diff options
author | David Ploog <dploog@users.sourceforge.net> | 2009-11-13 05:44:38 +0100 |
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committer | David Ploog <dploog@users.sourceforge.net> | 2009-11-13 08:39:27 +0100 |
commit | ecd43741eacf8fb4a8121104157e87a953e1b4d6 (patch) | |
tree | d441e868dd6176591b10ddb7dc8c375c18b46df9 /crawl-ref/source/dat/temple.des | |
parent | 30193ffb7713e23ee3245216e06225aaa2cd48ce (diff) | |
download | crawl-ref-ecd43741eacf8fb4a8121104157e87a953e1b4d6.tar.gz crawl-ref-ecd43741eacf8fb4a8121104157e87a953e1b4d6.zip |
Various temple map tweaks.
Diffstat (limited to 'crawl-ref/source/dat/temple.des')
-rw-r--r-- | crawl-ref/source/dat/temple.des | 150 |
1 files changed, 79 insertions, 71 deletions
diff --git a/crawl-ref/source/dat/temple.des b/crawl-ref/source/dat/temple.des index 64a59bcf4b..e2a1ce84eb 100644 --- a/crawl-ref/source/dat/temple.des +++ b/crawl-ref/source/dat/temple.des @@ -382,17 +382,22 @@ ENDMAP # Temple maps ############################################################################## -# To make a main temple (Ecumenical Temple branch) vault with an -# arbitrary number of altars, give it the tag "temple_main_N", where -# N is the number of altars. If no vaults are found for the specific -# number of altars, then the game will pick a random vault for -# "PLACE: Temple". +# Maps for the main temple (Ecumenical Temple branch) come here, use +# PLACE: Temple +# ORIENT: encompass +# Altars are to be placed as B glyphs, modification a la SUBST or SHUFFLE are +# allowed. You could place any number of altars between one and the number +# guaranteed gods. However, don't make temple maps with less than six altars. +# +# Guaranteed gods not present in a temple will get altars in the dungeon. +# See altar.des. ########################################################################## # Circular temple (David Ploog). 12 = 1 x 12 NAME: circular_temple PLACE: Temple +WEIGHT: 30 TAGS: no_rotate ORIENT: encompass MAP @@ -433,7 +438,7 @@ NAME: three_leaves__temple PLACE: Temple TAGS: no_rotate ORIENT: encompass -WEIGHT: 4 +WEIGHT: 3 MAP xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxbbbxxxxxxxxxxxxxxxbbbxxxxxxx @@ -591,6 +596,7 @@ ENDMAP # Watery temple (Darshan Shaligram) NAME: water_temple TAGS: no_pool_fixup no_rotate +WEIGHT: 20 PLACE: Temple ORIENT: encompass MAP @@ -705,64 +711,54 @@ ENDMAP ########################################################################## # Five rooms temple (David Ploog). 12 + 3 = 5 x 3 -#NAME: five_temple -#PLACE: Temple -#TAGS: no_rotate -#ORIENT: encompass -#SHUFFLE: ABC/DEF/GHI/JKL/MNO -#SHUFFLE: ABC, DEF, GHI, JKL, MNO -#SUBST: A=[, B=(, C={ -#KFEAT: D = altar_trog -#KFEAT: E = altar_makhleb -#KFEAT: F = altar_okawaru -#KFEAT: G = altar_shining_one -#KFEAT: H = altar_zin -#KFEAT: I = altar_elyvilon -#KFEAT: J = altar_sif_muna -#KFEAT: K = altar_vehumet -#KFEAT: L = altar_kikubaaqudgha -#KFEAT: M = altar_yredelemnul -#KFEAT: N = altar_xom -#KFEAT: O = altar_nemelex_xobeh -#KFEAT: X : G / U / T -#MAP -#xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -#xxxxxxxxxxxxxxxxxxxx.......xxxxxxxxxxxxxxxxxxxx -#xxxxxxxxxxxxxxx........x........xxxxxxxxxxxxxxx -#xxxxxxxxxx........xxxxx+xxxxx........xxxxxxxxxx -#xxxxxxx.....xxxxxxxxx.....xxxxxxxxx.....xxxxxxx -#xxxxxx...xxxxxxxxxx.........xxxxxxxxxx...xxxxxx -#xxxxx..xxxxxxxxxxx..A.....C..xxxxxxxxxxx..xxxxx -#xxxx..xxxxxxxxxxxx.....X.....xxxxxxxxxxxx..xxxx -#xxx..xxxxxxxxxxxxx...........xxxxxxxxxxxxx..xxx -#xxx..xxx.....xxxxxx....B....xxxxxx.....xxx..xxx -#xx..