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author | zelgadis <zelgadis@c06c8d41-db1a-0410-9941-cceddc491573> | 2009-01-18 05:12:24 +0000 |
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committer | zelgadis <zelgadis@c06c8d41-db1a-0410-9941-cceddc491573> | 2009-01-18 05:12:24 +0000 |
commit | ddb951a57ed0ac94c749e971f4c0556794110275 (patch) | |
tree | b43fb8c51041edf4f9f846ede3aa0a6c79a0ffb3 /crawl-ref/source/debug.h | |
parent | b8f4f50faab8b771ad053c154e781d129ef55005 (diff) | |
download | crawl-ref-ddb951a57ed0ac94c749e971f4c0556794110275.tar.gz crawl-ref-ddb951a57ed0ac94c749e971f4c0556794110275.zip |
Implemented crash data reporting, though it's only some stubs on Windows and
DOS. On UNIX with USE_UNIX_SIGNALS defined, when any crash causing signal
happens it will dump to a file the current crawl_state, anything caught by the
items and monsters scans, and level building info if the crash happened during
level generation.
Also, if crawl is linked against the GNU C library (and the exectuable is in
ELF format) it will dump the stack trace. The code attempts to automatically
detect the presence of glibc, but that might not work on all systems. This
should work on OS X, since there's an OS X man page for the glibc functions
that get the stack trace. Don't know if it would work with MinGW.
Actually getting function names for the stack trace requires the use of the
"-rdynamic" linker option, which increases the size of the stripped executable
by 27% (yikes!), but still prints the function names even when stripped.
All of the function names in the stack trace are mangled C++ ones, but that
shouldn't be too much of a problem.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8532 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/debug.h')
-rw-r--r-- | crawl-ref/source/debug.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/crawl-ref/source/debug.h b/crawl-ref/source/debug.h index 22a62a0333..1e23f14eb9 100644 --- a/crawl-ref/source/debug.h +++ b/crawl-ref/source/debug.h @@ -144,4 +144,5 @@ bool get_item_by_name(item_def *item, char* specs, object_class_type class_wanted, bool create_for_real = false); +void do_crash_dump(); #endif |