diff options
author | David Ploog <dploog@users.sourceforge.net> | 2009-11-12 03:26:10 +0100 |
---|---|---|
committer | David Ploog <dploog@users.sourceforge.net> | 2009-11-12 07:20:28 +0100 |
commit | 768644f2115db6291298f873301c1098e839770e (patch) | |
tree | f1e63fbcd4ba7553eb4a0b3b53dbbf465740f9b0 /crawl-ref/source/dat/icecave.des | |
parent | 934e30171765eb1e46d0a2d519ab055f14f506ed (diff) | |
download | crawl-ref-768644f2115db6291298f873301c1098e839770e.tar.gz crawl-ref-768644f2115db6291298f873301c1098e839770e.zip |
Layout tweak for Ice Caves.
Make sure that there are no places where you can retreat into a corridor,
fighting monsters one on one. (Intentionally not applied to the caverns.)
Diffstat (limited to 'crawl-ref/source/dat/icecave.des')
-rw-r--r-- | crawl-ref/source/dat/icecave.des | 146 |
1 files changed, 73 insertions, 73 deletions
diff --git a/crawl-ref/source/dat/icecave.des b/crawl-ref/source/dat/icecave.des index c5d1f55f63..fe5ee6868a 100644 --- a/crawl-ref/source/dat/icecave.des +++ b/crawl-ref/source/dat/icecave.des @@ -330,10 +330,10 @@ ITEM: potion of resistance w:5 / potion of gain strength / \ potion of might / potion of confusion / potion of levitation / \ potion of experience w:2 MAP - xxxx xxxxxxxx - xxxx..xxxx xxxx12....xx - xxxxxxxx...xx...xxxx...2xxx...xxxx - xxxx......1..xxxxx..x212.xxxxxxx...1xxxx + xxxxx xxxxxxxx + xxx...xxxx xxxx12....xx + xxxxxxxx...x....xxxx...2.x....xxxx + xxxx......1..xxxx...x212.xxxxxxx...1xxxx xx.......1..1.xxxxxx....xxxxxxxxxxxx21..xxx xxx...xxxx.3.1....xxxxxxxxxxxxxwwwxxxxxx....xxx xx...xxxfgxx.1..1...xxxxxxxxxxwwwwwxxxxxxxx....xxx @@ -342,34 +342,34 @@ MAP x...x....$$xx.....xxxxwwwwxxwwwwwwwwwwwwxxxxxx11xx xx.......xxx.....xxwwwwxxxxxxxxxwwwwwwxxxxx...2xx xx............xxxwwwwxxxxxxxxxxxwwwxxxx......xx - xxx"xx.........x'wwwwwxxxxxxxxxxxxwxxxx...xxxxxx -xxwwxxxxxxxxxxxxxxwwwxxxxxxxxxxxxxxxxxx..xxx + xxx"xx.........x'wwwwwxxxxxxxxxxxxwxxxx...x.xxxx +xxwwwxxxxxxxxxxxxxwwwxxxxxxxxxxxxxxxxxx..xxxxx xxwwwwwwwwwwwwwwwwwxxxxxxxxxxxxxxxxxx..xx - xwwwwwwwwwwwwwwwwwx'xxxxxxxxxxxxxxx5...xxx + xwwwwwwwwwwwwwwwww''xxxxxxxxxxxxxxx5...xxx xwwwxxxxxxxxxxwwxx'x'xxxxxxxxxxxxx.......xxx -xxwwxxxxxxxxxxxwwxxx'xxxxxxxxxxxxxxxx.......xxx -x"xxxxxxxxxxxxxxwxx'xxxxxx"xxxxxxxxxxx....2...xx -xx"xxxxxxxxxxxxxxx'xxxxxxx""""x..xxxxxxx2......x - xx"xxxxxxxxxxxxx'xxxxxxx"xxxx.......xxx.......x - x"xxxxxxxxxxxxx''xxxxx"xxx''xx......21x.....xx - xx""xxxxxxxxxxxxx'xxx"xxx'xxxxx....1..2....xx - xxx""""xxxxxxxxxx'xx"xxx'xxwwxx.1......1.xx - xxxxx"xxxxxxxxx'xxx"xxx'xxwwxx.x....x.xx - xxx"xxxxxxxxx'xxx"xxxxx'xxwwxxxx..xxxx - xx""xxxxxxxxx'xxx"xxxxxx'xxxwwxxx..x - xx"xxxxxxxxxxx''xxx"xxxxxx'xxwwxx..xx - xx"xxxxxxxxxxxxx'xxxx""xxxx'xxwxx..xx - xx"xxxxxxxxxxxxxxx'xxxx"xxx'xxxwwx...xx - x"xxxxxxxxxxxxxxxxx'xxxx"x'xxxxwwxx...xx - x"xxxxxxxxxxxxxxxxx'xxxxx2xxxxxwwxxx44.x - xx"xxxxxxxxxxxxxxxxx'x..x.xxxxxwwxxxx4.4x - x"xxxxxxxxxxxxxxxxxxx.hx.xxxxxxwwxxx...xx -xx"xxxxxxxxxxxxxxxx.1xhxhx.xxxxwwwxxx...xx -x"xxxxxxxxxxxxxxxxx.xhxhxh.xxxwwwxxx.....xx -xx"xxxxxxxxx"xxxxxxx1.....xx xxwwxx...A...x - xx"""xxx"""x""xxx""xxxxxxx xwwxx.......x - xxxx"""xxxxxx"""xxx xxwwxxx..