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authordshaligram <dshaligram@c06c8d41-db1a-0410-9941-cceddc491573>2008-05-05 13:33:29 +0000
committerdshaligram <dshaligram@c06c8d41-db1a-0410-9941-cceddc491573>2008-05-05 13:33:29 +0000
commitff2f267821153758bcd691e73b1b409c62f0c4e0 (patch)
tree11f18df98aad81ddfa9798dafd67eceb3b4ed510 /crawl-ref/source/debug.cc
parent3423bbab5a0f024eeafffe6b8260c8c088647db1 (diff)
downloadcrawl-ref-ff2f267821153758bcd691e73b1b409c62f0c4e0.tar.gz
crawl-ref-ff2f267821153758bcd691e73b1b409c62f0c4e0.zip
Cleaned up monster generation functions, separate monster zombie type from monster number. May be buggy.
Allow hydra zombies (they currently do not get the right number of heads). git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4872 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/debug.cc')
-rw-r--r--crawl-ref/source/debug.cc22
1 files changed, 15 insertions, 7 deletions
diff --git a/crawl-ref/source/debug.cc b/crawl-ref/source/debug.cc
index 25c355d1be..6ab2eb2a63 100644
--- a/crawl-ref/source/debug.cc
+++ b/crawl-ref/source/debug.cc
@@ -394,9 +394,12 @@ void create_spec_monster(void)
if (mon == -1)
canned_msg( MSG_OK );
else
- create_monster( mon, 0, BEH_SLEEP,
- you.x_pos, you.y_pos, MHITNOT, MONS_PROGRAM_BUG,
- true );
+ {
+ create_monster(
+ mgen_data::sleeper_at(
+ static_cast<monster_type>(mon),
+ you.pos()));
+ }
} // end create_spec_monster()
#endif
@@ -435,7 +438,7 @@ void create_spec_monster_name(int x, int y)
mons_spec mspec = mlist.get_monster(0);
if (!force_place && mspec.mid != -1)
{
- coord_def place = find_newmons_square(mspec.mid, x, y);
+ coord_def place = find_newmons_square(mspec.mid, coord_def(x, y));
if (in_bounds(place))
{
x = place.x;
@@ -1431,13 +1434,16 @@ void stethoscope(int mwh)
// print stats and other info
mprf(MSGCH_DIAGNOSTICS,
"HD=%d (%lu) HP=%d/%d AC=%d EV=%d MR=%d SP=%d "
- "energy=%d num=%d flags=%04lx",
+ "energy=%d%s%s num=%d flags=%04lx",
menv[i].hit_dice,
menv[i].experience,
menv[i].hit_points, menv[i].max_hit_points,
menv[i].ac, menv[i].ev,
mons_resist_magic( &menv[i] ),
menv[i].speed, menv[i].speed_increment,
+ menv[i].base_monster != MONS_PROGRAM_BUG ? " base=" : "",
+ menv[i].base_monster != MONS_PROGRAM_BUG ?
+ get_monster_data(menv[i].base_monster)->name : "",
menv[i].number, menv[i].flags );
// print behaviour information
@@ -2516,8 +2522,10 @@ void error_message_to_player(void)
static int create_fsim_monster(int mtype, int hp)
{
const int mi =
- create_monster( mtype, 0, BEH_HOSTILE, you.x_pos, you.y_pos,
- MHITNOT, MONS_PROGRAM_BUG );
+ create_monster(
+ mgen_data::hostile_at(
+ static_cast<monster_type>(mtype),
+ you.pos() ) );
if (mi == -1)
return (mi);