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authordshaligram <dshaligram@c06c8d41-db1a-0410-9941-cceddc491573>2007-07-11 17:52:58 +0000
committerdshaligram <dshaligram@c06c8d41-db1a-0410-9941-cceddc491573>2007-07-11 17:52:58 +0000
commit577e34735a390f0fc1d7fe810550df2e1cbdf4d6 (patch)
tree64c6dda5462d156f5eabcb39976e2137a8701100 /crawl-ref/source/dat
parent55c63a79493e8ace5f2707a89fa59e13919bd162 (diff)
downloadcrawl-ref-577e34735a390f0fc1d7fe810550df2e1cbdf4d6.tar.gz
crawl-ref-577e34735a390f0fc1d7fe810550df2e1cbdf4d6.zip
Adjusted depths for various vaults.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1841 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/dat')
-rw-r--r--crawl-ref/source/dat/float.des22
-rw-r--r--crawl-ref/source/dat/large.des16
-rw-r--r--crawl-ref/source/dat/mini.des219
3 files changed, 121 insertions, 136 deletions
diff --git a/crawl-ref/source/dat/float.des b/crawl-ref/source/dat/float.des
index 1ab7a8fd9c..a005f98e84 100644
--- a/crawl-ref/source/dat/float.des
+++ b/crawl-ref/source/dat/float.des
@@ -12,7 +12,7 @@
# Set the default depth for vaults. Be sure to adapt the DEPTH of particulary
# easy or tough vaults. Also, exlucde unthemely branches with !Lair etc.
-default-depth: 12-26
+default-depth: D:12-26
##############################################################################
# Dummy probability balancer vault for depths 1-11.
@@ -22,7 +22,7 @@ default-depth: 12-26
# we use this dummy vault.
#
NAME: dummy_balancer
-DEPTH: 1-11
+DEPTH: D:1-11
# Vaults tagged "dummy" are no-ops when the dungeon builder is looking for maps
# by depth.
TAGS: dummy
@@ -38,7 +38,7 @@ ENDMAP
NAME: erik_1
ORIENT: float
TAGS: no_monster_gen
-DEPTH: 7-11
+DEPTH: D:7-11, Lair
#
SHUFFLE: rR/sS/uU/vV/wW/yY/zZ, uU/nN
SUBST: r=n, R=N, s=n, S=N
@@ -79,7 +79,7 @@ ENDMAP
# Moved deeper and minor changes.
#
NAME: erik_ogre
-DEPTH: 6-10
+DEPTH: D:6-10
ORIENT: float
SHUFFLE: 1X / 1X / 2l / 3Y
SUBST: X=x, Y:x.
@@ -117,7 +117,7 @@ ENDMAP
# but since they are normal speed with no range attacks, they can be escaped
#
NAME: slime_lemuel
-DEPTH: 6-16, Lair
+DEPTH: D:6-16, Lair
ORIENT: float
MONS: w:20 ooze/jelly/fungus, slime creature/giant amoeba/oklob plant
MAP
@@ -165,7 +165,7 @@ ENDMAP
#
NAME: MiniTomb
ORIENT: float
-DEPTH: 20-26
+DEPTH: D:15-26
MONS: large zombie / nothing, mummy, guardian mummy, greater mummy, large zombie
MONS: mummy / nothing
SHUFFLE: 2F, cbv
@@ -191,7 +191,7 @@ ENDMAP
NAME: insect_pit
FLAGS: no_rotate
ORIENT: float
-DEPTH: 5-12
+DEPTH: D:5-12, Elf
SUBST: 1 = 1:70 2:60 3:25
MONS: giant beetle w:20 / giant cockroach w:30 / butterfly w:20
MONS: bumblebee / giant centipede / giant mite w:30 / giant mosquito
@@ -216,7 +216,7 @@ ENDMAP
# possibility to script the trolls guard the bridge would be great here -evk
#
NAME: troll_bridge
-DEPTH: 7-15
+DEPTH: D:7-15
ORIENT: float
TAGS: no_pool_fixup
MONS: troll w:50 / rock troll / iron troll w:5
@@ -273,7 +273,7 @@ ENDMAP
# Oklob gauntlet
#
NAME: oklob_2
-DEPTH: 18-27
+DEPTH: D:18-27, Lair, Elf
MONS: plant, oklob plant
ORIENT: float
SHUFFLE: ]})yY / defzZ
@@ -297,7 +297,7 @@ ENDMAP
# Oklob shooting range
#
NAME: oklob_3
-DEPTH: 21-27
+DEPTH: D:21-27, Lair, Elf
ORIENT: float
SHUFFLE: ab" / AB'
SUBST: a=[, b=(, A=., B=., "=., ':>', '=>.
