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authordploog <dploog@c06c8d41-db1a-0410-9941-cceddc491573>2008-12-11 18:43:02 +0000
committerdploog <dploog@c06c8d41-db1a-0410-9941-cceddc491573>2008-12-11 18:43:02 +0000
commitb3aa3fc7b682588b2f3aa0848a6d13ba1e3e3175 (patch)
tree318d22841ce444782f6ed2c8b84de9111679aa5b /crawl-ref/source/dat/float.des
parentf3244b61a572b38692d4b96ad535963da28dfe8a (diff)
downloadcrawl-ref-b3aa3fc7b682588b2f3aa0848a6d13ba1e3e3175.tar.gz
crawl-ref-b3aa3fc7b682588b2f3aa0848a6d13ba1e3e3175.zip
General vault improvement (Eino):
* remove obsolete mention of padding ORIENT:east etc vaults in level_design.txt * remove some of such paddings from vaults * some other general cleanup of vault files * slight changes to some vaults * two new vaults (gargoyle_guard in float.des, rats_and_rats_again in mini.des) git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7811 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/dat/float.des')
-rw-r--r--crawl-ref/source/dat/float.des77
1 files changed, 71 insertions, 6 deletions
diff --git a/crawl-ref/source/dat/float.des b/crawl-ref/source/dat/float.des
index b0fd249246..cf874e99cb 100644
--- a/crawl-ref/source/dat/float.des
+++ b/crawl-ref/source/dat/float.des
@@ -464,14 +464,12 @@ ENDMAP
#############################################################################
# Swampy vault
#
-# island version for shoal in lair.des -evk
-#
NAME: onia_ninara_012_swampy_vault
TAGS: no_pool_fixup no_monster_gen uniq_swamp_vault
DEPTH: D:16-20, Lair:3-10, Swamp, Snake, Slime
ORIENT: float
SHUFFLE: AB@
-SUBST: x = .:30 W x:4
+SUBST: x = .:30 W x:4
SUBST: A : x, B : x
SUBST: D = .:30 W
KFEAT: E = w:20 . / x / w:50 W / w:30 w / ~
@@ -599,7 +597,74 @@ MAP
.v!mFFFFFFvFF+BF..
.vSmFFFFFFvFFvFF..
.vvvvvBBvvvFFvFF..
-.vFFFFFFFFFFFvF..
-.vvvvvvvvvvvvv..
-@...............
+.vFFFFFFFFFFFvF..
+.vvvvvvvvvvvvv..
+@...............
+ENDMAP
+
+##############################################################################
+# A guard of gargoyles
+#
+# ORIENT: float ensures correct stair generation.
+#
+NAME: gargoyle_guard
+ORIENT: float
+TAGS: patrolling no_monster_gen
+DEPTH: D:10-18
+# you should be able to arrive both via stairs and via corridor
+SUBST: { = {([)]}
+MONS: gargoyle, metal gargoyle / gargoyle
+MAP
+xxxxxxxxxxxxxxxxxxx
+xxxxxxxxx2xxxxxxxxx
+xxxxx1x1x.x1x1xxxxx
+xxxxx.........xxxxx
+xxxx...........xxxx
+xxxx...........xxxx
+xxx...G..{..G...xxx
+xxxx...........xxxx
+xxxx...........xxxx
+xxxxx.........xxxxx
+xxxxx1x1x.x1x1xxxxx
+xxxxxxxxx.xxxxxxxxx
+xxxxxxxxx.xxxxxxxxx
+xxxxxxxxx.xxxxxxxxx
+xxxxxxxxx@xxxxxxxxx
+ENDMAP
+
+##############################################################################
+# Ogre Cave, by Lemuel
+#
+NAME: lemuel_ogre_cave
+ORIENT: float
+DEPTH: D:9-15, Orc
+TAGS: no_pool_fixup
+MONS: ogre, two-headed ogre, ogre-mage / Erolcha, plant / fungus
+MONS: ogre zombie, two-headed ogre zombie
+SHUFFLE: WX/ZY , 12/12/67
+SUBST: W:ww. , X:. , Z:x , Y:+.=
+SHUFFLE: *5/WW
+SUBST: *=. , W=wW , !:$.
+SUBST: 5 = 5 6 = ^:5 I:5 F:5
+MAP
+ xxxxx
+ xxxxxx12xx
+ xx*..x.122xx
+ xxxxxxxxx5xxx...11xx
+xxWxxxxxxx*xxxxx....xx
+xxWWxxxxxx.xxxxxx**xxxx
+xWWWxxxxxx.xxxxxxx**xxxxx
+WWWW**xxxxx.xxxxxxx5xxxxxxxx
+xWWWW..xxxxx.xxxxxx.xccccccx
+xxWW....1xxx.xxxxx.xxc$$$$cx
+@..X...111..xxxxxx.xxc$$$$cx
+xxWWW...11xxxxxxx.xxxc!!!!cx
+xWWW....*xxxxxxx*..xxc+ccccx
+xxWWW..**xxxxxx*....x..xxxxx
+ xxWWWW*xxxxxxx*.11.Y.xx
+ xxWWWWWxxxxxxx1221xxx
+ xxxxWWWWxxxxxxx23xx
+ xxxxxWWxxxxxxxxx|xx
+ xxWWWWxxxxxxxxxxxx
+ WWWWxxx
ENDMAP