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author | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-06-07 14:00:30 +0000 |
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committer | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-06-07 14:00:30 +0000 |
commit | f051683f544f26da598a14007a8a1739226a2e5a (patch) | |
tree | 9b909a25321309e9fd642febe3f07ee956f65fa5 /crawl-ref/source/dat/lab.des | |
parent | bdf8da41d22e79b08e42615bb2bdadc47d2906a4 (diff) | |
download | crawl-ref-f051683f544f26da598a14007a8a1739226a2e5a.tar.gz crawl-ref-f051683f544f26da598a14007a8a1739226a2e5a.zip |
Enable pathfinding for patrolling monsters who lost their patrol point.
Fixed patrol definitions in maps not actually working.
Tested both by teleporting the minotaur in a labyrinth. About 50 turns
later it arrived back in its lair. :)
Since the minotaur proved to have a high magic resistance, it had plenty
of time to loot the stash at the labyrinth entrance once I'd woken it
before I finally managed to teleport it away (in wizmode you can force
monsters not noticing you).
This resulted in
"A minotaur, wielding the demon trident "Suyn Oma", and wearing a heavily
runed ring mail." o_O
It had also picked up a scroll and a wand. Ouch... (but cool!)
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5536 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/dat/lab.des')
-rw-r--r-- | crawl-ref/source/dat/lab.des | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/crawl-ref/source/dat/lab.des b/crawl-ref/source/dat/lab.des index 4fb8687c83..fea34066ef 100644 --- a/crawl-ref/source/dat/lab.des +++ b/crawl-ref/source/dat/lab.des @@ -51,7 +51,7 @@ ENDMAP # Watery exit NAME: labyrinth_watery TAGS: minotaur generate_loot no_pool_fixup allow_dup -MONS: minotaur +MONS: patrolling minotaur SHUFFLE: def SUBST: d=~, e=~, f=., c:vvc MAP @@ -70,7 +70,7 @@ ENDMAP # Green exit NAME: labyrinth_green TAGS: minotaur generate_loot allow_dup -MONS: minotaur +MONS: patrolling minotaur MAP ........ .bbbbbb. @@ -83,7 +83,7 @@ ENDMAP # Spiral exit NAME: labyrinth_spiral TAGS: minotaur generate_loot allow_dup -MONS: minotaur +MONS: patrolling minotaur SUBST: c : cvz, z = vc MAP ............ @@ -103,7 +103,7 @@ ENDMAP # Hidden exit, and trapped loot NAME: labyrinth_hidden_loot TAGS: minotaur generate_loot allow_dup -MONS: minotaur +MONS: patrolling minotaur NSUBST: d = 1 / % SUBST: c : cvv MAP @@ -129,7 +129,7 @@ SHUFFLE: def, ghi, klm SUBST: d : c, e : ., f : c SUBST: g : c, h : ., i : c SUBST: k = <, l = ., m = . -KMONS: < = minotaur +KMONS: < = patrolling minotaur KFEAT: < = < SUBST: c : vvc @@ -158,7 +158,7 @@ ENDMAP # Trapped exits - this is evil! NAME: labyrinth_trapped TAGS: minotaur generate_loot allow_dup -MONS: minotaur +MONS: patrolling minotaur NSUBST: g = 1:. / *:c NSUBST: D = 1:. / *:D KFEAT: d = axe trap / dart trap / needle trap / blade trap @@ -192,7 +192,7 @@ SUBST: g=., h=., i=., j=., k=., l=., m=. SUBST: G=., H=., I=., J=., K=., L=., M=. SUBST: Y=*, Z=* KFEAT: X = < -KMONS: X = minotaur +KMONS: X = patrolling minotaur KFEAT: S = granite_statue CHANCE: 2 MAP |