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authordshaligram <dshaligram@c06c8d41-db1a-0410-9941-cceddc491573>2006-11-23 07:45:42 +0000
committerdshaligram <dshaligram@c06c8d41-db1a-0410-9941-cceddc491573>2006-11-23 07:45:42 +0000
commit1c7e5f5b792972b046175ecd0bf26f7c07cda5ee (patch)
tree62ec59635ed1c2007fcbadca50bdab3a5eafd913 /crawl-ref/source/dat/levdes.vim
parent5f1be66956e19f339f4baef51bb11fef105a127f (diff)
downloadcrawl-ref-1c7e5f5b792972b046175ecd0bf26f7c07cda5ee.tar.gz
crawl-ref-1c7e5f5b792972b046175ecd0bf26f7c07cda5ee.zip
Added Rubinstein and Lemuel to CREDITS.
Added tty colours to levdes syntax highlight script. Set shallowest depth for farm_and_country to 16. distclean now depends on clean for Windows makefile.mgw. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@477 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/dat/levdes.vim')
-rw-r--r--crawl-ref/source/dat/levdes.vim35
1 files changed, 19 insertions, 16 deletions
diff --git a/crawl-ref/source/dat/levdes.vim b/crawl-ref/source/dat/levdes.vim
index c489be52a7..116fd4c3a4 100644
--- a/crawl-ref/source/dat/levdes.vim
+++ b/crawl-ref/source/dat/levdes.vim
@@ -2,6 +2,7 @@
"
" Basic Vim syntax highlighting for Dungeon Crawl Stone Soup level design
" (.des) files.
+"
if version < 600
syntax clear
@@ -54,22 +55,24 @@ hi link desComment Comment
hi link desMap String
hi link desOrientation Type
-hi desMapWall guifg=darkgrey term=bold gui=bold
-hi desMapCrystalWall guifg=#009040 term=bold gui=bold
-hi desMapStoneWall guifg=black gui=bold
-hi desMapMetalWall guifg=#004090 term=bold gui=bold
-hi desMapWaxWall guifg=#a0a000 gui=bold
-hi desMapFloor guifg=#008000
-hi desMapMonst guifg=red
-hi desMapLava guifg=red gui=bold
-hi desMapTrap guifg=red gui=bold
-hi desMapWater guifg=lightblue
-hi desMapGold guifg=#c09000
-hi desMapDoor guifg=brown gui=bold
-hi desMapEntry guifg=black guibg=white gui=bold
+hi desMapWall guifg=darkgray term=bold gui=bold ctermfg=brown
+hi desMapCrystalWall guifg=#009040 term=bold gui=bold ctermfg=green
+hi desMapStoneWall guifg=black gui=bold ctermfg=darkgray
+hi desMapMetalWall guifg=#004090 term=bold gui=bold ctermfg=blue
+hi desMapWaxWall guifg=#a0a000 gui=bold ctermfg=yellow
+hi desMapFloor guifg=#008000 ctermfg=lightgray
+hi desMapMonst guifg=red ctermfg=darkred
+hi desMapLava guifg=red gui=bold ctermfg=red
+hi desMapTrap guifg=red gui=bold ctermfg=red
+hi desMapWater guifg=lightblue ctermfg=darkblue
+hi desMapGold guifg=#c09000 ctermfg=yellow
+hi desMapDoor guifg=brown gui=bold ctermfg=black ctermbg=brown
+hi desMapEntry guifg=black guibg=white gui=bold ctermfg=white
-hi desMapValuable guifg=darkgreen gui=bold
-hi desMapRune guifg=orange gui=bold
-hi desMapOrb guibg=gold guifg=black
+hi desMapValuable guifg=darkgreen gui=bold ctermfg=lightgreen
+hi desMapRune guifg=orange gui=bold ctermfg=white
+hi desMapOrb guibg=gold guifg=black ctermfg=white
syn sync minlines=45
+
+let b:current_syntax="levdes"