summaryrefslogtreecommitdiffstats
path: root/crawl-ref/source/debug.h
diff options
context:
space:
mode:
authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-09-27 22:57:53 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-09-27 22:57:53 +0000
commite1862125ea4fce442dd14faf3c1668a866876964 (patch)
tree00af2a10a40fb00cc932521dabc8692724ec1598 /crawl-ref/source/debug.h
parent1e9759d7afc0d4b75b3d5a3c7af2adebf99c99ab (diff)
downloadcrawl-ref-e1862125ea4fce442dd14faf3c1668a866876964.tar.gz
crawl-ref-e1862125ea4fce442dd14faf3c1668a866876964.zip
Implement the first part of FR 2055862: Make the database search also
output AC/EV and damage/accuracy/speed for armour and weapons, respectively. Also, you can now wish for specific fixed and randarts in wizard mode via the 'o' command. (I was getting annoyed at always having to create all of them whenever I wanted to play around with the Singing Sword.) git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7048 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/debug.h')
-rw-r--r--crawl-ref/source/debug.h6
1 files changed, 6 insertions, 0 deletions
diff --git a/crawl-ref/source/debug.h b/crawl-ref/source/debug.h
index 85d2fc5d6e..4861382533 100644
--- a/crawl-ref/source/debug.h
+++ b/crawl-ref/source/debug.h
@@ -130,4 +130,10 @@ void mapgen_report_map_build_start();
void mapgen_report_map_veto();
#endif
+struct item_def;
+
+bool get_item_by_name(item_def *item, char* specs,
+ object_class_type class_wanted,
+ bool create_for_real = false);
+
#endif