diff options
author | dshaligram <dshaligram@c06c8d41-db1a-0410-9941-cceddc491573> | 2007-07-01 11:19:26 +0000 |
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committer | dshaligram <dshaligram@c06c8d41-db1a-0410-9941-cceddc491573> | 2007-07-01 11:19:26 +0000 |
commit | 2b3c8ea80b120c791882a8391292dbdec5333664 (patch) | |
tree | 842d034411b9758ab774763f491f2129429bfa39 /crawl-ref/source/dat/float.des | |
parent | 5e974fc5a77504a7af9b6ee35d4a8fe19f8ef0c3 (diff) | |
download | crawl-ref-2b3c8ea80b120c791882a8391292dbdec5333664.tar.gz crawl-ref-2b3c8ea80b120c791882a8391292dbdec5333664.zip |
Level updates collated by David.
Fixed DEPTH: not being read correctly, added more map validation.
Increased attack speed of ice statues.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1704 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/dat/float.des')
-rw-r--r-- | crawl-ref/source/dat/float.des | 517 |
1 files changed, 517 insertions, 0 deletions
diff --git a/crawl-ref/source/dat/float.des b/crawl-ref/source/dat/float.des new file mode 100644 index 0000000000..1488f664c2 --- /dev/null +++ b/crawl-ref/source/dat/float.des @@ -0,0 +1,517 @@ +############################################################################### +# float.des: This is the place where floating regular vaults should go. These +# are defined as vaults with an ORIENT: float line. Vaults with +# other ORIENT arguments (encompassing, north, northwest etc.) +# are considered big and reside in large.des. Vaults without any +# ORIENT line are minivaults and behave somewhat differenty; these +# are stored in mini.des. +# +# All maps dealing with the Vault branch system, including Vaults:8 +# reside in vaults.des. +############################################################################### + +# Set the default depth for vaults. Be sure to adapt the DEPTH of particulary +# easy or tough vaults. Also, exlucde unthemely branches with !Lair etc. +default-depth: 12-26 + +############################################################################## +# Dummy probability balancer vault for depths 1-11. +# +# Why this is necessary: there are very few vaults in the 1-11 range (entries +# are not considered here); to avoid too much repetition of the existing vaults, +# we use this dummy vault. +# +NAME: dummy_balancer +DEPTH: 1-11 +# Vaults tagged "dummy" are no-ops when the dungeon builder is looking for maps +# by depth. +TAGS: dummy +ORIENT: float +CHANCE: 100 +MAP +x +ENDMAP + +############################################################################## +# Cavepeople +# +NAME: erik_1 +ORIENT: float +TAGS: no_monster_gen +DEPTH: 7-11 +# +SHUFFLE: rR/sS/uU/vV/wW/yY/zZ, uU/nN +SUBST: r=n, R=N, s=n, S=N +SUBST: n=., N=@ +SUBST: u=x, v=x, w=x, y=x, z=x +SUBST: U=x, V=x, W=x, Y=x, Z=x +# +SUBST: 1 = 1:20 ., 2=2., 3=23, 4=24 +MONS: jackal/hound, human, Edmund/Jessica/Sigmund, Michael/Ijyb/Psyche +MONS: sheep/nothing +# +MAP +xxxxxxxxxxSxxxxxxxxxxxxxxxxxxxUxxxxxxxxx +xxxxxxxxxxxssxxxxxxxxx1xxxxxxuxxxxxxxxxx +xxxxxxxxxxxxxssxxxxxx111xxxxxuxxxxxxxxxx +xxxzzzxxxxxxxxxsxxxxxx1xxxxxxuxxxxxxxxxx +Zzzxzxzxx555xxsxxxxxxx1xxxxxuxxxxxxxxxxx +xxxxxxxzxx5xxx.xxx..x1xxxxxuxxxxxxxxxxxx +xxxxxxxzxx5xxxx......xxxxxuuxxxxxxxxxxxx +xxxxxxzxxxx5xx...2...cccxxxuxxxxxxxxxxxx +xxxxxxzxxxx....2224..