@@ -342,7 +342,7 @@ KMONS: E = w:2 slime creature / swamp worm / giant blowfly / w:2 giant mosquito
KMONS: F = w:2 slime creature / swamp worm / giant blowfly / w:2 giant mosquito / w:2 electrical eel / w:1000 nothing
KMONS: H = swamp drake / swamp dragon / hydra / w:20 nothing
KITEM: H = any good_item / any potion / w:20 nothing / gold
-DEPTH: 16-20, Lair: 3-10, Swamp, Snake, Slime
+DEPTH: D:16-20, Lair:3-10, Swamp, Snake, Slime
MAP
xxxxxxxxxxxxxxxxx@xxxxxxxxxxxxxxx
xxxxxxGGGxxxxxxGEDEExxxxGGxxxxxxx
diff --git a/crawl-ref/source/dat/large.des b/crawl-ref/source/dat/large.des
index 7117b9d70c..c72d2f79b9 100644
--- a/crawl-ref/source/dat/large.des
+++ b/crawl-ref/source/dat/large.des
@@ -14,7 +14,7 @@ default-depth: D:12-26
#
NAME: RatsNest
ORIENT: northeast
-DEPTH: 5-9
+DEPTH: D:5-9, Lair
SHUFFLE: 23, 34
MONS: rat / nothing, grey rat / nothing
MONS: green rat / nothing, orange rat / w:40 rat
@@ -52,7 +52,7 @@ ENDMAP
#hidden cave vault, possibly with statue
NAME: statuecave_lemuel
ORIENT: northeast
-DEPTH: 7-27, Lair, Crypt
+DEPTH: D:7-27, Lair, Crypt
MONS: ice statue/orange crystal statue
SHUFFLE: 1|/!*
SUBST: *:*$, ?:x., !:., ?=w.
