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author | Jude Brown <bookofjude@users.sourceforge.net> | 2010-01-17 14:34:29 +1000 |
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committer | Jude Brown <bookofjude@users.sourceforge.net> | 2010-01-17 14:45:32 +1000 |
commit | b8aec48a6b439a5af7384bde99efb17c49ca2bb6 (patch) | |
tree | f22fb96fdfb806216c100ffef7048b7775aa4d5e /crawl-ref/source/dat/swamp.des | |
parent | 82fdff580c3aa4cc85b1613cb95e271314fcb250 (diff) | |
download | crawl-ref-b8aec48a6b439a5af7384bde99efb17c49ca2bb6.tar.gz crawl-ref-b8aec48a6b439a5af7384bde99efb17c49ca2bb6.zip |
Split lair.des into swamp.des, snake.des, slime.des and lair.des.
Having to scroll through all of the Lair vaults to find the branch ends
for Swamp and Slime, etc, is proving to be quite annoying. The new files
are now quite short, but hopefully we'll end up with new vaults to
add to these branches!
Diffstat (limited to 'crawl-ref/source/dat/swamp.des')
-rw-r--r-- | crawl-ref/source/dat/swamp.des | 228 |
1 files changed, 228 insertions, 0 deletions
diff --git a/crawl-ref/source/dat/swamp.des b/crawl-ref/source/dat/swamp.des new file mode 100644 index 0000000000..2866e35ea9 --- /dev/null +++ b/crawl-ref/source/dat/swamp.des @@ -0,0 +1,228 @@ +############################################################################### +# swamp.des: All maps and branch endings relating to the Swamp. +############################################################################### + +############################################################################### +# Swamp specific non-ending vaults +##############################################################################3 +# The only Swamp entry... mist leaking from the stairs. +NAME: swamp_mist +TAGS: swamp_entry +MARKER: O = lua:fog_machine { \ + pow_min = 8, pow_max = 12, delay = 25, \ + size = 1, walk_dist = 1, spread_rate= 33 } +MAP +O +ENDMAP + +################################################################################ +# Swamp ending vaults +################################################################################ + +################################################################################ +# Swamp:5 standard +# +NAME: swamp +PLACE: Swamp:5 +ORIENT: float +TAGS: no_rotate +MONS: swamp dragon / nothing +MONS: swamp drake / nothing +MONS: hydra / nothing +SHUFFLE: 12 +SUBST: ' = xc +MAP + @ + 2 + 2 + . + 2 2 + . + cc.cc + cc3.2cc + 'c3.2.3c' + 'c11.3322c'' + 'cc...21.1ccc + 'c.13321.1.cc' +'cc31333.113cc' +'cc22113.223cc + 'cc3333113cc' + 'cccc3O3ccc' + 'cccccccc' + ''ccccc' + ''cc' + ' +ENDMAP + +################################################################################ +# Swamp:5 alternative (dp) +# +NAME: swamp_alternative +PLACE: Swamp:5 +TAGS: no_pool_fixup no_rotate +ORIENT: float +MONS: swamp dragon, swamp drake, hydra, fire drake +ITEM: nothing +SUBST: 1=1., 2=2., 3=3., 4=4., L=l. +SHUFFLE: Od, 123, lw +SUBST: l=l .:2, '=.x, "=cx, _=c. +MAP + @ @ + 1' 2' + 1 2' + . . + '2 3. ''3 + '' "c..1"""" + ""c".ccccc"" '3 + "cc_.2LLl.ccc""2.'3 + "cc..33LL..2._c1' @ + "cc1122lLL...1.1"" + "c....llllll21.2c" + "cc33l4llllll2.cc" + "ccll.llll34lcc" + "cccO.lld3ccc" + ""cccccccc"" + """""""" +ENDMAP + +############################################################################### +# Swamp:5 alternative (due) +NAME: swamp_fiery +PLACE: Swamp:5 +TAGS: no_pool_fixup no_rotate +ORIENT: float +MONS: dragon, mottled dragon / hydra, fire drake / swamp drake / steam dragon +MONS: fire drake / lindwurm w:3 +SHUFFLE: OX +SUBST: S = llw, L = ll. +SUBST: ' = x., " = cx +MARKER: R = lua:fog_machine { cloud_type = "flame", pow_min = 8, \ + pow_max = 12, delay_min = 40, delay_max = 70, \ + size = 1, walk_dist = 1, spread_rate= 3 } +KFEAT: XR = lava +MAP + @ .