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author | dploog <dploog@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-06-29 14:28:37 +0000 |
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committer | dploog <dploog@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-06-29 14:28:37 +0000 |
commit | b2d1ba2db1989111c73a1b2ced8b12265c002bca (patch) | |
tree | 9997d27ad23d12e4c558876c86fa2ed380cd154c /crawl-ref/source/dat/entry.des | |
parent | fff74acfa80407ef325f0857ef538ad31bd6371b (diff) | |
download | crawl-ref-b2d1ba2db1989111c73a1b2ced8b12265c002bca.tar.gz crawl-ref-b2d1ba2db1989111c73a1b2ced8b12265c002bca.zip |
Removed the fog generator entries. Mention fog generators in
level_design.txt.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6222 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/dat/entry.des')
-rw-r--r-- | crawl-ref/source/dat/entry.des | 144 |
1 files changed, 0 insertions, 144 deletions
diff --git a/crawl-ref/source/dat/entry.des b/crawl-ref/source/dat/entry.des index 296e7ba402..66306c8a88 100644 --- a/crawl-ref/source/dat/entry.des +++ b/crawl-ref/source/dat/entry.des @@ -4,150 +4,6 @@ ############################################################################## -# Fog generator entry vaults -# -# This is highly experimental. Please report about the fogs -- do they look -# foggy enough? Increased chances for easier testing. Feel free to tweak the -# numbers. Once we have a number of functioning fog machines, we can use them -# easily everywhere else (with different effect than thin mist, of course). -# -# Keep on tokin' onward through the fog! -############################################################################## -# -# MARKER: U = lua:fog_machine { \ -# pow_max = 6, delay = 10, size = 1, walk_dist= 6, spread_rate=10 -# \ -# } -# -# Matthew Cline: -# -# delay: The delay between eruptions. Can be constant, or randomly -# vary between delay_min and delay_max -# -# size: The number of grid-squares the cloud is to cover. Can be constant, -# or randomly vary between size_max and size_min -# -# lifetime: How long each cloud grid is to last, specified via pow_min, -# pow_max and pow_rolls, fed into the three parameter random_range() -# function (increasing pow_rolls decreases the chance of extreme -# values happening). All three of these parameters are passed to -# the C function so that individual cloud grids in a single eruption -# can have different random lifetimes. -# -# spread_rate: Percent chance a cloud will spread each time manage_clouds() -# is called. Defaults to whatever is normal for that cloud type -# (i.e., 20% chance for steam, grey smoke and black smoke, 0% for -# other types). -# -# walk_dist: How far to perform a random walk from the Lua marker before -# stopping and using that spot as the center of the cloud eruption; -# defaults to 0. If used to places lots of 1x1 clouds around the -# marker it produces an overall cloud which is dense around the -# center and thins out around the edges. -# -# Right now the spread rate of a cloud remains constant as it spreads. I -# think -# that if it were to made to undergo exponential decay that a useful effect -# could be made just be creating a 1x1 cloud on top of the Lua marker with a -# 100% spread rate and letting it disperse across the area (without decay a -# 100% spread rate cloud quickly expands until it reaches the maximum cloud -# limit and then takes forever to die out). -# - -# Long lasting 30 square cloud every 100 to 200 normal-speed player turns. -NAME: fog_1 -TAGS: entry -CHANCE: 500 -ORIENT: float -MARKER: U = lua:fog_machine { \ - pow_max = 15, delay_min = 100, delay_max = 150, size = 1, \ - size_buildup_amnt = 29, size_buildup_time = 1000 \ - } -MAP -........... -........... -........... -........... -........... -.....U..... -....{...... -........... -........... -.........bb -.........bb -ENDMAP - -# Constantly meandering clouds of various powers. -NAME: fog_2 -TAGS: entry -CHANCE: 500 -ORIENT: float -MARKER: U = lua:fog_machine { \ - pow_max = 10, delay = 30, size = 1, spread_rate = 1, \ - size_buildup_amnt = 29, size_buildup_time = 2000 \ - } -MAP -........... -........... -........... -........... -........... -.....U..... -....{...... -........... -........... -.........vv -.........vv -ENDMAP - -# Constantly meandering clouds of various powers. -NAME: fog_3 -TAGS: entry -CHANCE: 500 -ORIENT: float -MARKER: U = lua:fog_machine { \ - pow_min=4, pow_max = 6, delay = 10, size = 1, walk_dist=0, spread_rate=10 \ - } -MAP -........... -........... -........... -........... -........... -.....U..... -....{...... -........... -........... -.........mm -.........mm -ENDMAP - -# Constantly meandering clouds of various powers. -NAME: fog_4 -TAGS: entry -CHANCE: 500 -ORIENT: float -MARKER: U = lua:fog_machine { \ - pow_max = 10, delay = 5, size = 1, spread_rate = 30 \ - } -MAP -........... -........... -........... -........... -........... -.....U..... -....{...... -........... -........... -.........cc -.........cc -ENDMAP - - - - -############################################################################## # Matthew's entry vaults ############################################################################## |