+$cxxuxxxxxxxxxxxxx +xxxxxxxz.......2ll22.cccxxxuxxxxxxxxxxxx +xxxxxxxxx......3222.xxxxxxuxxxxxxxxxxxxx +xxxxxxxxxyxxxx2.......xxuuxxvvvvxxxxxxxx +xxxxxxxxyxxxx.......xx..vxvvxxxxvxxxxxxx +xxxxxxyyxxxxxrxxxxx.xxwxxvxxxxxxxvvxxxxx +xxxyxyxxxxxxrxxrxxxx.xxwxxxxxxxxxvxxxxxx +xyyyyxxxxxxxxrrxrrxxxxxxwxxxxxxxvxxxxxxx +xyxxxxxxxxxxxxxrxrrxxxxxxwwxxxxxxvvxxxxx +YxxxxxxxxxxxxxxxxxrxxxxxxxxwxxxxxxxvvxvV +xxxxxxxxxxxxxxxxrrxxxxxxxxxxwxxxxxxxxvxx +xxxxxxxxxxxxrrrrxxxxxxxxxxxxwxxxxxxxxxxx +xxxxxxxxxxxRxxxxxxxxxxxxxxxxWxxxxxxxxxxx +ENDMAP + +############################################################################## +# Rubicon +# +NAME: erik_rubicon_a +DEPTH: 10-16 +ORIENT: float +FLAGS: no_rotate +TAGS: no_pool_fixup +CHANCE: 6 +ITEM: ring of levitation / potion of levitation / nothing, potion of levitation +ITEM: nothing, nothing, nothing +SHUFFLE: {[(, )gh +SUBST: ?:?.w, ?=w., w:lw, ':'.c, '=cx. +MAP +xxxxcccccccc????w.@??ww.@www???w...@???wwww.@ww??@..?ccccxxxxxx +ccccwwwwwwwww..wwwww.wwwwwwww.wwwwwww.wwwwwwwwwwww??wwwwccccccc +cwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwc +cwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwc +ccwwwwwwwwwwwwwwwwwwwcccwwwwwwwwwcwwwwwwwwwwwwwwwwwwwwwwcccwccc +cwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwc +cwwwwwwwwwwwwwwwwwwwwwccwwwwwwwwwcwcwwwwwwwwwwwwwwwwwwwwwwccccc +cwwwwwwwwwwwwxwwwwwwwwwwwwwwwwwwwcwwwww.wwwwwwwwwwwwwwwwwwwwwwc +ccwcwwwwwwwwwwwwwwwxwwwwww???wwwwwwwww???wwwwwwwww.wwwwwwwccccc +cccccc????w??.w????xw??w??...?wwww???w????w?w???w???w??cccccxxx +xxxxcxx...''....?..xx........??w??...c''....??.....???..cxccxxx +xxxxcx..(cc[.''..'xx...x.''.x..?xx.xcc..cxcx...xxx.'...chxxcxxx +xxxxcx..cc{c..xx.....xx...cc..xx....xcc....''xxx..x.xxc...cxxxx +xxxxccx....e.xx....x..x.....c....cx..x...x......c......cxcxxxxx +xxxxxcxexxx.x.x.xx.x.xx.xcc.xx.xccxx....xx.x.xxxccxx.xcccxxxxxx +xxxxxccx.gxxx..x..xdx..x.xxxx.x...xx.xx...xx.xxxx)..xxcxxxxxxxx +xxxxxxcxxxxxxxx...xxxxxxxxxccccccc..xxxxccccccccxxxccccxxxxxxxx +xxxxxxcccccccccccccccccccccccccccccccccccxxxxxcccccccxxxxxxxxxx +ENDMAP + +NAME: erik_rubicon_b +DEPTH: 10-16 +ORIENT: float +FLAGS: no_rotate +CHANCE: 4 +ITEM: ring of levitation / potion of levitation / nothing, potion of levitation +ITEM: nothing, nothing, nothing, nothing +SHUFFLE: {[(, fgW, )hi +SUBST: ?:?.wW, ?=wW., ':'.c, '=c. +MAP +xxxxcccccccc?gw?f.@wgf?.@w??g?fw...@gwfw???.@wwww@..?ccccxxxxxx +ccccwwwwwww??..f????.ww???www.???ww??.wwwwwwwwwwwffgg?wwccccccc +cwwwwwwwwwwww??wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww??wwwwwwwwwc +cwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwc +ccwwwwwwwwwwwwwwwgwwwcccwwwfwwwwwcwwwwgwwwwwwwwwwwwwwwwwcccwccc +cwwwwwwwwwwwwwwgwwwwwwwwwwwwfwwwwwwwwwwwwwfwwwwwwwwwwwwwwwwwwwc +cwwwwwwwwwwwwwwwwwwwwwccwwwwwwwwwcwcwwww?wwwwwwwwwwwwwwwwwccccc +cwwwwwwwwwwwwxwwwwwwwwwwwwwwwwwwwcwwwww.wwwwwwwwwwwwwwwwwwwwwwc +ccwcwwwwwg?wwwfwwwwxwwwwwwwwwwwwwwwwwwwfgwwwgwwwww.wwwwwwwccccc +ccccccwffwg??fw?ww?gx??ww?..??wwwww??w?fwgw?fwgw??fg??gcccccxxx +xxxxcxx...'''...?..xx.....''.?ww??...c.'....??...'.?gg.xcxccxxx +xxxxcx..(cc[.'.'.xx..'.x.'..x..?...xcc..cxcx.x..x..''..cxhxcxxx +xxxxxcc..c{c..x.x...c.xxx.x.xx.'