<..xx - xxxxx xxxxx xwwwx xx...xx +xxwwxxxxxxxxxxxwwxxx'xxxxxxx"xxxxxxxx.......xxx +x""xxxxxxxxxxxxxwxx''xxxxx"""xxxxxxxxx....2...xx +xx""xxxxxxxxxxxxxx''xxxxxx"""""..xxxxxxx2......x + xx""xxxxxxxxxxxx'x'xxxx"""xxx.......xxx.......x + x"x"xxxxxxxxxxx''xxxxx"xx'''xx......21x.....xx + xx"""xxxxxxxxxxx''xxx""x''x'''x....1..2....xx + xxx""""xxxxxxxxx''xx"xx''xxwwxx.1......1.xx + xxx"x"xxxxxxxxx'xx""xx''xxwwxx.x....x.xx + xxx"xxxxxxxxx''x""xxxx''xxwwxxxx..xxxx + xx"""xxxxxxxx'x'x"x"xxxx''xxwwxxx..x + xx""xxxxxxxxxx''xxx"x"xxxx''xwwxx..xx + xx""x"xxxxxxxxxx''xxx""xxx''xxwxx..xx + xx""x"xxxxxxxxxxxx'xxxx""x''xxxwwx...xx + x""xxxxxxxxxxxxxx'x'xxxx""'xxxxwwxx...xx + x"x"xxxxxxxxxxxxxx'''xxxx2'xxxxwwxxx44.x + xx""xxxxxxxxxxxxxxxx'x..x.'xxxxwwxxxx4.4x +xx""xxxxxxxxxxxxxxxxxx.hx.xxxxxxwwxxx...xx +x""xxxxxxxxxxxxxxxx.1xhxhx.xxxxwwwxxx...xx +x"x"xxxxxxxxxxxxxxx.xhxhxh.xxxwwwxxx.....xx +xx"x"xxxx""x"xxxxxx"1.....xx xxwwxx...A...x + xx""""x""""x""x""""xxxxxxx xwwxx.......x + xxxx"""xxx"x""""xxx xxwwxxx..<..xx + xxxxx xxxxxxxx xwwwx xx...xx xxwxx xxxxx xxx ENDMAP @@ -395,37 +395,37 @@ ITEM: any jewellery good_item / gold w:5 / nothing w:5 MAP xxxxxxxx xxxx......xxxx - xx.....xxx....xxx - x..xxxxxxx...2..xxx - xxxx.xxxx$$.2....dexx - xx..xx.xx$$$$....deddx - xx.xx..xx$$$$$$..deddxx - xx..xxxxxxxx$$$$$$$xxx'x - xxxx11xxxxwwwxxxxxxxxxxwx'x - xxxx...1xxwwwwwwwwwwwwwwwwwwxxx + xx......x.....xxx + x...xx.xxx...2..xxx + xxxxx..xxx$$.2....dexx + xx...xx.xx$$$$....deddx + xx.x....x$$$$$$..deddxx + xx..xxx.xxxx$$$$$$$xx''x + xxxx11xxxxxxwxxxxxxxxxxwx'x + xxxx...1xxwwwwwwwwwwwwwwwwwwwxx xxx......xxwwwwwwwwwwwwwwwwwwwwwxx xx...xxxxxxxxwwwwwwwwwxxwwwwwwwwwwx xx..xxxxxxxxxxxxwwwwwxxxxxxxx'xwwxxx - xxx..xxxxxxxxxxxxxxxxxxxxxxxxx.xxwwwx - xxx....xxxxxxxxxxxxxxxxxxx"""x..$$xxwxx - xx........xxxxxxxx""xxxxx""xxx.xxx$xxxx - xx...........xxxxx"xx""x""xxxxxx'xxx"xx -xx..............x""xxxxx"xxxxxxxxx'xxx"x -x................xxxxxxxxxxxxxxxxxx'xx"xx -x.................xxxxxxxxxxxxxxxxxx'xx"x -xx...1.111.1....xx'xxxxxxxxxxxxxxxxx'xx"x - xx...1.1.1.....xxx'xxx''xxxxx''x'x'xx"xx - xx..........xxxxxx'''xx'xxx'xx'x'xx"xx - xx4x....x4xxxxxxxxxxxxx''$xxxxxxx"xx - xxxx..xxxxxxxxxxxxxxxxx$$$xxxx""xx - xx..xxxxxxxxxxxxxx"xx$$$$xx"xxx - xx..xxxxxxxxxxxxxx"x""x$$"xxx"x - x..xxxxxxxxxxxxxxx"xxxxxxx"x"xx - x...x""x"xxxxxxxxxx"xx xx"xx - xx...xx"x""xxxxxxxxx"x xxx - xx33.xxxxx""xxxxx""xx - xx3.3x xxx"""x"xxx - x...xx xxxx"xx + xxx..xxxxxxxxxxxxxxxxxxxxxxxxx..xwwwx + xxx....xxxxxxxxxxx"xxxxxx""""x..