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* Some more recent trunk commits -> 0.4.j-p-e-g2008-12-081-2/+14
* Apply more commits into 0.4 branch, again mostly by Haran:j-p-e-g2008-12-081-1/+8
* When DGAMELAUNCH is defined, use gmtime() instead of localtime() so it's easi...dshaligram2008-07-301-1/+1
* Apply r6640, r6694 (both by Darshan), r6670 (Haran), r6679 and r6703j-p-e-g2008-07-281-3/+3
* Trunk->0.4 merge r6659-6660: [2026251] Elf arrival vault fix, debug_mons_scan.dshaligram2008-07-241-0/+40
* Fix potions of decay created by mummy curse sometimes being inscribed.j-p-e-g2008-07-071-1/+5
* Remove some of my infamous debugging statements (I keep forgettingj-p-e-g2008-07-061-5/+5
* Fix 2011722: Reallow targetting beams such that you may be hit. (There'sj-p-e-g2008-07-061-18/+16
* Remove debugging statement, minor clean up.j-p-e-g2008-07-031-1/+1
* Only apply targeting via monster list to spells and such wherej-p-e-g2008-07-021-3/+5
* When reading a "modification scroll" (prompt: Use on which item?)j-p-e-g2008-06-301-2/+2
* Fixing compilation error.ennewalker2008-06-291-8/+8
* Add minor cleanups.dolorous2008-06-281-1/+0
* Fix 2004501: buggy ?identify; also finally properly id ?identify itselfj-p-e-g2008-06-281-9/+9
* Disallow quivering equipped items. (You can still (fi)re your wieldedj-p-e-g2008-06-261-5/+5
* Misc. minor cleanups. (Yes, a huge amount of them but still...)j-p-e-g2008-06-261-7/+7
* Don't note monsters of HD <= 2. (Butterflies may be extremely rare, butj-p-e-g2008-06-211-3/+9
* Since mons_clear_trapping_net() checks if the monster is caught in a dolorous2008-06-191-8/+5
* For jewellery with pluses and wands, only make an ident note when thezelgadis2008-06-191-1/+1
* Add an unfinished attempt at making pacified monsters leave the level. dolorous2008-06-171-1/+1
* Add more cleanups.dolorous2008-06-161-11/+14
* Fix the Vestibule having no upstairs. o_Oj-p-e-g2008-06-151-4/+0
* Add more minor cosmetic fixes.dolorous2008-06-141-2/+1
* Fix warning.dolorous2008-06-131-1/+1
* Remove unneeded methods (including the old resistance screen), renamej-p-e-g2008-06-121-91/+48
* Recalculate permanent mutations when changing species, but leave non-permanentzelgadis2008-06-121-7/+93
* Overhaul god gift handling again so that we can tell which god sent dolorous2008-06-121-2/+3
* Clean-up (renaming static methods and comments) in a number of files.j-p-e-g2008-06-101-15/+14
* Yikes, so many files! And all I did was add more item evaluationj-p-e-g2008-06-091-2/+2
* Remove useless debugging statement from _sort_monster_list()zelgadis2008-06-071-5/+0
* Organize and condense the monster list printed by the list monsterszelgadis2008-06-071-2/+58
* Add a line on good gods disapproving of certain items to theirj-p-e-g2008-06-061-0/+13
* When creating a corpse via wizard command make the item's orig_monnumzelgadis2008-06-061-9/+13
* Fix mimics not teleporting when attacked by reaching or airstrike, and aj-p-e-g2008-06-051-3/+8
* Implement pathfinding for monsters, using the A* algorithm.j-p-e-g2008-06-041-1/+33
* I'm not sure I actually coded anything worthwhile, though I experimentedj-p-e-g2008-06-021-1/+0
* The wizard "tweak item" command can now alter randart properties.zelgadis2008-06-021-2/+169
* If create_spec_object() is given the name of a spellbook which doesn'tzelgadis2008-06-021-0/+25
* Add new wizard targeting command 'm', to move monsters around (or tozelgadis2008-06-021-0/+79
* Commit a few changes, mostly clean-up.j-p-e-g2008-06-011-2/+2
* Add another comment fix.dolorous2008-06-011-1/+1
* Fix wizard mode being unable to create monsters of nonfloor habitat.j-p-e-g2008-06-011-166/+174
* Fix 1937489: Remove map markers overwritten by lakes or rivers, as wasj-p-e-g2008-06-011-4/+8
* Autopickup freshly bottled blood potions. j-p-e-g2008-05-301-1/+14
* Another use for patrolling:j-p-e-g2008-05-281-1/+1
* Yet another session of comment/whitespace cleanups.j-p-e-g2008-05-271-7/+16
* Added "error" channel for runtime errors, and changed error messages thatzelgadis2008-05-271-12/+12
* Handle the good neutral attitude properly in debugging information and dolorous2008-05-191-4/+5
* Cleaned up monster generation functions, separate monster zombie type from mo...dshaligram2008-05-051-7/+15
* First attempt at making vampire feeding interruptible. It doesn't workj-p-e-g2008-05-051-4/+1