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authorJude Brown <bookofjude@users.sourceforge.net>2010-01-01 21:46:44 +1000
committerJude Brown <bookofjude@users.sourceforge.net>2010-01-01 22:21:27 +1000
commit7e0fff01081a22364aab5a44a9b3a5040018e17a (patch)
tree62ad943e0e31c9d9c758e235b0b63e2bcda599e3 /crawl-ref/source/dat
parenta60ff1ae3bac49a203f2825ae3e00effc31796ad (diff)
downloadcrawl-ref-7e0fff01081a22364aab5a44a9b3a5040018e17a.tar.gz
crawl-ref-7e0fff01081a22364aab5a44a9b3a5040018e17a.zip
Continuation of the range combat overhaul: branding spells.
As outlined in dpeg's ranged combat overhaul, branding spells should no longer be permanant, nor apply directly to the ammunition. This commit removes all previous "<X> Ammunition" spells, including the original "Poison Ammunition" spell. Instead, branding ammunition is now done via the launcher and the currently existent weapon branding spells. Currently, those that can be applied to a launcher are: Fire Brand, Freezing Aura and Poison Weapon. There is the capacity of Excruciating Wounds to also be applied, but this would require the addition of the Pain ego for missiles, of which the mechanics would need to be decided upon first. Like temporary brands on weapons currently, these brands on launchers are permanantly affixable by using a scroll of vorpalise weapon. This commit also overhauls the Arcane Marksman class. It began by removing the non-existent ammunition spells; this left Devastating Missiles with two spells: haste and deflect missiles. On reflection, I decided to delete the book instead. The Book of Elemental Missiles was easily adjusted by replacing the three branding spells by the existent (and aforementioned) branding spells. As there are no (according to the 0.6 ranged combat overhaul spec) spells intended for use with translocation effects on missiles, this left The Book of Warped Missiles rather empty. Attempts were made (with discussion with Eronarn on IRC) to work out something else to fill up the Book of Warped Missiles with, but I made the decision to get rid it instead, as the only good suggestions basically made it the Book of Spatial Translocations, and in that case, the player may as well select the warper class. We also discussed whether or not to remove Poison Weapon from the Elemental starting book; I decided it was best to leave it now, but increase its level from 2 to 3, to give the book more of a range of levels (starting a Spriggan Arcane Marksman had all the spells listed as "excellent" or "very good"; more on this shortly). I also decided that Repel Missiles is over-used in this context, and upon Eronarn's suggestion and sorear's agreement, have replaced it with Cause Fear. I think this will provide for interesting game play, and that the level of the spell is suitably high enough for it to not be abused. I also made the executive decision that "Elemental Missiles" was no longer an appropriate title, as it didn't contain any ammunition-specific spells any longer, and have renamed the book to the "Book of Brands". It is now: Book of Brands Level 1, Corona Level 2, Swiftness Level 2, Fire Brand Level 2, Freezing Aura Level 3, Poison Weapon Level 5, Cause Fear As the Arcane Marksmen class is now launcher-specific, rather than ammunition-specific, I have adjusted it to no longer give Hill Orcs, Sludge Elves and Merfolk javelins and throwing nets (they get bows like everyone else), and made the decision to ban Trolls and Ogres from the class altogether. The reasoning here is that they have bad launcher aptitudes, and as they are described as "marksmen", it makes no sense to give them a book full of launcher-specific spells and some large rocks and throwing nets. This change could, of course, be reverted, and they could simply be given bows, crossbows or slings as relevant, in line with all other races being given launchers and ammunition. I have adjusted the starting skill levels for enchantments, spell- casting and dodging to that of Crusaders. I have also removed Poison Ammunition from the Book of Envenomations, and replaced it with Poison Weapon instead. Finally, I have increased TAG_MAJOR_VERSION to 14.
Diffstat (limited to 'crawl-ref/source/dat')
-rw-r--r--crawl-ref/source/dat/descript/items.txt13
-rw-r--r--crawl-ref/source/dat/descript/spells.txt6
2 files changed, 6 insertions, 13 deletions
diff --git a/crawl-ref/source/dat/descript/items.txt b/crawl-ref/source/dat/descript/items.txt
index 4c528ae6d2..a84b67f797 100644
--- a/crawl-ref/source/dat/descript/items.txt
+++ b/crawl-ref/source/dat/descript/items.txt
@@ -347,17 +347,10 @@ book of wizardry
A book of magic spells.
%%%%
-book of elemental missiles
+book of brands
-This book contains spells relating to ammunition and forms of ranged combat.
-%%%%
-book of warped missiles
-
-This book contains spells relating to ammunition and forms of ranged combat.
-%%%%
-book of devastating missiles
-
-This book contains spells relating to ammunition and forms of ranged combat.
+This book contains magical spells related to the branding of weapons and
+launchers, as well as spells that are helpful in all forms of ranged combat.
%%%%
bottled efreet
diff --git a/crawl-ref/source/dat/descript/spells.txt b/crawl-ref/source/dat/descript/spells.txt
index 1543714508..e0ff86fd3b 100644
--- a/crawl-ref/source/dat/descript/spells.txt
+++ b/crawl-ref/source/dat/descript/spells.txt
@@ -236,7 +236,7 @@ This spell will make ammunition held by the caster extremely unstable. With prop
%%%%
Fire Brand
-This spell sets a weapon held by the caster ablaze. It will not affect weapons otherwise subject to special enchantments.
+This spell sets a weapon or launcher held by the caster ablaze. It will not affect weapons otherwise subject to special enchantments.
%%%%
Fire Storm
@@ -268,7 +268,7 @@ This spell freezes a creature. This may temporarily slow the metabolism of a col
%%%%
Freezing Aura
-This spell surrounds a weapon held by the caster with an aura of freezing cold. It will not affect weapons which are otherwise subject to special enchantments.
+This spell surrounds a weapon or launcher held by the caster with an aura of freezing cold. It will not affect weapons which are otherwise subject to special enchantments.
%%%%
Freezing Cloud
@@ -422,7 +422,7 @@ This spell hurls a magical arrow coated with the most vile and noxious toxin. No
%%%%
Poison Weapon
-This spell temporarily coats any sharp bladed weapon with poison. It will only work on weapons without an existing enchantment.
+This spell temporarily coats any weapon or launcher with poison. It will only work on weapons without an existing enchantment.
%%%%
Poisonous Cloud