+x..O......xxxxxx.....xxxxxx......F..x+..xx -#xx..x...........xxxxxxxxxxxxxxx...........x..xx -#x..xx.....X..N..xxxxxxxxxxxxxxx..D..X.....xx..x -#x..xx...........xxxxxxxxxxxxxxx...........xx..x -#x..xxx..M......xxxxxxxxxxxxxxxxx......E..xxx..x -#x..xxxxx.....xxxxxxxxxxxxxxxxxxxxx.....xxxxx..x -#x..xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx..x -#x..xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx..x -#x..xxxxxxxxxx.....xxxxxxxxxxx.....xxxxxxxxxx..x -#xx..xxxxxxx......K..xxxxxxx..G......xxxxxxx..xx -#xx..xxxxxx.L.........xxxxx.........H.xxxxxx..xx -#xxx..xxxxx.....X.....xxxxx.....X.....xxxxx..xxx -#xxx..xxxxx...........xxxxx...........xxxxx..xxx -#xxxx..xxxxx......J..xxxxxxx..I......xxxxx..xxxx -#xxxxx..xxxxxx.....xxxxxxxxxxx.....xxxxxx..xxxxx -#xxxxxx...xxx+xxxxxxxxxxxxxxxxxxxxx+xxx...xxxxxx -#xxxxxxxx....xxxxxxxxxxxxxxxxxxxxxxx....xxxxxxxx -#xxxxxxxxxx........xxxxxxxxxxx........xxxxxxxxxx -#xxxxxxxxxxxxxxx........x........xxxxxxxxxxxxxxx -#xxxxxxxxxxxxxxxxxxxx.......xxxxxxxxxxxxxxxxxxxx -#xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -#ENDMAP +# +# Todo: would be nice to have the altars in each room follow a theme. +# That's harder with the random temples but perhaps there is a way. +# +NAME: five_temple +PLACE: Temple +TAGS: no_rotate +ORIENT: encompass +KFEAT: X : G / U / T +MAP +xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx +xxxxxxxxxxxxxxxxxxxx.......xxxxxxxxxxxxxxxxxxxx +xxxxxxxxxxxxxxx........x........xxxxxxxxxxxxxxx +xxxxxxxxxx........xxxxx+xxxxx........xxxxxxxxxx +xxxxxxx.....xxxxxxxxx.....xxxxxxxxx.....xxxxxxx +xxxxxx...xxxxxxxxxx.........xxxxxxxxxx...xxxxxx +xxxxx..xxxxxxxxxxx..(.....[..xxxxxxxxxxx..xxxxx +xxxx..xxxxxxxxxxxx.....X.....xxxxxxxxxxxx..xxxx +xxx..xxxxxxxxxxxxx...........xxxxxxxxxxxxx..xxx +xxx..xxx.....xxxxxx....{....xxxxxx.....xxx..xxx +xx..+x..B......xxxxxx.....xxxxxx......B..x+..xx +xx..x...........xxxxxxxxxxxxxxx...........x..xx +x..xx.....X..B..xxxxxxxxxxxxxxx..B..X.....xx..x +x..xx...........xxxxxxxxxxxxxxx...........xx..x +x..xxx..B......xxxxxxxxxxxxxxxxx......B..xxx..x +x..xxxxx.....xxxxxxxxxxxxxxxxxxxxx.....xxxxx..x +x..xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx..x +x..xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx..x +x..xxxxxxxxxx.....xxxxxxxxxxx.....xxxxxxxxxx..x +xx..xxxxxxx......B..xxxxxxx..B......xxxxxxx..xx +xx..xxxxxx.B.........xxxxx.........B.xxxxxx..xx +xxx..xxxxx.....X.....xxxxx.....X.....xxxxx..xxx +xxx..xxxxx...........xxxxx...........xxxxx..xxx +xxxx..xxxxx......B..xxxxxxx..B......xxxxx..xxxx +xxxxx..xxxxxx.....xxxxxxxxxxx.....xxxxxx..xxxxx +xxxxxx...xxx+xxxxxxxxxxxxxxxxxxxxx+xxx...xxxxxx +xxxxxxxx....xxxxxxxxxxxxxxxxxxxxxxx....xxxxxxxx +xxxxxxxxxx........xxxxxxxxxxx........xxxxxxxxxx +xxxxxxxxxxxxxxx........x........xxxxxxxxxxxxxxx +xxxxxxxxxxxxxxxxxxxx.......xxxxxxxxxxxxxxxxxxxx +xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx +ENDMAP ########################################################################## # Eino's temples NAME: temple_eino_001a PLACE: Temple +TAGS: no_rotate ORIENT: encompass WEIGHT: 5 SHUFFLE: {([ @@ -797,6 +793,7 @@ ENDMAP NAME: temple_eino_001b PLACE: Temple +TAGS: no_rotate ORIENT: encompass WEIGHT: 5 SHUFFLE: {([ @@ -825,7 +822,7 @@ ENDMAP NAME: temple_eino_002 PLACE: Temple -TAGS: no_pool_fixup +TAGS: no_pool_fixup no_rotate ORIENT: encompass SHUFFLE: {([ MAP @@ -888,6 +885,7 @@ ENDMAP NAME: temple_eino_003 PLACE: Temple +TAGS: no_rotate ORIENT: encompass SHUFFLE: {([ WEIGHT: 3 @@ -929,6 +927,7 @@ ENDMAP NAME: temple_eino_004 PLACE: Temple +TAGS: no_rotate ORIENT: encompass SHUFFLE: {([ WEIGHT: 3 @@ -970,8 +969,9 @@ ENDMAP NAME: temple_eino_005a PLACE: Temple +TAGS: no_rotate ORIENT: encompass -WEIGHT: 5 +WEIGHT: 3 SHUFFLE: {([ MAP bbbbb @@ -994,6 +994,7 @@ ENDMAP NAME: temple_eino_005b PLACE: Temple +TAGS: no_rotate ORIENT: encompass WEIGHT: 5 SHUFFLE: {([ @@ -1019,6 +1020,7 @@ ENDMAP NAME: temple_eino_006a PLACE: Temple +TAGS: no_rotate ORIENT: encompass SHUFFLE: {([ WEIGHT: 5 @@ -1046,6 +1048,7 @@ ENDMAP NAME: temple_eino_006b PLACE: Temple +TAGS: no_rotate ORIENT: encompass SHUFFLE: {([ WEIGHT: 5 @@ -1073,8 +1076,13 @@ ENDMAP NAME: mini_greek_temple PLACE: Temple +TAGS: no_rotate ORIENT: encompass SHUFFLE: {([ +NSUBST: . = 15:1 / 12:2 / 2:t / *:. +SUBST: ' = . +COLOUR: " : darkgrey w:3 / white w:1 / none +SUBST: " = . MONS: plant, bush MAP tttttttttttttttttttttttttttttttttttttttttttttttttttttttttttt @@ -1082,16 +1090,16 @@ tttttttttttttttttttttttttttttttttttttttttttttttttttttttttttt tttttttttttt....1111tttttttttttttttttttttttttttttttttttttttt tttttttt.........1111....tttttttttttt.........tttttttttttttt tttt.......................1tttttt.......t.........ttttttttt -tt.........2........t...............................2222tttt -tt.....{..21...t.................ccccccccccccccc.....22.tttt -ttt...........ttt.......(........G.c...........ctt..t..ttttt -tttt......2........................c.B.B.B.B.B.ctt......tttt -tttttt.....................t.....G.c...........cttt.....tttt -ttttttttt..1.....2...t.............+...B.B.B.B.ctt...t....tt -tttttttt.....[...................G.c...........ct...ttt..ttt -ttttttttt...................1......c.B.B.B.B.B.ct..tttt.tttt -ttttttttttttttt....2....t........G.c...........ct....t..tttt -ttttttttttttttttt................ccccccccccccccct.......2ttt +tt.........2........t..........''''''...............2222tttt +tt.....{..21...t...............''ccccccccccccccc.....22.tttt +ttt...........ttt.......(......''G'c"""""""""""ctt..t..ttttt +tttt......2....................''''c"B"B"B"B"B"ctt......tttt +tttttt.....................t...''G'c"""""""""""cttt.....tttt +ttttttttt..1.....2...t.........''''+"""B"B"B"B"ctt...t....tt +tttttttt.....[.................''G'c"""""""""""ct...ttt..ttt +ttttttttt...................1..''''c"B"B"B"B"B"ct..tttt.tttt +ttttttttttttttt....2....t......''G'c"""""""""""ct....t..tttt +ttttttttttttttttt..............''ccccccccccccccct.......2ttt tttttttttttttttttt..........t.........t......ttt......2ttttt ttttttttttttttttttttt...............................22tttttt ttttttttttttttttttttttt............t..........t....ttttttttt |