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author | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2009-07-03 16:18:02 +0000 |
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committer | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2009-07-03 16:18:02 +0000 |
commit | 2c2a0304ec8308f912860f05dc1099b86f71773c (patch) | |
tree | 26a30495b0700fcb595aeafb7b3149c9f73d18d6 /crawl-ref/source/dat/database | |
parent | 1127ccc6b5bd418aead10e6b968aeef4d6909551 (diff) | |
download | crawl-ref-2c2a0304ec8308f912860f05dc1099b86f71773c.tar.gz crawl-ref-2c2a0304ec8308f912860f05dc1099b86f71773c.zip |
* Fix centaur/naga tiles not being displayed correctly in the character
selection menu.
* Add dolls_data to player_save_info struct, to make it easier to read
in per-character doll information once we get around to that.
Including the tiledef files in externs.h is probably overkill, though,
so we might want to move player_save_info into another header file.
* Fix Xom's repel stair effect moving shops.
* Fix decks granting permanent summons at low power (and only at low
power).
* Make default settings of the brand options consistent between init.txt
and initfile.cc.
* Update FAQ.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10086 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/dat/database')
-rw-r--r-- | crawl-ref/source/dat/database/FAQ.txt | 38 |
1 files changed, 38 insertions, 0 deletions
diff --git a/crawl-ref/source/dat/database/FAQ.txt b/crawl-ref/source/dat/database/FAQ.txt index 4df69f4124..8ba2da724d 100644 --- a/crawl-ref/source/dat/database/FAQ.txt +++ b/crawl-ref/source/dat/database/FAQ.txt @@ -345,6 +345,9 @@ your suggestions under Feature Requests and wait for people to become enthusiastic and give feedback before you submit a patch. If you want, you can also write a patch that implements an existing FR or fixes a bug. +If you'd like to write a patch but don't know how to go about it, +patch_guide.txt in the docs/ folder is the file for you. + We really appreciate your help! %%%% Q:help @@ -411,6 +414,26 @@ the change log in docs/changes.stone_soup. ############################################## # Questions about the Tiles version ############################################## +Q:tiles lag + +The tiles version is awfully slow on Windows! What can I do to improve that? +%%%% +A:tiles lag + +First, we're really sorry about that! Stonesoup 0.5 was tested on several +systems and the gigantic lag on some Windows systems was completely unexpected. + +Crawl 0.5 renders graphics using OpenGL and SDL. For most video cards, this +should be faster than the 0.4 version. However, the default driver that ships +with Windows is extremely slow. If you are having performance problems, be sure +to update your video card driver as a first step. + +We're working on a solution for this problem, but in the meantime you can try +to see whether tweaking some options will improve performance. See +docs/tiles_help.txt for details. If things are still too laggy after all of +that, you'll have to either continue playing 0.4.5 until the problem has been +solved, or you could try the non-graphical console version. Sorry! +%%%% Q:tiles online Can I play Tiles online? @@ -457,3 +480,18 @@ A:tiles options A: Yes. Play around with the options in settings/tiles_options.txt until you are satisfied. %%%% +Q:tiles doll + +Why can I no longer change the look of my character? +%%%% +A:tiles doll + +That feature got broken when we transitioned to openGL and needs to be +reimplemented. It will come back, but we can't say, when. + +In the meantime we've implemented a really basic menu (still '-') that lets +you choose between the default look according to job, equipment mode and one +of a number of predefined dolls. + +Sorry about that! +%%%%
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