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authorMatthew Cline <zelgadis@sourceforge.net>2009-11-06 19:26:31 -0800
committerMatthew Cline <zelgadis@sourceforge.net>2009-11-06 19:26:31 -0800
commitbe871d682e8087ab38c5e9e054190daf6f81fff2 (patch)
treee31a44ad0f851c3946f6d665021bb9b206dd5a66 /crawl-ref/source/dbg-scan.cc
parent8051b93a756f55ba7985f4e6ffe4a833ce0b41cb (diff)
downloadcrawl-ref-be871d682e8087ab38c5e9e054190daf6f81fff2.tar.gz
crawl-ref-be871d682e8087ab38c5e9e054190daf6f81fff2.zip
Split up debug.cc
Diffstat (limited to 'crawl-ref/source/dbg-scan.cc')
-rw-r--r--crawl-ref/source/dbg-scan.cc531
1 files changed, 531 insertions, 0 deletions
diff --git a/crawl-ref/source/dbg-scan.cc b/crawl-ref/source/dbg-scan.cc
new file mode 100644
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+++ b/crawl-ref/source/dbg-scan.cc
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+/*
+ * File: dbg-scan.cc
+ * Summary: Debugging code to scan the list of items and monsters.
+ * Written by: Linley Henzell and Jesse Jones
+ */
+
+#include "AppHdr.h"
+
+#include "dbg-scan.h"
+
+#include "artefact.h"
+#include "coord.h"
+#include "coordit.h"
+#include "dbg-util.h"
+#include "dungeon.h"
+#include "itemname.h"
+#include "message.h"
+#include "mon-util.h"
+#include "state.h"
+
+#define DEBUG_ITEM_SCAN 1
+#if DEBUG_ITEM_SCAN
+static void _dump_item( const char *name, int num, const item_def &item )
+{
+ mpr(name, MSGCH_ERROR);
+
+ mprf(" item #%d: base: %d; sub: %d; plus: %d; plus2: %d; special: %ld",
+ num, item.base_type, item.sub_type,
+ item.plus, item.plus2, item.special );
+
+ mprf(" quant: %d; colour: %d; ident: 0x%08lx; ident_type: %d",
+ item.quantity, item.colour, item.flags,
+ get_ident_type( item ) );
+
+ mprf(" x: %d; y: %d; link: %d", item.pos.x, item.pos.y, item.link );
+
+ crawl_state.cancel_cmd_repeat();
+}
+
+//---------------------------------------------------------------
+//
+// debug_item_scan
+//
+//---------------------------------------------------------------
+void debug_item_scan( void )
+{
+ int i;
+ char name[256];
+
+ FixedVector<bool, MAX_ITEMS> visited;
+ visited.init(false);
+
+ // First we're going to check all the stacks on the level:
+ for (rectangle_iterator ri(0); ri; ++ri)
+ {
+ // Unlinked temporary items.
+ if (*ri == coord_def())
+ continue;
+
+ // Looking for infinite stacks (ie more links than items allowed)
+ // and for items which have bad coordinates (can't find their stack)
+ for (int obj = igrd(*ri); obj != NON_ITEM; obj = mitm[obj].link)
+ {
+ if (obj < 0 || obj > MAX_ITEMS)
+ {
+ if (igrd(*ri) == obj)
+ {
+ mprf(MSGCH_ERROR, "Igrd has invalid item index %d "
+ "at (%d, %d)",
+ obj, ri->x, ri->y);
+ }
+ else
+ {
+ mprf(MSGCH_ERROR, "Item in stack at (%d, %d) has ",
+ "invalid link %d",
+ ri->x, ri->y, obj);
+ }
+ break;
+ }
+
+ // Check for invalid (zero quantity) items that are linked in.
