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authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2009-05-17 11:00:04 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2009-05-17 11:00:04 +0000
commit4cac38979dea03c2323e33c854ac1092621edec0 (patch)
tree67d60b98ac2f9cdb379a33a83f4602dabbf9e699 /crawl-ref/source/dat/entry.des
parentf8c5f8fbe018a1a08538d99a4b9c281a7e69709c (diff)
downloadcrawl-ref-4cac38979dea03c2323e33c854ac1092621edec0.tar.gz
crawl-ref-4cac38979dea03c2323e33c854ac1092621edec0.zip
Fix 2792807: Autoexplore attempting to open doors in bat form.
Fix 2792782: vaults not initialising blood potions properly git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9790 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/dat/entry.des')
-rw-r--r--crawl-ref/source/dat/entry.des216
1 files changed, 108 insertions, 108 deletions
diff --git a/crawl-ref/source/dat/entry.des b/crawl-ref/source/dat/entry.des
index cde15db144..2cf86d8149 100644
--- a/crawl-ref/source/dat/entry.des
+++ b/crawl-ref/source/dat/entry.des
@@ -58,13 +58,13 @@ KFEAT: Q = shallow_water
SHUFFLE: M/N/O/P/Q
SUBST: P = MNO
#
-# Player monsters (no vampire or ogre-mages because they can get out of their
-# cells or create threats outside; no merfolk, alive or undead, because they
-# insist on having deep water in their cells, which annoys me; other player
+# Player monsters (no vampire or ogre-mages because they can get out of their
+# cells or create threats outside; no merfolk, alive or undead, because they
+# insist on having deep water in their cells, which annoys me; other player
# species don't exist as monsters):
KMONS: M = human / elf / orc; nothing / naga; nothing / centaur; nothing / \
draconian; nothing / ogre; nothing / minotaur / troll / kobold / \
- mummy / ghoul
+ mummy / ghoul
# Player monsters, zombie versions (ghouls drop out because they need sustenance
# and can't be reanimated once starved):
KMONS: N = human zombie / elf zombie / orc zombie / naga zombie / ogre zombie / \
@@ -74,7 +74,7 @@ KMONS: N = human zombie / elf zombie / orc zombie / naga zombie / ogre zombie /
KMONS: O = human skeleton / elf skeleton / orc skeleton / naga skeleton / \
centaur skeleton / draconian skeleton / ogre skeleton / \
minotaur skeleton /troll skeleton / kobold skeleton / mummy
-# And now for something completely different (if any of these turn out to be
+# And now for something completely different (if any of these turn out to be
# able to escape or project spells out of their cells, they should be removed):
KMONS: Q = orb of fire / ice dragon / shadow dragon / iron dragon / \
w:1 golden dragon / large abomination / tentacled monstrosity / \
@@ -180,7 +180,7 @@ ENDMAP
# Players can safely watch at the clouds. Autoexplore will not run into
# the chambers, players have to search for the secret door. Likewise,
# all exits are secret except for the safe one.
-# This vault is great. If need be, we may delegate it to another branch,
+# This vault is great. If need be, we may delegate it to another branch,
# where we less caution measures are demanded (dp).
NAME: elemental_entry
TAGS: entry no_monster_gen
@@ -281,7 +281,7 @@ ENDMAP
# Matthew's entry vaults
##############################################################################
-############################################################################
+############################################################################
# A spiral sometimes made entirely of glass
NAME: zelgadis_glass_entry_001
TAGS: entry
@@ -301,7 +301,7 @@ MAP
...mmmmmmm....
ENDMAP
-############################################################################
+############################################################################
# A spiral made of rock, with lots of "windows".
NAME: zelgadis_glass_entry_002
TAGS: entry
@@ -392,7 +392,7 @@ MAP
..!!!??????...??????!!!..
...!!!???..?..???!!!...
..!!!!???.???!!!!..
- ...!!!!!+!!!!!...
+ ...!!!!!+!!!!!...
......@......
