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authorCharles Otto <ottochar@gmail.com>2009-11-14 23:14:47 -0500
committerCharles Otto <ottochar@gmail.com>2009-11-15 23:46:22 -0500
commit08a05ceabdeee2bdb7f6257b9e5e5ae845159ab2 (patch)
tree01aece260d79b73adf1d5746c3b74af0f6198827 /crawl-ref/source/decks.cc
parent69950a6dbd369a11ff0b4d0438aaf07890b57b29 (diff)
downloadcrawl-ref-08a05ceabdeee2bdb7f6257b9e5e5ae845159ab2.tar.gz
crawl-ref-08a05ceabdeee2bdb7f6257b9e5e5ae845159ab2.zip
Change DUR_SLEEP and DUR_BUILDING_RAGE durations
Make DUR_SLEEP and DUR_BULIDING_RAGE durations proportional to baseline delay (well it hardly matters for DUR_BUILDING_RAGE).
Diffstat (limited to 'crawl-ref/source/decks.cc')
-rw-r--r--crawl-ref/source/decks.cc2
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/decks.cc b/crawl-ref/source/decks.cc
index b57989a745..5b26c0d37e 100644
--- a/crawl-ref/source/decks.cc
+++ b/crawl-ref/source/decks.cc
@@ -1740,7 +1740,7 @@ static void _battle_lust_card(int power, deck_rarity_type rarity)
}
else if (power_level == 1)
{
- you.duration[DUR_BUILDING_RAGE] = 1;
+ you.duration[DUR_BUILDING_RAGE] = 1 * BASELINE_DELAY;
mpr("You feel your rage building.");
}
else if (power_level == 0)