@@ -86,7 +86,7 @@ ENDMAP
#
NAME: dragon1_lemuel
ORIENT: northeast
-DEPTH: 9-20, Lair
+DEPTH: D:9-20, Lair
MONS: dragon, ice dragon
SUBST: ! : ?x
SHUFFLE: 1?/2W
@@ -192,7 +192,7 @@ ENDMAP
#
NAME: River_Lethe
ORIENT: encompass
-DEPTH: 16-27
+DEPTH: D:16-27
SUBST: + = +=
SUBST: . = .:100 !:1 6:4
SUBST: ; = .:200 !:1 1:3
@@ -796,7 +796,7 @@ ENDMAP
NAME: mludivico_vault
ORIENT: southwest
# The hell hounds can be deadly at lower levels.
-DEPTH: 18-27
+DEPTH: D:18-27
MONS: hell hound, necromancer, wizard, orange demon, rotting devil
MONS: hell knight, great orb of eyes
MAP
@@ -840,7 +840,7 @@ ENDMAP
#
NAME: farm_and_country
ORIENT: encompass
-DEPTH: 16-27
+DEPTH: D:16-27
MONS: death yak, plant, griffon, killer bee, ogre, oklob plant
MONS: wandering mushroom
MAP
@@ -1044,7 +1044,7 @@ ENDMAP
# Rubicon
#
NAME: erik_rubicon_a
-DEPTH: 10-16
+DEPTH: D:10-16
ORIENT: south
FLAGS: no_rotate
TAGS: no_pool_fixup
@@ -1080,7 +1080,7 @@ xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
ENDMAP
NAME: erik_rubicon_b
-DEPTH: 10-16
+DEPTH: D:10-16
ORIENT: south
FLAGS: no_rotate
CHANCE: 4
diff --git a/crawl-ref/source/dat/mini.des b/crawl-ref/source/dat/mini.des
index dafc3a63ad..82d2b20fbc 100644
--- a/crawl-ref/source/dat/mini.des
+++ b/crawl-ref/source/dat/mini.des
@@ -38,7 +38,7 @@ default-depth: D:8-27
##############################################################################
# Minivault balancer
NAME: mini_dummy
-DEPTH: 1-7
+DEPTH: D:1-7
TAGS: dummy
CHANCE: 100
MAP
@@ -49,7 +49,7 @@ ENDMAP
# pond with fungi
#
NAME: fungi_pond__lemuel
-DEPTH: 8-20, Lair, Orc
+DEPTH: D:8-20, Lair, Orc
MONS: fungus, wandering mushroom
SUBST: 1 = . 1 2:4
SUBST: ? : w..
@@ -101,7 +101,7 @@ ENDMAP
NAME: centaur_isle
TAGS: no_monster_gen no_pool_fixup
SUBST: ? = *$
-DEPTH: 6-12
+DEPTH: D:6-12
MONS: centaur
MAP
..........wwww.........
@@ -159,7 +159,7 @@ ENDMAP
# Oklob assault
#
NAME: oklob_1
-DEPTH: 16-27
+DEPTH: D:16-27, Lair:4-
MONS: plant, oklob plant
SUBST: ? = 1 2:5 '
SHUFFLE: '"
@@ -182,9 +182,10 @@ ENDMAP
# Treasure trove with Zot trap
#
NAME: zot_lemuel
-DEPTH: 1-27, Lair, Snake, Crypt
+DEPTH: 10-27
KFEAT: ? = zot trap
SUBST: *: *$
+CHANCE: 3
MAP
............
.xxxxxxxxxx.
@@ -285,23 +286,21 @@ NAME: water_maze_lemuel
TAGS: no_pool_fixup
DEPTH: 5-27
MAP
-.................
-....wwwwwwwww....
-...wwcccccccww...
-..wwccwwwwwccww..
-.wwccwwcccwwccww.
-.wccwwccwccwwccw.
-.wcwwccwwwccwwcw.
-.wcwcc*wcwwccwcw.
-.wcwc***ccwwcwcw.
-.wcwcc*ccwwccwcw.
-.wcwwcccwwccwwcw.
-.wccwwccwccwwccw.
-.wwccwwcwcwwccww.
-..wwccwwwcwccww..
-...wwcccccwcww...
-....wwwwwwwww....
-.................
+ wwwwwwwww
+ wwcccccccww
+ wwccwwwwwccww
+wwccwwcccwwccww
+wccwwccwccwwccw
+wcwwccwwwccwwcw
+wcwcc*wcwwccwcw
+wcwc***ccwwcwcw
+wcwcc*ccwwccwcw
+wcwwcccwwccwwcw
+wccwwccwccwwccw
+wwccwwcwcwwccww
+ wwccwwwcwccww
+ wwcccccwcww
+ wwwwwwwww
ENDMAP
NAME: water_boxes_lemuel
@@ -313,20 +312,18 @@ SUBST: e = =, f = x, g = x, h = x
SUBST: i = =, j = x, k = x, l = x
SUBST: m = =, n = x, o = x, p = x
MAP
-..............
-.wwwwwwwwwwww.
-.wwwwwwwwwwww.
-.wwxaxwwxexww.
-.wwb*cwwf*gww.
-.wwxdxwwxhxww.
-.wwwwwwwwwwww.
-.wwwwwwwwwwww.