ENDMAP
@@ -543,26 +543,26 @@ SHUFFLE: {}, XYZ
SUBST: X=W, Y=w, Z=w
MAP
xxxxxxxxxxxxxxxxxxx
-xxxxx{.......}xxxxx
-xxxxx.........xxxxx
-xwxxx.........xxxxx
-xwwxx.........xxxxx
-xwwwx.........xxxxx
-xxwwx.........xxxxx
-xxwwXw........xxxxx
-xxxXwwwwwww...xxxxx
-xxxxXwwwwYYwwZxxxxx
-xxxxxXwwYwwwwwZwxxx
-xxxxx...wwwwwZwwwxx
+xxxxx{.......}xxxxx
+xxxxx.........xxxxx
+xwxxx.........xxxxx
+xwwxx.........xxxxx
+xwwwx.........xxxxx
+xxwwx.........xxxxx
+xxwwXw........xxxxx
+xxxXwwwwwww...xxxxx
+xxxxXwwwwYYwwZxxxxx
+xxxxxXwwYwwwwwZwxxx
+xxxxx...wwwwwZwwwxx
xxxxx........wwwwxx
-xxxxx.........xwwwx
-xxxxx.........xxwwx
-xxxxx.........xxxwx
-xxxxx.........xxxxx
-xxxxx....@....xxxxx
+xxxxx.........xwwwx
+xxxxx.........xxwwx
+xxxxx.........xxxwx
+xxxxx.........xxxxx
+xxxxx....@....xxxxx
ENDMAP
-# Notes: chances are high that there is a shallow water path. Even if
+# Notes: chances are high that there is a shallow water path. Even if
# there is none, you can always see the door on the other side.
NAME: lemuel_005_c
TAGS: entry no_monster_gen
@@ -570,25 +570,25 @@ ORIENT: float
SHUFFLE: {}, ABC
SUBST: A:=, B:x, C:x
WEIGHT: 1
-MAP
-xxxxxxxxxxxxxxxxxxx
-xxxWA{.......}xxxxx
-xxwWx.........xxxxx
-xwwWB.........xxxxx
-xwwWx.........xxxxx
-xwwWC.........xxxxx
-xxWwx.........xxxxx
+MAP
+xxxxxxxxxxxxxxxxxxx
+xxxWA{.......}xxxxx
+xxwWx.........xxxxx
+xwwWB.........xxxxx
+xwwWx.........xxxxx
+xwwWC.........xxxxx
+xxWwx.........xxxxx
xxWwww........xxxxx
-xWxwwwwwwww...xxxxx
-xWxxwwwwwwwwwwxxxxx
-xxWxxwwwwwwwwwwwxxx
-xxWxx...wwwwwwwwwxx
-xxwWx........wwwwxx
-xwxw+.........xwwwx
-xwxxx.........xxwwx
-xxxxx.........xxxwx
-xxxxx.........xxxxx
-xxxxx.........xxxxx
+xWxwwwwwwww...xxxxx
+xWxxwwwwwwwwwwxxxxx
+xxWxxwwwwwwwwwwwxxx
+xxWxx...wwwwwwwwwxx
+xxwWx........wwwwxx
+xwxw+.........xwwwx
+xwxxx.........xxwwx
+xxxxx.........xxxwx
+xxxxx.........xxxxx
+xxxxx.........xxxxx
ENDMAP
##############################################################################
@@ -2906,9 +2906,9 @@ WEIGHT: 3
ITEM: nothing, nothing, nothing
SHUFFLE: cccbvxxx, def}
MAP
- ........................
- ............cc..........
- d......cc....cc....cc....e
+ ........................
+ ............cc..........
+ d......cc....cc....cc....e
.........cc..........cc.......
....cc........................
....cc...................cc...
@@ -2922,9 +2922,9 @@ MAP
...cc...................cc....
........................cc....
.......cc..........cc.........
- f....cc....cc....cc......}
- ..........cc............
- ........................
+ f....cc....cc....cc......}
+ ..........cc............
+ ........................
ENDMAP
NAME: david_entry_056_b
@@ -2933,9 +2933,9 @@ ORIENT: float
WEIGHT: 7
SHUFFLE: cccbvxxx
MAP
- ....................
- .........cc.........
- .........cc.........
+ ....................
+ .........cc.........
+ .........cc.........
.....cc............cc.....
.....cc............cc.....
..........................
@@ -2946,9 +2946,9 @@ MAP
..........................
.....cc............cc.....
.....cc............cc.....
- .........cc.........
- .........cc.........
- ....................
+ .........cc.........
+ .........cc.........
+ ....................
