diff options
author | Jude Brown <bookofjude@users.sourceforge.net> | 2009-11-15 23:36:38 +1000 |
---|---|---|
committer | Jude Brown <bookofjude@users.sourceforge.net> | 2009-11-15 23:36:38 +1000 |
commit | d391100903b2cd3820b42da63b7841be94b50f6a (patch) | |
tree | b415a8ce3b72089a97598c8277455a1ac62174f8 /crawl-ref/source/dat/float.des | |
parent | b9f88899502485762e54dec0509556ce744dbdf7 (diff) | |
download | crawl-ref-d391100903b2cd3820b42da63b7841be94b50f6a.tar.gz crawl-ref-d391100903b2cd3820b42da63b7841be94b50f6a.zip |
Give ancient_champions_mu vault monster descriptions.
Also tweak "dies"->"destroyed": undead monsters don't really die, as
they're already dead. Instead, use the relatively standard "destroyed".
Diffstat (limited to 'crawl-ref/source/dat/float.des')
-rw-r--r-- | crawl-ref/source/dat/float.des | 12 |
1 files changed, 9 insertions, 3 deletions
diff --git a/crawl-ref/source/dat/float.des b/crawl-ref/source/dat/float.des index 3de2a91a5c..f6f293f99e 100644 --- a/crawl-ref/source/dat/float.des +++ b/crawl-ref/source/dat/float.des @@ -977,6 +977,9 @@ KMONS: 4 = col:gold skeletal warrior name:ancient_champion name_replace \ ego:cold_resistance . great sword ego:pain | great sword ego:draining \ | great sword ego:flaming | battleaxe ego:vorpal | battleaxe ego:pain \ | triple sword ego:vorpal | executioner's axe ego:vorpal +: local ac_desc = "The unfathomably ancient " .. +: "skeleton of a humanoid creature. It has hundreds of golden sigils " .. +: "etched onto its bones, and pulses with terrible, unholy power.\n" SHUFFLE: 123 KPROP: ]v.1234+ABCDEFG!n$wr|" = no_rtele_into KITEM: w = acquire weapon @@ -984,7 +987,10 @@ KITEM: r = acquire armour NSUBST: $ = 1:w / 1:r / 4:| / *:$ COLOUR: " = yellow KFEAT: " = . - +MARKER: 1 = lua:MonPropsMarker:new { description=ac_desc } +MARKER: 2 = lua:MonPropsMarker:new { description=ac_desc } +MARKER: 3 = lua:MonPropsMarker:new { description=ac_desc } +MARKER: 4 = lua:MonPropsMarker:new { description=ac_desc } {{ -- First off, slave marker magic. @@ -1018,9 +1024,9 @@ function skele_death (data, triggerable, triggerer, marker, ev) dgn.terrain_changed(wall_pos.x, wall_pos.y, "floor", false, false, false) if you.see_cell(wall_pos.x, wall_pos.y) then - crawl.mpr("As the champion dies, a metal wall slides away!") + crawl.mpr("As the champion is destroyed, a metal wall slides away!") else - crawl.mpr("As the champion dies, you hear a distant grinding noise.") + crawl.mpr("As the champion is destroyed, you hear a distant grinding noise.") end end |