+ if (!mitm[obj].is_valid())
+ {
+ mprf(MSGCH_ERROR, "Linked invalid item at (%d,%d)!",
+ ri->x, ri->y);
+ _dump_item( mitm[obj].name(DESC_PLAIN).c_str(), obj, mitm[obj] );
+ }
+
+ // Check that item knows what stack it's in.
+ if (mitm[obj].pos != *ri)
+ {
+ mprf(MSGCH_ERROR,"Item position incorrect at (%d,%d)!",
+ ri->x, ri->y);
+ _dump_item( mitm[obj].name(DESC_PLAIN).c_str(),
+ obj, mitm[obj] );
+ }
+
+ // If we run into a premarked item we're in real trouble,
+ // this will also keep this from being an infinite loop.
+ if (visited[obj])
+ {
+ mprf(MSGCH_ERROR,
+ "Potential INFINITE STACK at (%d, %d)", ri->x, ri->y);
+ break;
+ }
+ visited[obj] = true;
+ }
+ }
+
+ // Now scan all the items on the level:
+ for (i = 0; i < MAX_ITEMS; ++i)
+ {
+ if (!mitm[i].is_valid())
+ continue;
+
+ strcpy(name, mitm[i].name(DESC_PLAIN).c_str());
+
+ const monsters* mon = mitm[i].holding_monster();
+
+ // Don't check (-1, -1) player items or (-2, -2) monster items
+ // (except to make sure that the monster is alive).
+ if (mitm[i].pos.origin())
+ {
+ mpr("Unlinked temporary item:", MSGCH_ERROR);
+ _dump_item( name, i, mitm[i] );
+ }
+ else if (mon != NULL && mon->type == MONS_NO_MONSTER)
+ {
+ mpr("Unlinked item held by dead monster:", MSGCH_ERROR);
+ _dump_item( name, i, mitm[i] );
+ }
+ else if ((mitm[i].pos.x > 0 || mitm[i].pos.y > 0) && !visited[i])
+ {
+ mpr("Unlinked item:", MSGCH_ERROR);
+ _dump_item( name, i, mitm[i] );
+
+ if (!in_bounds(mitm[i].pos))
+ {
+ mprf(MSGCH_ERROR, "Item position (%d, %d) is out of bounds",
+ mitm[i].pos.x, mitm[i].pos.y);
+ }
+ else
+ {
+ mprf("igrd(%d,%d) = %d",
+ mitm[i].pos.x, mitm[i].pos.y, igrd( mitm[i].pos ));
+ }
+
+ // Let's check to see if it's an errant monster object:
+ for (int j = 0; j < MAX_MONSTERS; ++j)
+ for (int k = 0; k < NUM_MONSTER_SLOTS; ++k)
+ {
+ if (menv[j].inv[k] == i)
+ {
+ mprf("Held by monster #%d: %s at (%d,%d)",
+ j, menv[j].name(DESC_CAP_A, true).c_str(),
+ menv[j].pos().x, menv[j].pos().y);
+ }
+ }
+ }
+
+ // Current bad items of interest:
+ // -- armour and weapons with large enchantments/illegal special vals
+ //
+ // -- items described as questionable (the class 100 bug)
+ //
+ // -- eggplant is an illegal throwing weapon
+ //
+ // -- bola is an illegal fixed artefact
+ //
+ // -- items described as buggy (typically adjectives out of range)
+ // (note: covers buggy, bugginess, buggily, whatever else)
+ //
+ if (strstr( name, "questionable" ) != NULL
+ || strstr( name, "eggplant" ) != NULL
+ || strstr( name, "bola" ) != NULL
+ || strstr( name, "bugg" ) != NULL)
+ {
+ mpr("Bad item:", MSGCH_ERROR);
+ _dump_item( name, i, mitm[i] );
+ }
+ else if ((mitm[i].base_type == OBJ_WEAPONS
+ && (abs(mitm[i].plus) > 30
+ || abs(mitm[i].plus2) > 30
+ || !is_artefact( mitm[i] )
+ && mitm[i].special >= NUM_SPECIAL_WEAPONS))
+
+ || (mitm[i].base_type == OBJ_MISSILES
+ && (abs(mitm[i].plus) > 25
+ || !is_artefact( mitm[i] )
+ && mitm[i].special >= NUM_SPECIAL_MISSILES))
+
+ || (mitm[i].base_type == OBJ_ARMOUR
+ && (abs(mitm[i].plus) > 25
+ || !is_artefact( mitm[i] )
+ && mitm[i].special >= NUM_SPECIAL_ARMOURS)))
+ {
+ mpr("Bad plus or special value:", MSGCH_ERROR);
+ _dump_item( name, i, mitm[i] );
+ }
+ else if (mitm[i].flags & ISFLAG_SUMMONED
+ && in_bounds(mitm[i].pos))
+ {
+ mpr("Summoned item on floor:", MSGCH_ERROR);
+ _dump_item( name, i, mitm[i] );
+ }
+ }
+
+ // Quickly scan monsters for "program bug"s.
