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authorDavid Ploog <dploog@users.sourceforge.net>2009-12-28 02:39:42 +0100
committerDavid Ploog <dploog@users.sourceforge.net>2009-12-28 02:42:30 +0100
commit79dc4f1a099e5f60eaf1dd99d848604e82c77529 (patch)
tree49b658e94732014f7e7b414456d13b69ff6934ed /crawl-ref/source/dat
parent608eec96965d630ced67178319351c2a6b40be05 (diff)
downloadcrawl-ref-79dc4f1a099e5f60eaf1dd99d848604e82c77529.tar.gz
crawl-ref-79dc4f1a099e5f60eaf1dd99d848604e82c77529.zip
Ensure that Vault:8 has a loot rich quadrant.
Diffstat (limited to 'crawl-ref/source/dat')
-rw-r--r--crawl-ref/source/dat/vaults.des16
1 files changed, 9 insertions, 7 deletions
diff --git a/crawl-ref/source/dat/vaults.des b/crawl-ref/source/dat/vaults.des
index 274a32e4df..18f7bfe94f 100644
--- a/crawl-ref/source/dat/vaults.des
+++ b/crawl-ref/source/dat/vaults.des
@@ -362,7 +362,9 @@ ENDMAP
# example), which will be used to orient that corner towards the middle of
# the map. Each quadrant must be capable of generating a rune, which
# should be done by placing an 'O' glyph and calling vault8_rune(_G).
-
+#
+# There is a lot of variance among the possible quadrants but we do ensure
+# that (exactly) one quadrant with rich loot is generated.
###############################################################################
# The main vault for Vault:8.
@@ -371,7 +373,7 @@ NAME: vaults_vault
PLACE: Vault:8
ORIENT: encompass
TAGS: no_rotate no_dump
-SUBVAULT: A : vault8_quadrant
+SUBVAULT: A : vault8_quadrant_prize
SUBVAULT: B : vault8_quadrant
SUBVAULT: C : vault8_quadrant
SUBVAULT: D : vault8_quadrant
@@ -491,7 +493,7 @@ ENDMAP
#
# about 24 |
NAME: vault8_rooms
-TAGS: vault8_quadrant uniq_vault8_prize
+TAGS: vault8_quadrant_prize
SHUFFLE: AC/BD, EG/FH, IKN/MJL
SUBST: A=., B=xx=, C=+, D=x, E=+, F=xx=, G=., H=x
SUBST: I=., M=xx=, J=x, K=+, N=+, L=xx=
@@ -764,7 +766,7 @@ ENDMAP
# Vault:8 - Triangles Quadrant (by Mu.)
# about 19 |
NAME: vault8_triangles
-TAGS: vault8_quadrant uniq_vault8_prize
+TAGS: vault8_quadrant_prize
SUBST: Q = 8 9 .:20
NSUBST: ? = 1:O / *:|
SUBST: " = =:1 x:99
@@ -882,7 +884,7 @@ ENDMAP
# Vault:8 - Corners Quadrant (by Mu.)
# about 25 |
NAME: vault8_corners
-TAGS: vault8_quadrant uniq_vault8_prize
+TAGS: vault8_quadrant_prize
SUBST: Q = 8 9 .:10
NSUBST: $ = 1:O / *:$
SUBST: $ = | *:20 $
@@ -919,7 +921,7 @@ ENDMAP
# Vault:8 - Flips Quadrant (by Mu.)
# about 21 |
NAME: vault8_flips
-TAGS: vault8_quadrant uniq_vault8_prize
+TAGS: vault8_quadrant_prize
NSUBST: ; = 3:l / 3:z / 3:a / *:.
SUBST: Q = 8 9
SUBST: $ = | * $
@@ -960,7 +962,7 @@ ENDMAP
# Vault:8 - Construction Quadrant (by Mu.)
# about 21 |
NAME: vault8_construction
-TAGS: vault8_quadrant uniq_vault8_prize
+TAGS: vault8_quadrant_prize
SUBST: Q = 8 9 .
NSUBST: $ = 1:O / *:$
SUBST: $ = |*$.