-.wwxixwwxmxww.
-.wwj*kwwn*oww.
-.wwxlxwwxpxww.
-.wwwwwwwwwwww.
-.wwwwwwwwwwww.
-..............
+ wwwwwwww
+ wwwwwwwwww
+wwxaxwwxexww
+wwb*cwwf*gww
+wwxdxwwxhxww
+wwwwwwwwwwww
+wwwwwwwwwwww
+wwxixwwxmxww
+wwj*kwwn*oww
+wwxlxwwxpxww
+ wwwwwwwwww
+ wwwwwwww
ENDMAP
###############################################
@@ -339,30 +336,28 @@ TAGS: no_monster_gen
SUBST: .:..w
SUBST: 1 = 1 w:3, 2= 2 w:3, 3 = 3 w:3, 4 = 4 |:3
MAP
-....................
-.....bbbbbbbbbb.....
-...bbb11211211bbb...
-..bb.12bbbbbb21.bb..
-.bb..bbb2323bbb..bb.
-.b..bb...bb...bb.1b.
-.b.bb..bbbbbb..bb.b.
-.b.b..bb2323bb..b1b.
-.b.b.bb23bb23bb.b.b.
-.b.b.b..bbbb..b.b1b.
-.b.b.b.bb44bb.b.b.b.
-.b2b2b3b4444b3b2b2b.
-.b.b.b.b4444b.b.b.b.
-.b.b.b.bb44bb.b.b1b.
-.b.b.b2323bb..b.b.b.
-.b.b.bbbbbb..bb.b1b.
-.b.b..bbb...bb..b.b.
-.b.bb..bb.bbb..bb1b.
-.b..bb....b...bb..b.
-.bb..bbbbbb.bbb..bb.
-..bb.12bbbb2b111bb..
-...bbb123321b.bbb...
-.....bbbbbbbb.b.....
-....................
+ bbbbbbbbbb
+ bbb11211211bbb
+ bb.12bbbbbb21.bb
+bb..bbb2323bbb..bb
+b..bb...bb...bb.1b
+b.bb..bbbbbb..bb.b
+b.b..bb2323bb..b1b
+b.b.bb23bb23bb.b.b
+b.b.b..bbbb..b.b1b
+b.b.b.bb44bb.b.b.b
+b2b2b3b4444b3b2b2b
+b.b.b.b4444b.b.b.b
+b.b.b.bb44bb.b.b1b
+b.b.b2323bb..b.b.b
+b.b.bbbbbb..bb.b1b
+b.b..bbb...bb..b.b
+b.bb..bb.bbb..bb1b
+b..bb....b...bb..b
+bb..bbbbbb.bbb..bb
+ bb.12bbbb2b111bb
+ bbb123321b.bbb
+ bbbbbbbb@b
ENDMAP
##############################################################################
@@ -374,20 +369,18 @@ ITEM: nothing / any good_item
MONS: silver statue / orange crystal statue / ice statue
SHUFFLE: d|
MAP
-...........
-.xxxxxxxxx.
-.xbbbbbbbx.
-.xb1...1bx.
-.xb.....bx.
-.xb.....bx.
-.xbb.|.bbx.
-.xxb.d.bxx.
-.xxb...bxx.
-.xxb...bxx.
-.xxb.*.bxx.
-.xxb...bxx.
-.xxx@I@xxx.
-...........
+xxxxxxxxx
+xbbbbbbbx
+xb1...1bx
+xb.....bx
+xb.....bx
+xbb.|.bbx
+xxb.d.bxx
+xxb...bxx
+xxb...bxx
+xxb.*.bxx
+xxb...bxx
+xxx@I@xxx
ENDMAP
##############################################################################
@@ -399,13 +392,11 @@ SHUFFLE: 1ID/2TC
MONS: orc priest, deep elf priest / w:30 nothing
KFEAT: D = altar of Beogh / w:2 altar of Okawaru / w:2 altar of Makhleb
MAP
-.........