.'xx..cc..c.xx''.cc..xxx...xxxx +xxxxccx....e.xx...x...x.....c...c....cc....x...x....x....cxxxxx +xxxxxcxexxxxx.x.xxxx.x..xcc.xx..cc.x....xx.x.x.xccxx.xcccxxxxxx +xxxxxccx..xi.x.x.xxdxxxx...x..xx..xxxxx...x).xx..xc.xxcxxxxxxxx +xxxxxxcxxxxxx...x....xxxxxxcccccccxxxxxxccccccccx..ccccxxxxxxxx +xxxxxxcccccccccccccccccccccccccccccccccccxxxxxcccccccxxxxxxxxxx +ENDMAP + +############################################################################## +# Sometimes You Just Gotta Run +# Moved deeper and minor changes. +# +NAME: erik_ogre +DEPTH: 6-10 +ORIENT: float +SHUFFLE: 1X / 1X / 2l / 3Y +SUBST: X=x, Y:x. +MONS: ogre, iron devil, nothing +ITEM: potion of heal wounds / speed / berserk rage / scroll of blinking +MAP +xxxxxxxxxx@xxxxxxxxxx +xxxxxxxxx...xxxxxxxxx +xxxxxxxxxX.Xxxxxxxxxx +xxxxxxxxxX1Xxxxxxxxxx +xxxxxxxxxX.Xxxxxxxxxx +xxxxxxxxxx.xxxxxxxxxx +xxxxxxxxxx.xxxxxxxxxx +xxxxxxxxxx.xxxxxxxxxx +xxxxxxxxx...xxxxxxxxx +xxxxxxxxx...xxxxxxxxx +xxxxxxxxx...xxxxxxxxx +xxxxxxxxx.d.xxxxxxxxx +xxxxxxxxx...xxxxxxxxx +xxxxxxxxx.d.xxxxxxxxx +xxxxxxxxx...xxxxxxxxx +xxxxxxxxx...xxxxxxxxx +xxxxxx....[....xxxxxx +xxxxxx..x(.{x..xxxxxx +x...x...x...x...x...x +x....x..xx]xx..x....x +xxxxxx...xxx...xxxxxx +xxxxxxxxxxxxxxxxxxxxx +ENDMAP + +################################ +# Starter slime pit +# +# The slime creature or amoeba may seem too tough for the level where this appears, +# but since they are normal speed with no range attacks, they can be escaped +# +NAME: slime_lemuel +DEPTH: 6-16, Lair +ORIENT: float +MONS: w:20 ooze/jelly/fungus, slime creature/giant amoeba/oklob plant +MAP +xxxxxxxxxxx +xxxx111xxxx +xx1111111xx +@+1112111xx +xx1111111xx +xxxx111xxxx +xxxxxxxxxxx +ENDMAP + +#################################### +# shoot the duckies, win a prize! +#(warning: some duckies may shoot back) +# +NAME: shooting_gallery_Lemuel +ORIENT: float +MAP +ccccccccccccccccccccccccccccccccccccccccccccc +ccxc$cxc*cxc$cxc*cxc$cxc*cxc$cxc*cxc$cxc*cxcc +cxwwxwwwxwwwxwwwxwwwxwwwxwwwxwwwxwwwxwwwxwwxc +ccwwww9www9www9www9www9www9www9www9www9wwwwcc +cxwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwxc +ccww9www9www9www9www9www9www9www9www9www9wwcc +cxwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwxc +cc.w.w.w.w.w.w.w.w.w.w.w.w.w.w.w.w.w.w.w.w.cc +cx.........................................xc +cc.........................................cc +cx.........................................xc +cc.........................................cc +ENDMAP + + +########################################## +# a pointless little "vault" by Lemuel +# +NAME: strawberry_fields +ORIENT: float +DEPTH: 1-27 +SUBST: .= a .:200 1:2 2:1 +MONS: plant, butterfly +ITEM: strawberry +MAP +............................................. +............................................. +............................................. +............................................. +............................................. +............................................. +............................................. +............................................. +............................................. +............................................. +............................................. +............................................. +............................................. +............................................. +............................................. +............................................. +............................................. +............................................. +............................................. +............................................. +............................................. +............................................. +............................................. +............................................. +............................................. +............................................. +............................................. +ENDMAP + +############################################################################## +# Beware the mummy's curse (Lemuel) +# +NAME: MiniTomb +ORIENT: float +DEPTH: 10-26 +MONS: large zombie / nothing, mummy, guardian mummy, greater mummy, large zombie +MONS: mummy / nothing +SHUFFLE: 2F, cbv +MAP +xxxxxxxxxxxxxxxxxxxxxxxxxxx +xxxxxxxxxxx3$$xxxxxxxxxxxxx +ccxxxxxxxxccc=cccccccccxxxx +cccxxxxxxxc.....c...1$cxxxc +@Fcx6$.xxxc..1..c...25ccccc +cccccc=cccc.62..c...15c$$$c +@+111.....+.63..=..F11=4||c +cccccc=cccc.62..c...15c$$$c +@Fcx6$.xxxc..1..c...25ccccc +cccxxxxxxxc.....c...1$cxxxc +ccxxxxxxxxccc=cccccccccxxxx +xxxxxxxxxxx3$$xxxxxxxxxxxxx +xxxxxxxxxxxxxxxxxxxxxxxxxxx +ENDMAP + +############################################################################# +# Insect pit (Lemuel) +# +NAME: insect_pit +FLAGS: no_rotate +ORIENT: float +DEPTH: 5-12 +SUBST: 1 = 1:70 2:60 3:25 +MONS: giant beetle w:20 / giant cockroach w:30 / butterfly w:20 +MONS: bumblebee / giant centipede / giant mite w:30 / giant mosquito +MONS: giant blowfly / scorpion / redback w:5 +MAP +ccccccccccc+ccccccccccc +c.....................c +c.....................c +c.....................c +c.....vvvvvvvvvvv.....c +c.....v111111111v.....c +c.....v111111111v.....c +c.....=111111111=.....c +c.....v111111111v.....c +c.....v111111111v.....c +c.....vvvvvvvvvvv.....c +c.....................c +c.....................c +c.....................c +ccccccccccc+ccccccccccc +ENDMAP + +############################################################################# +# Troll bridge (Lemuel) +# +NAME: troll_bridge +DEPTH: 7-15 +ORIENT: float +TAGS: no_pool_fixup +MONS: troll w:50 / rock troll / iron troll w:5 +MAP +xxxxx...........................xxxxxx +xwwwx...........................xxxxxx +xwwwx...........................xxxxxx +xwwwx...........................xxxxxx +xwwwwwwwwwwwwwwwww.wwwwwwwwwww..xxxxxx +xxwwwwwwwwwwwxxxxw.wwwwwwwwwwwwwwwwxxx +xxwwwwwwwwwwwx11xw.wxxxxwwwwwwwwwwwwxx +xxwwwwwwwwwwwx11=...=11xwwwwwwwwwwwwwx +xxxwwwwwwwwwwxxxxw.wx11xwwwwwwwwwwwwwx +xxxxxwwwwwwwwwwwww.wxxxxwwwwwwwwwwwwwx +xxxxx...wwwwwwwwww.wwwwwwwwwwwwwwwwwwx +xxxxx...........................xwwwwx +xxxxx...........................xxwwwx +xxxxx...........................xxwwwx +xxxxx...........................xxxxxx +ENDMAP + +################################# +# An Ice Statue vault +# +NAME: ice1_lemuel +MONS: ice statue +TAGS: no_pool_fixup +ORIENT: float +SUBST: * : *$ +SUBST: * = |:5 * . +SUBST: T = TU +SHUFFLE: xb/cc +MAP +xxxxxxxxx +xbbbbbbbx +xb*****bx +xb*****bx +xb.....bx +xb.....bx +xb.....bx +xb.....bx +xbwwwwwbx +xbww1wwbx +xbwwwwwbx +xb.....bx +xb.....bx +xb.....bx +xb.....bx +xb.....bx +xbT.@.Tbx +ENDMAP + +############################################################################# +# Oklob gauntlet +# +NAME: oklob_2 +DEPTH: 18-27 +MONS: plant, oklob plant +ORIENT: float +SHUFFLE: ]})yY / defzZ +SUBST: '=12w, "=ww. +SUBST: d=|*, e=|*, f=|*, y=., Y=@, z=x, Z=x +SHUFFLE: xxxc +MAP +yyyyyyYyyyyyy +xxxx.]