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authorevktalo <evktalo@c06c8d41-db1a-0410-9941-cceddc491573>2009-07-20 09:59:17 +0000
committerevktalo <evktalo@c06c8d41-db1a-0410-9941-cceddc491573>2009-07-20 09:59:17 +0000
commit7ed0be12c00bbee1bd159af4e704eb62a3cd802c (patch)
tree4245fa4d814ac768e39a67ec8253cd95f94c0c78 /crawl-ref/source/dat/ossuary.des
parent2e507b0064aca5b5cd9256f2837cf6178055670b (diff)
downloadcrawl-ref-7ed0be12c00bbee1bd159af4e704eb62a3cd802c.tar.gz
crawl-ref-7ed0be12c00bbee1bd159af4e704eb62a3cd802c.zip
Milestones for entering Ice Cave, Sewer and Ossuary. Document making these for portal vaults in level_design.txt.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10348 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/dat/ossuary.des')
-rw-r--r--crawl-ref/source/dat/ossuary.des15
1 files changed, 13 insertions, 2 deletions
diff --git a/crawl-ref/source/dat/ossuary.des b/crawl-ref/source/dat/ossuary.des
index fff9a937e1..f1a160b59f 100644
--- a/crawl-ref/source/dat/ossuary.des
+++ b/crawl-ref/source/dat/ossuary.des
@@ -3,7 +3,7 @@
# The Ossuary, a Tomb en miniature (Zaba)
#
#
-# The Ossuary tries to pose an unusual early challenge: many traps and slow
+# The Ossuary tries to pose an unusual early challenge: many traps and slow
# monsters, making the player choose between pressing on towards the loot or
# leaving the vault.
#
@@ -21,7 +21,7 @@ function ossuary_portal(e)
-- $F{xxx} will be substituted with the 'entity' property of the timed
-- marker, or with the desc property (if entity is not set).
messages = time_messages(timeout_turns,
- "Nearby sand pours into $F{the}.",
+ "Nearby sand pours into $F{the}.",
"Nearby sand pours into $F{the}, lightly covering it.",
"Nearby sand pours into $F{the}, greatly covering it.",
"Nearby sand pours into $F{the}, almost completely blocking access.")
@@ -55,6 +55,12 @@ function ossuary_setup_features(e)
end
}}
+# Add the milestone.
+{{
+function ossuary_milestone(e)
+ crawl.mark_milestone("br.enter", "entered an Ossuary.")
+end
+}}
#### Portal entry vaults.
default-depth: D:4-8
@@ -148,6 +154,7 @@ MONS: rat zombie / jackal zombie / snake zombie / goblin zombie / \
human zombie / elf zombie / centaur zombie
MONS: kobold zombie / orc zombie / hobgoblin zombie
: ossuary_setup_features(_G)
+: ossuary_milestone(_G)
MAP
xxxxxxxxxxxxxxxxxxxxxx
x.........<A.........x
@@ -210,6 +217,7 @@ KFEAT: ^ = net trap w:15 / needle trap w:4 / axe trap w:1 / floor w:20
COLOUR: ^ = red
KFEAT: W = dart trap / floor w:20
: ossuary_setup_features(_G)
+: ossuary_milestone(_G)
MAP
cccccccccccccccccccc
ccccccccc3c3c3c3c3c3c3cddddccc
@@ -258,6 +266,7 @@ KFEAT: ^ = alarm trap / floor w:20
SUBST: = : =+
SUBST: = = =+
: ossuary_setup_features(_G)
+: ossuary_milestone(_G)
MAP
vvv
vvv1vvv
@@ -316,6 +325,7 @@ MONS: snake zombie / hobgoblin zombie / orc zombie / kobold zombie / nothing
MONS: big kobold zombie / water moccasin zombie / gnoll zombie / nothing
MONS: mummy
: ossuary_setup_features(_G)
+: ossuary_milestone(_G)
MAP
cccccccccccccccccccccc
c<11H~~~G1111F~~~E111c
@@ -353,6 +363,7 @@ MONS: orc zombie / kobold zombie / big kobold zombie / hobgoblin zombie
ITEM: nothing / any scroll w:5 / any potion
KFEAT: ^ = alarm trap
: ossuary_setup_features(_G)
+: ossuary_milestone(_G)
MAP
cccccccccccccccccccccc
cccc.....2222.....cccc