$$xxwxx + xx........xxxxxxxx"""x"x"""x"x.'xx$xxxx + xx...........xxxx"""x""x""xxxx"x''xx""xx +xx..............x""xxxxx"xxxxxxxxx''xx""xx +x................xxxxxxxxxxxxxxxxxx''x"x"x +x.................xxxxxxxxxxxxxxxxxx'xx"xx +xx...1.111.1....x'''xxxxxxxxxxxxxx'''x""x + xx...1.1.1.....xxx''xx''xxxx'''x'x'xx"xx + xx..........xxxxxx''''x''x''x''''xx""x + xx4x....x4xxxxxxxx'xxxx''$xxxxxx"""xx + xxxx..xxxxxxxxxxxxxxxxx$$$xxx""""xx + xx..xxxxxxxxxxxxx"""x$$$$xx"x"xx + xx..xxxxxxxxxxxxxx"x""x$$""xx"xx + x..xxxx"xxxxxxxxx""xxxxxxx""""x + x...x""x""xxxxxxxx"""x xx"xxx + xx..."x"x"""xxxxx"xx"x xxx + xx33.xxxxx"""x"xx""xx + xx3.3x xxx""""""xx + x...xx xxxx"xxx xx...xx xxx xx.....xx x...A...x @@ -504,12 +504,12 @@ x...xxffxx...xxxxx*%....3.3..xwwwwwxx6.6x x....xxxx...xxxxxxxxx.......xxxwwwxx...xx xxx.........xxxxxxxxxxx...xxxxwwwxxx...xx x...7....xxxxxxxxxxxxx..xxxwwwxxx.....xx - xx------xxxxxxxxxxxxxxxx..xxwwxx...A...x - xx----xxxxxx...xxxxxxxx...xwwxx.......x - x---xxxx...xx...xx.....xxxwwxxx..<..xx + xx------xxxxx.xxxxxxxxxx..xxwwxx...A...x + xx----xxxxx....xxxxx..x...xwwxx.......x + x---xx.x...xx....x.....xxxwwxxx..<..xx xx.......xxxxxx....xxxxxxwwwwxxx...xx - xxxxxxxxx xxxxxx xxwwwxxxxxxx - xwwxx + xxx.xx.xx xxxxxx xxwwwxxxxxxx + xxxxxxx xwwxx xxxx ENDMAP @@ -605,21 +605,21 @@ NAME: ice_cave_tombish # This is an ice cave which is also a tomb of a necromancer who likes staying # alive and simulacrums, or just a chillout of an ice fiend. By Zaba. # Weighted as a small cave, although this is pretty tough. --Eino -TAGS: ice_cave no_item_gen no_monster_gen +TAGS: ice_cave no_item_gen no_monster_gen ORIENT: encompass WEIGHT: 6 # S is either an ice statue or a granite statue. -SUBST: S = GGS -KMONS: S = ice statue +SUBST: S = GGS +KMONS: S = ice statue # I is an ice statue with loot underneath. -KITEM: I = any scroll q:3 -KMONS: I = ice statue -MONS: ice devil / blue devil / nothing w:7 +KITEM: I = any scroll q:3 +KMONS: I = ice statue +MONS: ice devil / blue devil / nothing w:7 # FIXME: I can't quite make up more simulacrums -MONS: grizzly bear simulacrum / bear simulacrum / dragon simulacrum /\ - human simulacrum / golden dragon simulacrum w:1 -MONS: Ice Fiend w:2 / necromancer -ITEM: any potion / any scroll / any weapon good_item / any armour good_item +MONS: grizzly bear simulacrum / bear simulacrum / dragon simulacrum /\ + human simulacrum / golden dragon simulacrum w:1 +MONS: ice fiend w:2 / necromancer +ITEM: any potion / any scroll / any weapon good_item / any armour good_item KFEAT: ' = alarm trap / net trap / arrow trap / bolt trap w:5 / floor w:5 : ice_cave_colours(_G) : ice_cave_milestone(_G) |