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author | zelgadis <zelgadis@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-12-28 06:53:07 +0000 |
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committer | zelgadis <zelgadis@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-12-28 06:53:07 +0000 |
commit | 04d5776a5cd366a0812dec39f23a2dd8867f47c0 (patch) | |
tree | dbd8dd0c57e141f0ef27abb74ca0dd5ef3b24b62 /crawl-ref/source/dat/descript/features.txt | |
parent | d04224e3fc2b5271620775742cf316da09513f77 (diff) | |
download | crawl-ref-04d5776a5cd366a0812dec39f23a2dd8867f47c0.tar.gz crawl-ref-04d5776a5cd366a0812dec39f23a2dd8867f47c0.zip |
The entry gates to portal vaults can now set their long feature description via
the desc_long property of the Lua marker. The lets the portal vault code be
enitrely self contained, rather than having to have a portion of the
description in dat/descript/features.txt. Also, in theory each different entry
vault could have its own version of the description, or it could even
programatically vary after the entry vault had been generated (since it can be
a function in addition to a string). Also, since the gate's short feature
description is no longer needed as a key into the features database, the short
description doesn't need to be the same for each entry vault.
The way I put the descriptions into the .des files is a bit clunky, but when I
tried to use the Lua multi-line string quote ([[string]]) each line displayed
by Crawl was indented one space.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8001 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/dat/descript/features.txt')
-rw-r--r-- | crawl-ref/source/dat/descript/features.txt | 28 |
1 files changed, 0 insertions, 28 deletions
diff --git a/crawl-ref/source/dat/descript/features.txt b/crawl-ref/source/dat/descript/features.txt index 3a916ee90b..5f344e5488 100644 --- a/crawl-ref/source/dat/descript/features.txt +++ b/crawl-ref/source/dat/descript/features.txt @@ -15,25 +15,6 @@ A deep blue altar of Sif Muna %%%% A dry fountain %%%% -A flickering gateway to a bazaar - -Aside from the vendors who've set up their stores at various places in the -dungeon, there are others trying to make a living by traveling from place -to place. Bazaars feature a number of different shops and often have better -stock than the sedentary ones, sometimes even at a bargain. -Once you hear the clinking of coins, be sure to hurry up and find the -impromptu marketplace before the caravan moves on! - -Also be warned that their nomadic lifestyle has taught these sellers to -appropriate any items an adventurer might leave behind, and then leave -quickly, probably to sell them elsewhere. -%%%% -A frozen archway - -A permanent cold front seems to surround this portal. Whatever lives on the -other side, they will be full of grim and arctic fury. You note that the -archway is melting away. -%%%% A fountain of clear blue water 'q'uaff to drink from this fountain. But it's far more pretty than useful, unless you're trying to fetch the Orb without eating, I guess. @@ -52,15 +33,6 @@ A gate leading out of Pandemonium %%%% A gate leading to another region of Pandemonium %%%% -A glowing drain - -Every settlement brings forth the unpleasant sewers and drains, ignored by -most but hideaways for others. Old tales speak of dangerous creatures, -bathing in disgustingly green water, preying on each other without mercy. -The tales also tell of the valuable items left by daring and unfortunate -visitors, left to collect dust in the damp caverns. You have an uncanny -feeling that the drain will fall apart rather soon. -%%%% A one-way gate leading to the halls of Pandemonium Tales about successful loots of these netherworlds are rare. Even the strongest |