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author | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2009-05-26 13:47:37 +0000 |
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committer | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2009-05-26 13:47:37 +0000 |
commit | a33ad3c3e6b0bf53a63554e96eb52db78b4a48f0 (patch) | |
tree | 8ff69133c16dfb19852f0e52b75283864eb60cdd /crawl-ref/source/debug.h | |
parent | d73035c53987d171d07b7a39fdd23caf4f5967f5 (diff) | |
download | crawl-ref-a33ad3c3e6b0bf53a63554e96eb52db78b4a48f0.tar.gz crawl-ref-a33ad3c3e6b0bf53a63554e96eb52db78b4a48f0.zip |
Run some sanity checks when loading ghosts. If anything seems fishy
* don't load the ghost(s)
* print an error message mentioning the bones file
* don't delete the bones file, so players can attach it to a bug report
The last point means that the player (or admin, in the case of the
servers) has to delete a buggy bones file themselves, but the benefits
of making tracking down bugs easier should outweigh that inconvenience.
Add a new wizmode command that calls debug_stethoscope even if the game
is not compiled in debugging mode.
Also, Stone Soup 0.5 bones files are now officially incompatible with 0.4.
(The changes to the spell ids cause ghosts casting spells to crash the
game.)
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9832 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/debug.h')
-rw-r--r-- | crawl-ref/source/debug.h | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/crawl-ref/source/debug.h b/crawl-ref/source/debug.h index d91965e254..c285d17739 100644 --- a/crawl-ref/source/debug.h +++ b/crawl-ref/source/debug.h @@ -116,9 +116,7 @@ void debug_test_explore(); * called from: directn * *********************************************************************** */ void error_message_to_player(void); -#if DEBUG_DIAGNOSTICS void debug_stethoscope(int mon); -#endif class monsters; struct coord_def; |