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authorDavid Lawrence Ramsey <dolorous@users.sourceforge.net>2009-11-06 08:34:08 -0600
committerDavid Lawrence Ramsey <dolorous@users.sourceforge.net>2009-11-06 08:34:08 -0600
commit3babe0c87ea91bc93c6939de77252bab487cb880 (patch)
tree0240e8d470d8ba93531e55c445cdb3961f951d12 /crawl-ref/source/dat/entry.des
parent01b40e683ee4886b7ed76b4c90ff97ac394dc30e (diff)
downloadcrawl-ref-3babe0c87ea91bc93c6939de77252bab487cb880.tar.gz
crawl-ref-3babe0c87ea91bc93c6939de77252bab487cb880.zip
Un-hyphenate ogre-mage, for consistency with other mage types.
Diffstat (limited to 'crawl-ref/source/dat/entry.des')
-rw-r--r--crawl-ref/source/dat/entry.des2
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/dat/entry.des b/crawl-ref/source/dat/entry.des
index 11f4c40f99..d720877302 100644
--- a/crawl-ref/source/dat/entry.des
+++ b/crawl-ref/source/dat/entry.des
@@ -55,7 +55,7 @@ KFEAT: MNOQ = shallow_water
SHUFFLE: M/N/O/P/Q
SUBST: P = MNO
#
-# Player monsters (no vampire or ogre-mages because they can get out of their
+# Player monsters (no vampire or ogre magi because they can get out of their
# cells or create threats outside; no merfolk, alive or undead, because they
# insist on having deep water in their cells, which annoys me; other player
# species don't exist as monsters):