diff options
author | dshaligram <dshaligram@c06c8d41-db1a-0410-9941-cceddc491573> | 2007-03-05 14:30:56 +0000 |
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committer | dshaligram <dshaligram@c06c8d41-db1a-0410-9941-cceddc491573> | 2007-03-05 14:30:56 +0000 |
commit | 91b3a4bcce5335372cf9369169a337c12157cde9 (patch) | |
tree | 18eb025ba015cef4884cd405da1140b61cdf8720 /crawl-ref/source/dat/vaults.des | |
parent | beb469a9f1450e99042798eebeb1d23a4c45311b (diff) | |
download | crawl-ref-91b3a4bcce5335372cf9369169a337c12157cde9.tar.gz crawl-ref-91b3a4bcce5335372cf9369169a337c12157cde9.zip |
Updated Elf:7 levels (David).
New vaults (Lemuel).
Tweaked dungeon.cc so that vault and minivault depths are no longer hardcoded,
and the depth settings in .des files are respected.
Okawaru now looks to see if the player already has enough ammo before doing
ammo gifts (needs testing, maybe some tuning of the enough-ammo condition).
Map lexer now accepts any non-space character in the map, for SUBST convenience.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@979 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/dat/vaults.des')
-rw-r--r-- | crawl-ref/source/dat/vaults.des | 97 |
1 files changed, 96 insertions, 1 deletions
diff --git a/crawl-ref/source/dat/vaults.des b/crawl-ref/source/dat/vaults.des index 0339e79efb..fcba2bffed 100644 --- a/crawl-ref/source/dat/vaults.des +++ b/crawl-ref/source/dat/vaults.des @@ -222,7 +222,8 @@ # ############################################################################### -default-depth: 1-27 +# Set the default depth for vaults. +default-depth: 12-26 ############################################################################## # Entry vaults @@ -4514,6 +4515,77 @@ MAP ...................l.......... ENDMAP +############################################################################## +# Rats! (Lemuel) +NAME: RatsNest +ORIENT: float +DEPTH: 3-8 + +MAP +xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx +xxxxxxxxxx...xxxxxxxxxxxxxxxxxxxxxxxxxxx +xxx343.xx.xxxxxxxx.334433xxxxxxxxx23...x +xx.222...xxxxxxxx..224422xxxxxx1111...xx +x..111..xxxxxxxxx..111111.xxx.111...xxxx +xx.111..xxxxxxxxxx.11111..x......xxxxxxx +xxxx..xx.x.xxxxxx.xx..........xxxxxxxxxx +xxxxx.xxx.x..x.xx.x.xx....x.xxxxxxxxxxxx +xxxxx...x.xxx.x33xx.xxxx.xxxxxxxxxxxxxxx +xxxxxxx.x.xxxx221x.xxx...xxxxxxxxxxxxxxx +xxxxxxxx.xxxxx111.xxxx.xxxxxxxxxxxxxxxxx +xxxxxxxxx..xxx.x.x.xxx.xxxxxxxxxxxxxxxxx +xxxxxxxxxx..x.xx.x.xx.xxxxxxxxxxxxxxxxxx +xxxxxxxxxxxx..xx.xx.x.xxxxxxxxxxxxxxxxxx +xxxxxxxxxxxxxxx.xxxx.xxxxxxxxxxxxxxxxxxx +xxxxxxxxxxxxxxx.xxxxxxxxxxxxxxxxxxxxxxxx +xxxxxxxxxxxxxxxx.xxxxxxxxxxxxxxxxxxxxxxx +xxxxxxxxxxxxxxxx.xxxxxxxxxxxxxxxxxxxxxxx +xxxxxxxxxxxxxxxxx.xxxxxxxxxxxxxxxxxxxxxx +xxxxxxxxxxxxxxxx.xxxxxxxxxxxxxxxxxxxxxxx +xxxxxxxxxxxxxxxxx.xxxxxxxxxxxxxxxxxxxxxx +xxxxxxxxxxxxxxxxx@xxxxxxxxxxxxxxxxxxxxxx +ENDMAP + +MONS: rat, grey rat, green rat, orange rat + +############################################################################## +# Beware the mummy's curse (Lemuel) +NAME: MiniTomb +ORIENT: float +DEPTH: 10-26 + +MAP +xxxxcccccxxxx +xxxxc$|$cxxxx +xxxxc$|$cxxxx +xxxxc$4$cxxxx +xxcccc=ccccxx +xxc$55155$cxx +xxc1211121cxx +xxc...F...cxx +xxc.......cxx +xxc.......cxx +xxcccc=ccccxx +xxc.......cxx +xxc.......cxx +x$=.12321.=$x +x$c.......c$x +x3c.......c3x +xxcccc+ccccxx +xxxxxc.cxxxxx +xxxxxc.cxxxxx +xxxxxc.cxxxxx +xxxx.=.=.xxxx +xxxx$c.c$xxxx +xxxx2c1c2xxxx +xxxxxc1cxxxxx +xxxccc1cccxxx +xxccFc+cFccxx +ENDMAP + +MONS: large zombie, mummy, guardian mummy, greater mummy +MONS: large zombie + ############################################################################# NAME: vault_1 @@ -5284,6 +5356,9 @@ ENDMAP # NOTE: Minivaults must NOT have an ORIENT: attribute. Including an ORIENT: # attribute makes the map a normal vault, and mayhem can result. +# Default depth for minivaults. +default-depth: 8-27 + NAME: minivault_1 MAP @@ -5948,6 +6023,26 @@ MAP ............... ENDMAP +############################################################################## +# Things aren't always what they seem (Lemuel) +NAME: fake_naga_vault + +# Intentionally moved this deeper because explore will gladly run into the +# room, and being hit by multiple mimics is un-fun. + +DEPTH: 15-26 + +MAP +xxxxxxxxx +x1111111x +x1111111x +x1111111x +x11.2.11x +xxxx+xxxx +ENDMAP + +MONS: mimic, guardian naga + ############################################################################# # Pandemonium lesser demon vaults ############################################################################# |