-.ccccc...
-.c1..c...
-.c1D.+.I.
-.c1..c...
-.ccccc...
-.........
+ccccc...
+c1..c...
+c1D.+.I@
+c1..c...
+ccccc...
ENDMAP
##############################################################################
@@ -449,18 +440,16 @@ NAME: minitemple
# More common than the others.
CHANCE: 20
MAP
-............
-.cccccccccc.
-.cccccccccc.
-.cBcBcBcBcc.
-.G.c.c.c.Bc.
-.........Bc.
-.........Bc.
-.G.c.c.c.Bc.
-.cBcBcBcBcc.
-.cccccccccc.
-.cccccccccc.
-............
+cccccccccc
+cccccccccc
+cBcBcBcBcc
+G.c.c.c.Bc
+@.......Bc
+@.......Bc
+G.c.c.c.Bc
+cBcBcBcBcc
+cccccccccc
+cccccccccc
ENDMAP
###################################
@@ -1091,22 +1080,20 @@ ENDMAP
#
NAME: columns_hall
MAP
-.............................
xxxxxxxxxxxxxxxxxxxxxxxxxxxxx
-.............................
+@...........................@
..x..x..x..x..x..x..x..x..x..
-.............................
+@...........................@
..x..x..x..x..x..x..x..x..x..
-.............................
+@...........................@
xxxxxxxxxxxxxxxxxxxxxxxxxxxxx
-.............................
ENDMAP
##############################################################################
# Wet chambers - two mutually exclusive versions (Onia Ninara)
#
NAME: onia_ninara_007_chamber_of_wet_secrets
-DEPTH: 8-13
+DEPTH: D:8-13
TAGS: no_monster_gen no_pool_fixup
MONS: centaur, brown snake, electrical eel
ITEM: bread ration/meat ration/royal jelly/potion of porridge, good_item cloak/any book
@@ -1137,7 +1124,7 @@ MAP
ENDMAP
NAME: onia_ninara_008_deeper_chamber_of_wet_secrets
-DEPTH: 20-26
+DEPTH: D:20-26
TAGS: no_monster_gen no_pool_fixup
MONS: yaktaur captain, grey snake, storm dragon
ITEM: potion of cure mutation/potion of gain dexterity/potion of gain strength
@@ -1250,14 +1237,13 @@ ENDMAP
#
NAME: library
DEPTH: 1-27
+TAGS: mini_float
ITEM: any book w:20/any scroll/nothing
MAP
-......
-.x=xx.
-.xddx.
-.xddx.
-.xxxx.
-......
+x=xx
+xddx
+xddx
+xxxx
ENDMAP
#############################################################################
@@ -1265,6 +1251,7 @@ ENDMAP
# put the rest of the doghouses in float.des, combined CHANCE of all of them is 10
NAME: doghouse_v1
+TAGS: mini_float
DEPTH: 4-8
SHUFFLE: 1?T
SUBST: T : T V:2
@@ -1272,15 +1259,13 @@ SUBST: ? : 1:2 .
MONS: hound / w:1 nothing / w:2 jackal
CHANCE: 2
MAP
-.........
-.xxx+xxx.
-.xxx+xxx.
-.xx...xx.
-.xx?..xx.
-.xx1.Txx.
-.xxxxxxx.
-.xxxxxxx.
-.........
+xxx+xxx
+xxx+xxx
+xx...xx
+xx?..xx
+xx1.Txx
+xxxxxxx
+xxxxxxx
ENDMAP
#############################################################################
@@ -1352,7 +1337,7 @@ ENDMAP
# Small room with statues (Eino)
NAME: small_statue_room
-DEPTH: 2-26
+DEPTH: D:2-26
FLAGS: no_hmirror no_vmirror
MAP
xxx.xxx
@@ -1360,4 +1345,4 @@ xG...Gx
.......
xG...Gx
xxx.xxx
-ENDMAP \ No newline at end of file
+ENDMAP