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authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2009-07-03 16:18:02 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2009-07-03 16:18:02 +0000
commit2c2a0304ec8308f912860f05dc1099b86f71773c (patch)
tree26a30495b0700fcb595aeafb7b3149c9f73d18d6 /crawl-ref/source/dat/database
parent1127ccc6b5bd418aead10e6b968aeef4d6909551 (diff)
downloadcrawl-ref-2c2a0304ec8308f912860f05dc1099b86f71773c.tar.gz
crawl-ref-2c2a0304ec8308f912860f05dc1099b86f71773c.zip
* Fix centaur/naga tiles not being displayed correctly in the character
selection menu. * Add dolls_data to player_save_info struct, to make it easier to read in per-character doll information once we get around to that. Including the tiledef files in externs.h is probably overkill, though, so we might want to move player_save_info into another header file. * Fix Xom's repel stair effect moving shops. * Fix decks granting permanent summons at low power (and only at low power). * Make default settings of the brand options consistent between init.txt and initfile.cc. * Update FAQ. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10086 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/dat/database')
-rw-r--r--crawl-ref/source/dat/database/FAQ.txt38
1 files changed, 38 insertions, 0 deletions
diff --git a/crawl-ref/source/dat/database/FAQ.txt b/crawl-ref/source/dat/database/FAQ.txt
index 4df69f4124..8ba2da724d 100644
--- a/crawl-ref/source/dat/database/FAQ.txt
+++ b/crawl-ref/source/dat/database/FAQ.txt
@@ -345,6 +345,9 @@ your suggestions under Feature Requests and wait for people to become
enthusiastic and give feedback before you submit a patch. If you want,
you can also write a patch that implements an existing FR or fixes a bug.
+If you'd like to write a patch but don't know how to go about it,
+patch_guide.txt in the docs/ folder is the file for you.
+
We really appreciate your help!
%%%%
Q:help
@@ -411,6 +414,26 @@ the change log in docs/changes.stone_soup.
##############################################
# Questions about the Tiles version
##############################################
+Q:tiles lag
+
+The tiles version is awfully slow on Windows! What can I do to improve that?
+%%%%
+A:tiles lag
+
+First, we're really sorry about that! Stonesoup 0.5 was tested on several
+systems and the gigantic lag on some Windows systems was completely unexpected.
+
+Crawl 0.5 renders graphics using OpenGL and SDL. For most video cards, this
+should be faster than the 0.4 version. However, the default driver that ships
+with Windows is extremely slow. If you are having performance problems, be sure
+to update your video card driver as a first step.
+
+We're working on a solution for this problem, but in the meantime you can try
+to see whether tweaking some options will improve performance. See
+docs/tiles_help.txt for details. If things are still too laggy after all of
+that, you'll have to either continue playing 0.4.5 until the problem has been
+solved, or you could try the non-graphical console version. Sorry!
+%%%%
Q:tiles online
Can I play Tiles online?
@@ -457,3 +480,18 @@ A:tiles options
A: Yes. Play around with the options in settings/tiles_options.txt until
you are satisfied.
%%%%
+Q:tiles doll
+
+Why can I no longer change the look of my character?
+%%%%
+A:tiles doll
+
+That feature got broken when we transitioned to openGL and needs to be
+reimplemented. It will come back, but we can't say, when.
+
+In the meantime we've implemented a really basic menu (still '-') that lets
+you choose between the default look according to job, equipment mode and one
+of a number of predefined dolls.
+
+Sorry about that!
+%%%% \ No newline at end of file