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author | David Lawrence Ramsey <dolorous@users.sourceforge.net> | 2009-11-06 08:34:08 -0600 |
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committer | David Lawrence Ramsey <dolorous@users.sourceforge.net> | 2009-11-06 08:34:08 -0600 |
commit | 3babe0c87ea91bc93c6939de77252bab487cb880 (patch) | |
tree | 0240e8d470d8ba93531e55c445cdb3961f951d12 /crawl-ref/source/dat/entry.des | |
parent | 01b40e683ee4886b7ed76b4c90ff97ac394dc30e (diff) | |
download | crawl-ref-3babe0c87ea91bc93c6939de77252bab487cb880.tar.gz crawl-ref-3babe0c87ea91bc93c6939de77252bab487cb880.zip |
Un-hyphenate ogre-mage, for consistency with other mage types.
Diffstat (limited to 'crawl-ref/source/dat/entry.des')
-rw-r--r-- | crawl-ref/source/dat/entry.des | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/dat/entry.des b/crawl-ref/source/dat/entry.des index 11f4c40f99..d720877302 100644 --- a/crawl-ref/source/dat/entry.des +++ b/crawl-ref/source/dat/entry.des @@ -55,7 +55,7 @@ KFEAT: MNOQ = shallow_water SHUFFLE: M/N/O/P/Q SUBST: P = MNO # -# Player monsters (no vampire or ogre-mages because they can get out of their +# Player monsters (no vampire or ogre magi because they can get out of their # cells or create threats outside; no merfolk, alive or undead, because they # insist on having deep water in their cells, which annoys me; other player # species don't exist as monsters): |