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authorennewalker <ennewalker@c06c8d41-db1a-0410-9941-cceddc491573>2008-12-01 02:22:31 +0000
committerennewalker <ennewalker@c06c8d41-db1a-0410-9941-cceddc491573>2008-12-01 02:22:31 +0000
commit2e4aeb705dc8383ddc846ea17613251df8601847 (patch)
treedca212cd8072eccc0fc259a3a677bafc739ecee8 /crawl-ref/source/dat/zot.des
parenta2bd3ea6e687bee89ff41074c713af99e8bd9886 (diff)
downloadcrawl-ref-2e4aeb705dc8383ddc846ea17613251df8601847.tar.gz
crawl-ref-2e4aeb705dc8383ddc846ea17613251df8601847.zip
[2054793] Partial implementation of the request to have COLOUR tags affect tile choice. Vaults can now override the default tileset (walls and floors) for an entire level. This has been pushed to vaults where it makes sense (sewers, ice caves, ziggurats, bazaars, Shoals:5, Zot).
ROCKTILE and FLOORTILE can be used when authoring vaults to set these values, both of which take a single tile name as a string. These values are ignored in console builds. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7700 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/dat/zot.des')
-rw-r--r--crawl-ref/source/dat/zot.des10
1 files changed, 10 insertions, 0 deletions
diff --git a/crawl-ref/source/dat/zot.des b/crawl-ref/source/dat/zot.des
index d8de119f9e..52dd9d559a 100644
--- a/crawl-ref/source/dat/zot.des
+++ b/crawl-ref/source/dat/zot.des
@@ -294,6 +294,8 @@ MARKER: Z = lua:item_pickup_change_flags { \
}
FLOORCOL: magenta
ROCKCOL: lightmagenta
+FLOORTILE:floor_tomb
+ROCKTILE: wall_zot_magenta
#traps
SUBST: C = c:1000 =
@@ -369,6 +371,8 @@ TAGS: transparent
ORIENT: float
FLOORCOL: lightgrey
ROCKCOL: lightgrey
+FLOORTILE:floor_tomb
+ROCKTILE: wall_zot_gray
MAP
.
ENDMAP
@@ -379,6 +383,8 @@ TAGS: transparent
ORIENT: float
FLOORCOL: lightgrey
ROCKCOL: blue
+FLOORTILE:floor_tomb
+ROCKTILE: wall_zot_blue
MAP
.
ENDMAP
@@ -389,6 +395,8 @@ TAGS: transparent
ORIENT: float
FLOORCOL: blue
ROCKCOL: lightblue
+FLOORTILE:floor_tomb
+ROCKTILE: wall_zot_cyan
MAP
.
ENDMAP
@@ -399,6 +407,8 @@ TAGS: transparent
ORIENT: float
FLOORCOL: lightblue
ROCKCOL: magenta
+FLOORTILE:floor_tomb
+ROCKTILE: wall_zot_blue
MAP
.
ENDMAP