+ for (i = 0; i < MAX_MONSTERS; ++i)
+ {
+ const monsters& monster = menv[i];
+
+ if (monster.type == MONS_NO_MONSTER)
+ continue;
+
+ if (monster.name(DESC_PLAIN, true).find("questionable") !=
+ std::string::npos)
+ {
+ mprf(MSGCH_ERROR, "Program bug detected!");
+ mprf(MSGCH_ERROR,
+ "Buggy monster detected: monster #%d; position (%d,%d)",
+ i, monster.pos().x, monster.pos().y);
+ }
+ }
+}
+#endif
+
+#define DEBUG_MONS_SCAN 1
+#if DEBUG_MONS_SCAN
+static void _announce_level_prob(bool warned)
+{
+ if (!warned && Generating_Level)
+ {
+ mpr("!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!", MSGCH_ERROR);
+ mpr("mgrd problem occurred during level generation", MSGCH_ERROR);
+
+ debug_dump_levgen();
+ }
+}
+
+static bool _inside_vault(const vault_placement& place, const coord_def &pos)
+{
+ const coord_def delta = pos - place.pos;
+
+ return (delta.x >= 0 && delta.y >= 0
+ && delta.x < place.size.x && delta.y < place.size.y);
+}
+
+static std::vector<std::string> _in_vaults(const coord_def &pos)
+{
+ std::vector<std::string> out;
+
+ for (unsigned int i = 0; i < Level_Vaults.size(); ++i)
+ {
+ const vault_placement &vault = Level_Vaults[i];
+ if (_inside_vault(vault, pos))
+ out.push_back(vault.map.name);
+ }
+
+ for (unsigned int i = 0; i < Temp_Vaults.size(); ++i)
+ {
+ const vault_placement &vault = Temp_Vaults[i];
+ if (_inside_vault(vault, pos))
+ out.push_back(vault.map.name);
+ }
+
+ return (out);
+}
+
+void debug_mons_scan()
+{
+ std::vector<coord_def> bogus_pos;
+ std::vector<int> bogus_idx;
+
+ bool warned = false;
+ for (int y = 0; y < GYM; ++y)
+ for (int x = 0; x < GXM; ++x)
+ {
+ const int mons = mgrd[x][y];
+ if (mons == NON_MONSTER)
+ continue;
+
+ if (invalid_monster_index(mons))
+ {
+ mprf(MSGCH_ERROR, "mgrd at (%d, %d) has invalid monster "
+ "index %d",
+ x, y, mons);
+ continue;
+ }
+
+ const monsters *m = &menv[mons];
+ const coord_def pos(x, y);
+ if (m->pos() != pos)
+ {
+ bogus_pos.push_back(pos);
+ bogus_idx.push_back(mons);
+
+ _announce_level_prob(warned);
+ mprf(MSGCH_WARN,
+ "Bogosity: mgrd at (%d,%d) points at %s, "
+ "but monster is at (%d,%d)",
+ x, y, m->name(DESC_PLAIN, true).c_str(),
+ m->pos().x, m->pos().y);
+ if (!m->alive())
+ mpr("Additionally, it isn't alive.", MSGCH_WARN);
+ warned = true;
+ }
+ else if (!m->alive())
+ {
+ _announce_level_prob(warned);
+ mprf(MSGCH_WARN,
+ "mgrd at (%d,%d) points at dead monster %s",
+ x, y, m->name(DESC_PLAIN, true).c_str());
+ warned = true;
+ }
+ }
+
+ std::vector<int> floating_mons;
