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author | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-06-01 21:38:06 +0000 |
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committer | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-06-01 21:38:06 +0000 |
commit | 33f39e1feb49c5f7ef0fc748e16195849627faf9 (patch) | |
tree | f3f8d209377cc52716735994388c50d75caa9827 /crawl-ref/source/decks.cc | |
parent | 4eb30eb42d7983767085a9a7bb45556b9b1665e3 (diff) | |
download | crawl-ref-33f39e1feb49c5f7ef0fc748e16195849627faf9.tar.gz crawl-ref-33f39e1feb49c5f7ef0fc748e16195849627faf9.zip |
* Fix some issues with the new food colourings, and make it respect
Vampires' drinking habits.
* Allow other channels than MSGCH_TUTORIAL to use formatted strings
and use it to send a coloured string through the butcher prompt,
thus visibly setting off dangerous corpses. I'd like normal
corpses (no patterns in food_colouring.txt matching) not to be
highlighted at all, but they're currently shown in lightgrey, that
will have to be improved.
* Fix Vampire mutation screen displaying poison resistance wrongly.
* Add a new option force_more_message whose syntax is copied from
travel_stop_message. Any message containing a regex within this
listing will enforce a -More- prompt. By default, it's only
enabled for "You start to lose your buoyoncy."
* Tweak the messages for Kenku flying to fix 1823833.
* Make Xom be amused at players teleporting in a labyrinth or when
becoming (Near) Starving while in a labyrinth and with little food
at their disposal.
Yes, it's one of those "Something for everyone" commits. :D
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5416 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/decks.cc')
-rw-r--r-- | crawl-ref/source/decks.cc | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/decks.cc b/crawl-ref/source/decks.cc index e6c18f591d..db45b50fdb 100644 --- a/crawl-ref/source/decks.cc +++ b/crawl-ref/source/decks.cc @@ -1274,7 +1274,7 @@ void evoke_deck( item_def& deck ) << std::endl; } - if ( !fake_draw ) + if (!fake_draw) did_god_conduct(DID_CARDS, brownie_points); // Always wield change, since the number of cards used/left has |