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author | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-05-22 15:53:37 +0000 |
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committer | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-05-22 15:53:37 +0000 |
commit | 2a73bdc6a3be5efa46dfdf32bb86edfcf5d0bd4c (patch) | |
tree | 8f0fc9dad7bcda05c27e23aca77ec987ed21c8c5 /crawl-ref/source/decks.cc | |
parent | 9a1e7565ec8802a38a9649744920923fc262dff7 (diff) | |
download | crawl-ref-2a73bdc6a3be5efa46dfdf32bb86edfcf5d0bd4c.tar.gz crawl-ref-2a73bdc6a3be5efa46dfdf32bb86edfcf5d0bd4c.zip |
Improve player beam tracer for firing through friendlies:
* name the monster you're firing through ("your goblin zombie")
* use maximum possible range
* make it work for spells and abilities, as well
Still todo:
* apply the same logic to firing missiles
* don't prompt for monsters that wouldn't be harmed
(e.g. living allies for Dispel Undead, etc.)
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5177 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/decks.cc')
-rw-r--r-- | crawl-ref/source/decks.cc | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/crawl-ref/source/decks.cc b/crawl-ref/source/decks.cc index 2c59b1d8da..4231df4bc9 100644 --- a/crawl-ref/source/decks.cc +++ b/crawl-ref/source/decks.cc @@ -1610,7 +1610,7 @@ static bool _damaging_card(card_type card, int power, deck_rarity_type rarity) break; case CARD_PAIN: - if ( power_level == 2 ) + if (power_level == 2) { _mass_drain(power); return true; @@ -1623,7 +1623,7 @@ static bool _damaging_card(card_type card, int power, deck_rarity_type rarity) break; } - if ( spell_direction( target, beam ) ) + if (spell_direction(target, beam) && player_tracer(ztype, power/4, beam)) zapping(ztype, random2(power/4), beam); else rc = false; |