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authorJude Brown <bookofjude@users.sourceforge.net>2009-12-10 20:57:43 +1000
committerJude Brown <bookofjude@users.sourceforge.net>2009-12-10 21:50:41 +1000
commit0a718b7a41cdd0161ef904dd87a7de73a0d519ee (patch)
tree28e2cd02024fb8ac33a30a16e225f68f216af9f8 /crawl-ref/source/dat
parent0300c8a132b2d5a3c48fb7cab4870d60facad53c (diff)
downloadcrawl-ref-0a718b7a41cdd0161ef904dd87a7de73a0d519ee.tar.gz
crawl-ref-0a718b7a41cdd0161ef904dd87a7de73a0d519ee.zip
A start on the Ozocubu vault.
Diffstat (limited to 'crawl-ref/source/dat')
-rw-r--r--crawl-ref/source/dat/wizlab.des42
1 files changed, 40 insertions, 2 deletions
diff --git a/crawl-ref/source/dat/wizlab.des b/crawl-ref/source/dat/wizlab.des
index 1c81bde5c9..b8645341e1 100644
--- a/crawl-ref/source/dat/wizlab.des
+++ b/crawl-ref/source/dat/wizlab.des
@@ -49,13 +49,13 @@
# cupboards full of potions, confused monsters.
# Borgnjor's Mortuary: liches, miasma clouds, potions of decay, slaves that are
# having their life forces drained, vampire (knights, mages).
-# Iskenderun's Mystic Tower: purple draconians, purple wizards with mystic
+# Iskenderun's Mystic Bastion: purple draconians, purple wizards with mystic
# blast, naga mages with mystic blast, purple fog and smoke outside windows,
# robes and cloaks of magic resistance as the loot.
# Lee's Rapid Deconstructor: golems and "monk" or otherwise unarmed creatures,
# exploding features and exploding corpses. It's a timed vault, so you have
# to get to the loot quickly and avoid the hordes of monsters.
-# Lehudib's Crystal Cave: crystal walls and crystal golems, crystal monsters,
+# Lehudib's Crystal Spire: crystal walls and crystal golems, crystal monsters,
# spear throwers (statues with crystal spear), possibly the unrand as the
# loot.
# Maxwell's Forge: Maxwell employs a bunch of angels to churn out weapons;
@@ -965,7 +965,45 @@ NAME: wizlab_ozocubu
ORIENT: encompass
TAGS: wizlab no_item_gen no_monster_gen no_rotate allow_dup
: wizlab_setup(_G, "Ozocubu's Refrigerator")
+LROCKCOL: white
+LFLOORCOL: lightblue
+LROCKTILE: wall_ice
+LFLOORTILE: floor_ice
+KFEAT: X = rock_wall
+KFEAT: R = closed_door
+COLOUR: =c = darkgrey
+{{
+smear_map({iterations=20, smear='x', onto='.xx', boxy=false})
+smear_map({iterations=40, smear='x', onto='.xx', boxy=false})
+}}
+validate {{ return glyphs_connected('A', 'R') }}
MAP
+ xxxx
+ xxx..xxx
+ xxx.....xx
+ xx........xx xxxx xxx
+ xx....A.....xx xx..xx xxx.xx xxx
+ xx...........xxx....xxxx....xx xx.xx
+ xx..........................xxx...xx
+ xxx................c...........c..xx
+ xx..............cccccccRccccccc..xx
+ xx..............c....c.c....c....xx
+ xx.............c....c.c....c.....xx
+ xx..............c....c.c....c....xx
+ xx.............c.c....c.c....c.c...xx
+ xx.............cccc+cccc+cccc+cccc.xx
+ xx.............c...c.......c...c.xx cccc
+ xxx.....xxx....c...c...<...c...c.xx cccxxx
+ xxx.xxx xx...c...c.......c...c..xxcccxxx.xx
+ xxx x...cc+ccccc+ccccc+cc...xccxx....xx
+ xx...c...c.......c...c..xxcccxx....x
+ xx....c...c.......c...c.xxccccxxx..xx
+ xxx..cc...c.......c...ccxccxxxx...xx
+ xxccccc+ccccc+ccccc+cccccxx.....xx
+ c.......c.....c.......cx.......xx
+ c.......+.....+.......=.xxx.....xx
+ c.......c.....c.......cxx xxx.xxx
+ cccccccccccccccccccccccxx xxx
ENDMAP
###############################################################################