@ + lS . 3.' + '.@ SlRl '. + 3 lS '. + "cc.' 3' + ""cc3c" . + "ccc2cc" """ "cc.c" + "c.L.2cc"cccc""""""ccLcc" + "ccL3ll.ccc34cccccccc2Lc"" + "cc.LLl...Ll.33cc.c.L3ccc" + "cccc3llLLlllLLl..L2Lll.Lc" + "cc.LllllclllllLlllllL.cc" + "cc2LllRcclLllRll.332cc" + "ccL.Lllllccllll2lcccc" + "ccc2Lllcc"ccX2lcc""" + ""cc1Occ" "ccccc" + "cccc" """" + """" +ENDMAP + +############################################################################### +# The way to icy death! +# +NAME: swamp_icy +PLACE: Swamp:5 +TAGS: no_pool_fixup no_rotate +ORIENT: southeast +SHUFFLE: OR +MARKER: Q = lua:fog_machine { cloud_type = "freezing vapour", \ + pow_min = 8, pow_max = 12, delay_min = 20, delay_max = 30, \ + size = 1, walk_dist = 1, spread_rate= 33 } +KMONS: ? = swamp worm simulacrum / giant goldfish simulacrum / electric eel \ + simulacrum +MONS: ice dragon, hydra simulacrum, freezing wraith, azure jelly / ice dragon +SUBST: X = cc., RY = wWwww., Q=c +MAP + wwxxxxxxxxx + @. @ wwxxccccccxx + . ..wwcc3c3ccxx + ..w?.wXXc..Xcxx + ?ww....Q.cXcxx + www.wwXc3c3Xcxx + w?.wXcXc.3ccxx + ww.wccc..ccxx + @xxcc..ccxx + xcc2.ccxx + xxc..cccxx + @ x xxcc2Xccxx + . xxx xcc.2.cxx + . xxxxx xc..cccxx + . xxxxxxxxcc2.ccxx + . .wwxxxxxccX2.cxx + . ...?wxxxxccc2.ccx + .2..wwwwxxxxcc.2ccx + ? ....ww?wxxxxccc..ccx + xxww.wwwwwxxxxxcc..ccxx + xxw?ww?wwxxxcccc.2ccxxx + xxxxwwwwxxxcccccc2Xcxxxx + xxxxxxxxxcccwwwY2.Yccxxx + xxxxxxxcccwwQww.YY.wccxx + xxxxxccwwwww22Yww2wwcxx + xxccwwww22YwwwwY2wcxx + xxccwww.2YwwQwwwY2wcxx + xxccYw1.YwwwwwwwY2wwcxx + xxcccwRwwwwcccwY1.wwccxx + xxcccccwwwwcw4wwOYYcccxxx +xxxccccccccccccccccccxxxxx +xxxxxxxxxxxxxxxxxxxxxxxxxx +ENDMAP + +################################################################## +# Alternative swamp end, by Lemuel +# +NAME: swamp_pestilence +PLACE: Swamp:5 +TAGS: no_pool_fixup +ORIENT: southeast +MONS: spectral swamp dragon / spectral hydra +MONS: hydra zombie / swamp dragon zombie +MONS: spectral swamp drake / swamp drake zombie +MONS: death drake / plant / w:5 oklob plant +MONS: insubstantial wisp +MONS: phantom +SHUFFLE: OX +MARKER: Y = lua:fog_machine { cloud_type = "foul pestilence", \ + pow_min = 8, pow_max = 12, delay_min = 20, delay_max = 30, \ + size = 1, walk_dist = 1, spread_rate= 33 } +MARKER: O = lua:fog_machine { cloud_type = "foul pestilence", \ + pow_min = 8, pow_max = 12, delay_min = 20, delay_max = 30, \ + size = 1, walk_dist = 1, spread_rate= 33 } +KMONS: O = skeletal dragon +KFEAT: O = O +SUBST: ? = ? ! w +KMONS: ? = big fish zombie +KMONS: ! = swamp worm zombie +KFEAT: ? = deep_water +KFEAT: ! = deep_water +SUBST: X=. , Y:w , 6=66. , 1=13 , .=W... , "=xc , '=.wW +MAP + ?w......w?w"xx xx + w?ww..ww?wwc"xx xxx + "wWWwww?w?cc"xxx xxxx + '""cWw?w?ccc"xxxxxxxxx + 'x"c..wwcccc"""xxxxxxx + xxxc...ccccccccccc"xxx + xxx"cc....cccc6666c"xxx + xxx"cc....cccO6666cc"xx + xxxxcccc...cc6666665c"xx + x'"cccc...ccc666666ccxx + 'cc1Xcc...cc6666666cxx + xc211ccc..cccc5.666c"x + ccc2.1cc.Y.cccc..6cc"x + '"c.1.ccc...ccc...cc"x + 'xcc.1.ccc...cc....cxx + 'x"c2.21ccc..ccc5.ccxx + xxxcc...ccc..c....c"xx + xxx"cc.1.2c...5.cccxxx + xxxx"c2......?wcc""xxx + xxxxxxccc2.wwwwcc""xxxx + xxxxxxx"cc?w?wcc""xxxxx + xxxxxxxx"cc4wcc"xxxxxxx + xxxxxxxxxx"cccc"xxxxxxxx +xxxxxxxxxxxxx""xxxxxxxxxx +xxxxxxxxxxxxxxxxxxxxxxxxx +ENDMAP |