+ bool is_floating[MAX_MONSTERS];
+
+ for (int i = 0; i < MAX_MONSTERS; ++i)
+ {
+ is_floating[i] = false;
+
+ const monsters *m = &menv[i];
+ if (!m->alive())
+ continue;
+
+ coord_def pos = m->pos();
+
+ if (!in_bounds(pos))
+ {
+ mprf(MSGCH_ERROR, "Out of bounds monster: %s at (%d, %d), "
+ "midx = %d",
+ m->full_name(DESC_PLAIN, true).c_str(),
+ pos.x, pos.y, i);
+ }
+ else if (mgrd(pos) != i)
+ {
+ floating_mons.push_back(i);
+ is_floating[i] = true;
+
+ _announce_level_prob(warned);
+ mprf(MSGCH_WARN, "Floating monster: %s at (%d,%d), midx = %d",
+ m->full_name(DESC_PLAIN, true).c_str(),
+ pos.x, pos.y, i);
+ warned = true;
+ for (int j = 0; j < MAX_MONSTERS; ++j)
+ {
+ if (i == j)
+ continue;
+
+ const monsters *m2 = &menv[j];
+
+ if (m2->pos() != m->pos())
+ continue;
+
+ std::string full = m2->full_name(DESC_PLAIN, true);
+ if (m2->alive())
+ {
+ mprf(MSGCH_WARN, "Also at (%d, %d): %s, midx = %d",
+ pos.x, pos.y, full.c_str(), j);
+ }
+ else if (m2->type != -1)
+ {
+ mprf(MSGCH_WARN, "Dead mon also at (%d, %d): %s,"
+ "midx = %d",
+ pos.x, pos.y, full.c_str(), j);
+ }
+ }
+ } // if (mgrd(m->pos()) != i)
+
+ for (int j = 0; j < NUM_MONSTER_SLOTS; ++j)
+ {
+ const int idx = m->inv[j];
+ if (idx == NON_ITEM)
+ continue;
+
+ if (idx < 0 || idx > MAX_ITEMS)
+ {
+ mprf(MSGCH_ERROR, "Monster %s (%d, %d) has invalid item "
+ "index %d in slot %d.",
+ m->full_name(DESC_PLAIN, true).c_str(),
+ pos.x, pos.y, idx, j);
+ continue;
+ }
+ item_def &item(mitm[idx]);
+
+ if (!item.is_valid())
+ {
+ _announce_level_prob(warned);
+ warned = true;
+ mprf(MSGCH_WARN, "Monster %s (%d, %d) holding invalid item in "
+ "slot %d (midx = %d)",
+ m->full_name(DESC_PLAIN, true).c_str(),
+ pos.x, pos.y, j, i);
+ continue;
+ }
+
+ const monsters* holder = item.holding_monster();
+
+ if (holder == NULL)
+ {
+ _announce_level_prob(warned);
+ warned = true;
+ mprf(MSGCH_WARN, "Monster %s (%d, %d) holding non-monster "
+ "item (midx = %d)",
+ m->full_name(DESC_PLAIN, true).c_str(),
+ pos.x, pos.y, i);
+ _dump_item( item.name(DESC_PLAIN, false, true).c_str(),
+ idx, item );
+ continue;
+ }
+
+ if (holder != m)
+ {
+ _announce_level_prob(warned);
+ warned = true;
+ mprf(MSGCH_WARN, "Monster %s (%d, %d) [midx = %d] holding "
+ "item %s, but item thinks it's held by "
+ "monster %s (%d, %d) [midx = %d]",
+ m->full_name(DESC_PLAIN, true).c_str(),
+ m->pos().x, m->pos().y, i,
+ item.name(DESC_PLAIN).c_str(),
+ holder->full_name(DESC_PLAIN, true).c_str(),