ENDMAP
##############################################################################
@@ -3127,18 +3127,18 @@ xxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxx
-xxxxxx>lllllllllll..
-xxxxxxlClllllllll?..
-xxxxxxlllllllll??...
-xxxxxxllllllllll....
-xxxxxxllllllllll....
-xxxxxxllllllllll....
-xxxxxxlllllllll?....
-xxxxxxlllllllll.....
-xxxxxxllllllll?.....
-xxxxxxl?ll?ll?.....{
-xxxxxxll.??....
-xxxxxxl.........
+xxxxxx>lllllllllll..
+xxxxxxlClllllllll?..
+xxxxxxlllllllll??...
+xxxxxxllllllllll....
+xxxxxxllllllllll....
+xxxxxxllllllllll....
+xxxxxxlllllllll?....
+xxxxxxlllllllll.....
+xxxxxxllllllll?.....
+xxxxxxl?ll?ll?.....{
+xxxxxxll.??....
+xxxxxxl.........
ENDMAP
NAME: david_entry_061_b_altar
@@ -3156,16 +3156,16 @@ xxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxx
xxxxxx>wwwwwwwwwwwwww.
xxxxxxwCwwwwwwwwwww...
-xxxxxxwwwwwwwwwwww..
-xxxxxxwwwwwwwwwwww..
-xxxxxxwwwwwwwwwww...
-xxxxxxwwwwwwwwwww...
-xxxxxxwwwwwwwwww....
-xxxxxxwwwwwwwwww....
-xxxxxxwwwwwwwww.....
-xxxxxxwwwwwwww.....{
-xxxxxxwwwwww.....
-xxxxxxw..........
+xxxxxxwwwwwwwwwwww..
+xxxxxxwwwwwwwwwwww..
+xxxxxxwwwwwwwwwww...
+xxxxxxwwwwwwwwwww...
+xxxxxxwwwwwwwwww....
+xxxxxxwwwwwwwwww....
+xxxxxxwwwwwwwww.....
+xxxxxxwwwwwwww.....{
+xxxxxxwwwwww.....
+xxxxxxw..........
ENDMAP
##############################################################################
@@ -3458,7 +3458,7 @@ MAP
.wwwwww......llllll.
.wwwwww......llllll.
..wwww..bbbb..llll..
- ......bbbbbb.....
+ ......bbbbbb.....
.bbbbbb.
.bbbbbb.
..bbbb..
