 @@ Bogmar
Bogric
+Bogrim
+
Bogwald
Bogward
@@ -749,20 +751,30 @@ Agrik
Arbolt
+Argrim
+
Arkwar
Berold
+Bladwarg
+
Blodwig
Boderik
+Bolgrim
+
+Borgoth
+
Brandogh
Brunolf
Dorog
+Garbold
+
Gorbash
Gorg
@@ -777,6 +789,8 @@ Learuk
Margrim
+Morguth
+
Morun
Murdo
@@ -787,12 +801,18 @@ Olfik
Olfrun
+Ugbert
+
+Ugrim
+
Wardok
+Wargrak
+
Worak
Wulfoc
-Zoruk
+Zorug
%%%% \ No newline at end of file