+ holder->pos().x, holder->pos().y, holder->mindex());
+
+ bool found = false;
+ for (int k = 0; k < NUM_MONSTER_SLOTS; ++k)
+ {
+ if (holder->inv[k] == idx)
+ {
+ mpr("Other monster thinks it's holding the item, too.",
+ MSGCH_WARN);
+ found = true;
+ break;
+ }
+ }
+ if (!found)
+ mpr("Other monster isn't holding it, though.", MSGCH_WARN);
+ } // if (holder != m)
+ } // for (int j = 0; j < NUM_MONSTER_SLOTS; j++)
+ } // for (int i = 0; i < MAX_MONSTERS; ++i)
+
+ // No problems?
+ if (!warned)
+ return;
+
+ // If this wasn't the result of generating a level then there's nothing
+ // more to report.
+ if (!Generating_Level)
+ {
+ // Force the dev to notice problems. :P
+ more();
+ return;
+ }
+
+ // No vaults to report on?
+ if (Level_Vaults.size() == 0 && Temp_Vaults.size() == 0)
+ {
+ mpr("!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!", MSGCH_ERROR);
+ // Force the dev to notice problems. :P
+ more();
+ return;
+ }
+
+ mpr("");
+
+ for (unsigned int i = 0; i < floating_mons.size(); ++i)
+ {
+ const int idx = floating_mons[i];
+ const monsters* mon = &menv[idx];
+ std::vector<std::string> vaults = _in_vaults(mon->pos());
+
+ std::string str =
+ make_stringf("Floating monster %s (%d, %d)",
+ mon->name(DESC_PLAIN, true).c_str(),
+ mon->pos().x, mon->pos().y);
+
+ if (vaults.size() == 0)
+ mprf(MSGCH_WARN, "%s not in any vaults.", str.c_str());
+ else
+ {
+ mpr_comma_separated_list(str + " in vault(s) ", vaults,
+ " and ", ", ", MSGCH_WARN);
+ }
+ }
+
+ mpr("");
+
+ for (unsigned int i = 0; i < bogus_pos.size(); ++i)
+ {
+ const coord_def pos = bogus_pos[i];
+ const int idx = bogus_idx[i];
+ const monsters* mon = &menv[idx];
+
+ std::string str =
+ make_stringf("Bogus mgrd (%d, %d) pointing to %s",
+ pos.x, pos.y, mon->name(DESC_PLAIN, true).c_str());
+
+ std::vector<std::string> vaults = _in_vaults(pos);
+
+ if (vaults.size() == 0)
+ mprf(MSGCH_WARN, "%s not in any vaults.", str.c_str());
+ else
+ {
+ mpr_comma_separated_list(str + " in vault(s) ", vaults,
+ " and ", ", ", MSGCH_WARN);
+ }
+
+ // Don't report on same monster twice.
+ if (is_floating[idx])
+ continue;
+
+ str = "Monster pointed to";
+ vaults = _in_vaults(mon->pos());
+
+ if (vaults.size() == 0)
+ mprf(MSGCH_WARN, "%s not in any vaults.", str.c_str());
+ else
+ {
+ mpr_comma_separated_list(str + " in vault(s) ", vaults,
+ " and ", ", ", MSGCH_WARN);
+ }
+ }
+
+ mpr("!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!", MSGCH_ERROR);
+ // Force the dev to notice problems. :P
+ more();
+}
+#endif