@@ -3470,11 +3470,11 @@ ENDMAP
NAME: david_entry_070
TAGS: entry no_rotate
MONS: w:30 nothing / giant cockroach / w:2 worm
-MONS: w:30 nothing / ooze
+MONS: w:30 nothing / ooze
MONS: w:20 nothing / jackal / rat
MONS: w:30 nothing / ooze / w:2 jelly / giant cockroach / w:2 worm / \
w:5 jackal / w:5 rat
-# There is a very slight chance that a jelly or an intelligent monster
+# There is a very slight chance that a jelly or an intelligent monster
# (hobgoblin) might spawn inside near the door. This is okay; added an exit.
ORIENT: float
FTILE: 1=floor_dirt, 2=floor_dirt, 3=floor_dirt, 4=floor_dirt, +=floor_dirt
@@ -3503,9 +3503,9 @@ ENDMAP
##############################################################################
# Morbid curiosity
-# Monsters are easier. Made it harder for them to get out. The single orc
-# can pack a punch, though. His window is secret, so autoexploring won't
-# notice, except for characters with starting Traps and Doors skill, who
+# Monsters are easier. Made it harder for them to get out. The single orc
+# can pack a punch, though. His window is secret, so autoexploring won't
+# notice, except for characters with starting Traps and Doors skill, who
# will then bring Stealth and Evasion as well.
#
NAME: david_entry_071
@@ -3519,11 +3519,11 @@ NSUBST: X = 1:= / *:x
NSUBST: Y = 1:+ / *:x
SUBST: A=@, B=@xx, C=@xxxx, D=x
MAP
- xxxxxxxxxBxxxxxxxxx
- xxxxx...........xxxxx
- xxx...xxxxx=xxxxx...xxx
- xx..xxxxxlllllllxxxxx..xx
- xx.xxxxxlll.....lllxxxxx.xx
+ xxxxxxxxxBxxxxxxxxx
+ xxxxx...........xxxxx
+ xxx...xxxxx=xxxxx...xxx
+ xx..xxxxxlllllllxxxxx..xx
+ xx.xxxxxlll.....lllxxxxx.xx
xx.xxxxxx3..........xxxxxx.xx
xx.xxxxxxxxxxx=xxxxxxxxxxx.xx
xx.xxxxxxxxxGXGXGxxxxxxxxx.xx
@@ -3537,11 +3537,11 @@ x.xx...xxx.........xxx..lxx.x
xx.xxxxxxxxxxG=Gxxxxxxxxxxx.x
xx.xxxxxxxxxxx=xxxxxxxxxxx.xx
xx.xxxxxx...........xxxxxx.xx
-xxx.xxxxxlll2..2.lllxxxxx.xx
- xxx..xxxxxlllllllxxxxx..xx
- xxx...xxxxx+xxxxx...xxx
- xxxxx...........xxxxx
- xxxxxxxxxDxxxxxxxxx
+xxx.xxxxxlll2..2.lllxxxxx.xx
+ xxx..xxxxxlllllllxxxxx..xx
+ xxx...xxxxx+xxxxx...xxx
+ xxxxx...........xxxxx
+ xxxxxxxxxDxxxxxxxxx
ENDMAP
##############################################################################
@@ -3744,8 +3744,8 @@ ITEM: q:1 stone
MONS: rat
SHUFFLE: {[(>
MAP
- ........@........
- ........>........
+ ........@........
+ ........>........
...xcXXXXXXXXXXXcx...
...xXXX...1...XXXx...
...xXX..1...1..XXx...
@@ -3755,8 +3755,8 @@ MAP
...xXX..1...1..XXx...
...xXXX...1...XXXx...
...xcXXXXXXXXXXXcx...
- ........{........
- ........@........
+ ........{........
+ ........@........
ENDMAP
##############################################################################
@@ -4100,9 +4100,9 @@ xxxxx+xx.......xxxxx.......xxxx
xxxxx.xxx.....xxx.xxx.....xxx.xx
xxxx...xxx...xxx...xxx...xxx...xx
xxx.....xxx.xxx.....xxxexxx.....xx
-xx.......xx+xx..1.1..xx+xx.......xx
+xx.......xx+xx..1.1..xx+xx.......xx
x....[....+.+...1d....+.+~...3....+@
-xx.......xx+xx...1...xx+xx.......xx
+xx.......xx+xx...1...xx+xx.......xx
xxx.....xxx.xxx.....xxxfxxx.....xx
xxxx...xxx...xxx...xxx...xxx...xx
xxxxx.xxx.....xxx.xxx.....xxx.xx
@@ -4235,12 +4235,12 @@ SHUFFLE: {[(, XY/AB
KFEAT: X = teleport trap
SUBST: Y=x, A=., B==, (=(., [=[.
MAP
- xxxx@xxxxxxx.@.x
- xxxx.xxxxxx...xx
- xxxx.xxxxx...xxx
- xx....xxx...xxxx
- xx{....x...xxxxx
-xxxxx........xxxxxx
+ xxxx@xxxxxxx.@.x
+ xxxx.xxxxxx...xx
+ xxxx.xxxxx...xxx
+ xx....xxx...xxxx
+ xx{....x...xxxxx
+xxxxx........xxxxxx
x].XY........xxxxxxxxx
xxxxx.[..............@
xxxxx.......(.xxxxxxxx
@@ -4282,7 +4282,7 @@ NAME: onia_ninara_001_pentagram
TAGS: entry no_monster_gen no_pool_fixup no_rotate
ORIENT: float
SHUFFLE: ({[, x+/x+/x+/x+/cC/vV/lL/wW
-SUBST: C=+, V=+
+SUBST: C=+, V=+
NSUBST: L = 1:. / *:l
MAP
.............
@@ -4380,7 +4380,7 @@ ORIENT: float
ITEM: apple / sausage / nothing / stone / potion of water / w:30 nothing
SHUFFLE: ({[ , AB
SUBST: A : x , B = +., X = x=
-MONS: w:30 nothing / w:10 plant / w:3 fungus / w:1 worm
+MONS: w:30 nothing / w:10 plant / w:3 fungus / w:1 worm
MAP
xxxxxxxxx@xxxxxxx
x.......A.B.....x