}).xxxx +x'ww.....ww'x +x'"......."'x +x'"......."'x +x'"......."'x +x'"......."'x +x'"......."'x +x'ww.....ww'x +xxxxxx+xxxxxx +ENDMAP + +############################################################################# +# Oklob shooting range + +NAME: oklob_3 +DEPTH: 21-27 +ORIENT: float +SHUFFLE: ab" / AB' +SUBST: a=[, b=(, A=., B=., "=., ':>', '=>. +SUBST: x : y:1 x:5 .:30 +SUBST: x = x:2 . +SHUFFLE: xcv +SUBST: y = x +MONS: oklob plant / w:2 plant +MAP +xxxxxxxxxxxxxxx +xxxx...1...xxxx +xx...........xx +xx...........xx +x......"......x +x......'......x +x1...aA{Bb...1x +x......'......x +x......"......x +xx...........xx +xx...........xx +xxxx...1...xxxx +xxxxxxxxxxxxxxx +ENDMAP + +################################### +# Hellmouth (Lemuel) +# note that other than the imps, the demons here cannot fly +NAME: hellmouth_1 +FLAGS: no_rotate +MONS: imp / quasit / shadow imp, hellion / rotting devil / iron devil / hairy devil / hell hound +ITEM: good_item demon blade / good_item demon whip / good_item demon trident / wand of draining +ITEM: wand of fire / ring of fire / Necronomicon / book of demonology / scroll of torment +ORIENT: float +SUBST: d=de, ?:?.l, ?=l. + +MAP +xxxxxxxxxxxxxxxxxxx +xxxxxxxxlllxxxxxxxx +xxxxxxlllAlllxxxxxx +xxxlllll.d.llll?xxx +xlllllll121lllll?.x +x?lllllll1llll?...x +x.??llllllll?.....x +x...?llllll?......x +x....?lllll.......x +xxx...?lll?.....xxx +xxxx...lll?....xxxx +xxxxx.?ll?....xxxxx +xxxxx?lll.....xxxxx +xxxxxxlll?...xxxxxx +xxxxxxxlll...xxxxxx +xxxxxxxxll?.xxxxxxx +xxxxxxxxll?.xxxxxxx +xxxxxxxxl?@xxxxxxxx +ENDMAP + +################################### +# Hellmouth 2 (Lemuel) +# note that other than the imps, the demons here cannot fly +NAME: hellmouth_2 +TAGS: no_monster_gen +FLAGS: no_rotate +MONS: imp / quasit / shadow imp / manes / lemure +MONS: hellion / rotting devil / iron devil / hairy devil / hell hound +ITEM: good_item demon blade / good_item demon whip / good_item demon trident / wand of draining +ITEM: wand of fire / ring of fire / Necronomicon / book of demonology / scroll of torment +ITEM: good_item demon blade / good_item demon whip / good_item demon trident / w:30 nothing +ORIENT: float +SUBST: d=de, ?:?.l, ?=l. +SUBST: b : b:30 c v . +MAP +.......................... +.......bbbbbbbbbbbb....... +....bbbb..........bbbb.... +..bbb....llllllll....bbb.. +.bb....llllllllllll....bb. +.b....llllllllllllll....b. +.b....llllll??llllll....b. +.b...?lll??.....?lll?...b. +.b...?ll?...111...ll?...b. +@+...?l?...11211d..l?...b. +@+...?l?...12A21|f.l?...b. +.b...?ll...11211d.ll?...b. +.b...?lll?..111..lll?...b. +.b....llll?.....llll....b. +.b....llllll??llllll....b. +.bb....llllllllllll....bb. +..bbb....llllllll....bbb.. +....bbbb..........bbbb.... +.......bbbbbbbbbbbb....... +.......................... +ENDMAP + +################################### +# Hellmouth 3 (Lemuel) +NAME: hellmouth_3 +MONS: weight:50 imp / quasit / shadow imp / manes / lemure, hell hound +ITEM: good_item demon blade / good_item demon whip / good_item demon trident / nothing +ORIENT: float +SUBST: ? : . l ?:40, ?=l. +MAP +................??............ +...........................??. +....??..........l?............ +...?ll?........?l?............ +..?lll?.........l............. +...?l........??l?............. +...........??lll?............. +.........?lllllll?............ +.......?llllllllll??.......... +......?lll111111llll?......... +......?llll12Ad1lll........... +.......?lll11111ll?........... +........?lllll1ll?............ +.........??llllll......?...... +...........?llll?.....ll?..... +..?.........?ll?.......ll?.... +.?............................ +..................??.......... +ENDMAP |