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authordploog <dploog@c06c8d41-db1a-0410-9941-cceddc491573>2008-06-29 14:28:37 +0000
committerdploog <dploog@c06c8d41-db1a-0410-9941-cceddc491573>2008-06-29 14:28:37 +0000
commitb2d1ba2db1989111c73a1b2ced8b12265c002bca (patch)
tree9997d27ad23d12e4c558876c86fa2ed380cd154c /crawl-ref/source/dat/entry.des
parentfff74acfa80407ef325f0857ef538ad31bd6371b (diff)
downloadcrawl-ref-b2d1ba2db1989111c73a1b2ced8b12265c002bca.tar.gz
crawl-ref-b2d1ba2db1989111c73a1b2ced8b12265c002bca.zip
Removed the fog generator entries. Mention fog generators in
level_design.txt. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6222 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/dat/entry.des')
-rw-r--r--crawl-ref/source/dat/entry.des144
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diff --git a/crawl-ref/source/dat/entry.des b/crawl-ref/source/dat/entry.des
index 296e7ba402..66306c8a88 100644
--- a/crawl-ref/source/dat/entry.des
+++ b/crawl-ref/source/dat/entry.des
@@ -4,150 +4,6 @@
##############################################################################
-# Fog generator entry vaults
-#
-# This is highly experimental. Please report about the fogs -- do they look
-# foggy enough? Increased chances for easier testing. Feel free to tweak the
-# numbers. Once we have a number of functioning fog machines, we can use them
-# easily everywhere else (with different effect than thin mist, of course).
-#
-# Keep on tokin' onward through the fog!
-##############################################################################
-#
-# MARKER: U = lua:fog_machine { \
-# pow_max = 6, delay = 10, size = 1, walk_dist= 6, spread_rate=10
-# \
-# }
-#
-# Matthew Cline:
-#
-# delay: The delay between eruptions. Can be constant, or randomly
-# vary between delay_min and delay_max
-#
-# size: The number of grid-squares the cloud is to cover. Can be constant,
-# or randomly vary between size_max and size_min
-#
-# lifetime: How long each cloud grid is to last, specified via pow_min,
-# pow_max and pow_rolls, fed into the three parameter random_range()
-# function (increasing pow_rolls decreases the chance of extreme
-# values happening). All three of these parameters are passed to
-# the C function so that individual cloud grids in a single eruption
-# can have different random lifetimes.
-#
-# spread_rate: Percent chance a cloud will spread each time manage_clouds()
-# is called. Defaults to whatever is normal for that cloud type
-# (i.e., 20% chance for steam, grey smoke and black smoke, 0% for
-# other types).
-#
-# walk_dist: How far to perform a random walk from the Lua marker before
-# stopping and using that spot as the center of the cloud eruption;
-# defaults to 0. If used to places lots of 1x1 clouds around the
-# marker it produces an overall cloud which is dense around the
-# center and thins out around the edges.
-#
-# Right now the spread rate of a cloud remains constant as it spreads. I
-# think
-# that if it were to made to undergo exponential decay that a useful effect
-# could be made just be creating a 1x1 cloud on top of the Lua marker with a
-# 100% spread rate and letting it disperse across the area (without decay a
-# 100% spread rate cloud quickly expands until it reaches the maximum cloud
-# limit and then takes forever to die out).
-#
-
-# Long lasting 30 square cloud every 100 to 200 normal-speed player turns.
-NAME: fog_1
-TAGS: entry
-CHANCE: 500
-ORIENT: float
-MARKER: U = lua:fog_machine { \
- pow_max = 15, delay_min = 100, delay_max = 150, size = 1, \
- size_buildup_amnt = 29, size_buildup_time = 1000 \
- }
-MAP
-...........
-...........
-...........
-...........
-...........
-.....U.....
-....{......
-...........
-...........
-.........bb
-.........bb
-ENDMAP
-
-# Constantly meandering clouds of various powers.
-NAME: fog_2
-TAGS: entry
-CHANCE: 500
-ORIENT: float
-MARKER: U = lua:fog_machine { \
- pow_max = 10, delay = 30, size = 1, spread_rate = 1, \
- size_buildup_amnt = 29, size_buildup_time = 2000 \
- }
-MAP
-...........
-...........
-...........
-...........
-...........
-.....U.....
-....{......
-...........
-...........
-.........vv
-.........vv
-ENDMAP
-
-# Constantly meandering clouds of various powers.
-NAME: fog_3
-TAGS: entry
-CHANCE: 500
-ORIENT: float
-MARKER: U = lua:fog_machine { \
- pow_min=4, pow_max = 6, delay = 10, size = 1, walk_dist=0, spread_rate=10 \
- }
-MAP
-...........
-...........
-...........
-...........
-...........
-.....U.....
-....{......
-...........
-...........
-.........mm
-.........mm
-ENDMAP
-
-# Constantly meandering clouds of various powers.
-NAME: fog_4
-TAGS: entry
-CHANCE: 500
-ORIENT: float
-MARKER: U = lua:fog_machine { \
- pow_max = 10, delay = 5, size = 1, spread_rate = 30 \
- }
-MAP
-...........
-...........
-...........
-...........
-...........
-.....U.....
-....{......
-...........
-...........
-.........cc
-.........cc
-ENDMAP
-
-
-
-
-##############################################################################
# Matthew's entry vaults
##############################################################################