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authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-03-27 13:11:55 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-03-27 13:11:55 +0000
commit39d3c5b3c2f5251e67d10fa2262fd68084fe15a0 (patch)
tree2552357c36b2e70ed3cae6d93602e34b3cac5d8a /crawl-ref/source/database.cc
parentc43b7db9adc50de6a05caa56a3f773900d69a098 (diff)
downloadcrawl-ref-39d3c5b3c2f5251e67d10fa2262fd68084fe15a0.tar.gz
crawl-ref-39d3c5b3c2f5251e67d10fa2262fd68084fe15a0.zip
Fix database lookup for features, and add fountain of blood, as well as p
otion of coagulated blood to items. Also copy the more interesting branch stair descriptions into branches.txt. Most of them still have the generic "Describe branch here", and I lack the imagination to change that. Ideally, the branch entries should get distinct descriptions closer to describing the atmosphere, e.g. "Putrid smell fills your nostrils." (Tomb), "A moss-covered staircase. From below you can hear squeaking noises, and odd deep croaks." (Lair), or "The sound of clanging weapons reaches your ears." (Blades), with the branch descriptions pulled up after that when describing the staircases in-game. (Or maybe vice versa.) Hmm, did I say I was lacking imagination? :p git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3897 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/database.cc')
-rw-r--r--crawl-ref/source/database.cc2
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/database.cc b/crawl-ref/source/database.cc
index aa2d619e99..8783f0d88b 100644
--- a/crawl-ref/source/database.cc
+++ b/crawl-ref/source/database.cc
@@ -593,7 +593,7 @@ static std::string _query_database(DBM *db, std::string key,
std::string getLongDescription(const std::string &key)
{
- if (! DescriptionDB.get())
+ if (!DescriptionDB.get())
return ("");
return _query_database(DescriptionDB.get(), key, true, true);