summaryrefslogtreecommitdiffstats
path: root/crawl-ref/source/dat/descript/features.txt
diff options
context:
space:
mode:
authorzelgadis <zelgadis@c06c8d41-db1a-0410-9941-cceddc491573>2008-12-28 06:53:07 +0000
committerzelgadis <zelgadis@c06c8d41-db1a-0410-9941-cceddc491573>2008-12-28 06:53:07 +0000
commit04d5776a5cd366a0812dec39f23a2dd8867f47c0 (patch)
treedbd8dd0c57e141f0ef27abb74ca0dd5ef3b24b62 /crawl-ref/source/dat/descript/features.txt
parentd04224e3fc2b5271620775742cf316da09513f77 (diff)
downloadcrawl-ref-04d5776a5cd366a0812dec39f23a2dd8867f47c0.tar.gz
crawl-ref-04d5776a5cd366a0812dec39f23a2dd8867f47c0.zip
The entry gates to portal vaults can now set their long feature description via
the desc_long property of the Lua marker. The lets the portal vault code be enitrely self contained, rather than having to have a portion of the description in dat/descript/features.txt. Also, in theory each different entry vault could have its own version of the description, or it could even programatically vary after the entry vault had been generated (since it can be a function in addition to a string). Also, since the gate's short feature description is no longer needed as a key into the features database, the short description doesn't need to be the same for each entry vault. The way I put the descriptions into the .des files is a bit clunky, but when I tried to use the Lua multi-line string quote ([[string]]) each line displayed by Crawl was indented one space. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8001 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/dat/descript/features.txt')
-rw-r--r--crawl-ref/source/dat/descript/features.txt28
1 files changed, 0 insertions, 28 deletions
diff --git a/crawl-ref/source/dat/descript/features.txt b/crawl-ref/source/dat/descript/features.txt
index 3a916ee90b..5f344e5488 100644
--- a/crawl-ref/source/dat/descript/features.txt
+++ b/crawl-ref/source/dat/descript/features.txt
@@ -15,25 +15,6 @@ A deep blue altar of Sif Muna
%%%%
A dry fountain
%%%%
-A flickering gateway to a bazaar
-
-Aside from the vendors who've set up their stores at various places in the
-dungeon, there are others trying to make a living by traveling from place
-to place. Bazaars feature a number of different shops and often have better
-stock than the sedentary ones, sometimes even at a bargain.
-Once you hear the clinking of coins, be sure to hurry up and find the
-impromptu marketplace before the caravan moves on!
-
-Also be warned that their nomadic lifestyle has taught these sellers to
-appropriate any items an adventurer might leave behind, and then leave
-quickly, probably to sell them elsewhere.
-%%%%
-A frozen archway
-
-A permanent cold front seems to surround this portal. Whatever lives on the
-other side, they will be full of grim and arctic fury. You note that the
-archway is melting away.
-%%%%
A fountain of clear blue water
'q'uaff to drink from this fountain. But it's far more pretty than useful, unless you're trying to fetch the Orb without eating, I guess.
@@ -52,15 +33,6 @@ A gate leading out of Pandemonium
%%%%
A gate leading to another region of Pandemonium
%%%%
-A glowing drain
-
-Every settlement brings forth the unpleasant sewers and drains, ignored by
-most but hideaways for others. Old tales speak of dangerous creatures,
-bathing in disgustingly green water, preying on each other without mercy.
-The tales also tell of the valuable items left by daring and unfortunate
-visitors, left to collect dust in the damp caverns. You have an uncanny
-feeling that the drain will fall apart rather soon.
-%%%%
A one-way gate leading to the halls of Pandemonium
Tales about successful loots of these netherworlds are rare. Even the strongest