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authordolorous <dolorous@c06c8d41-db1a-0410-9941-cceddc491573>2008-06-15 04:02:21 +0000
committerdolorous <dolorous@c06c8d41-db1a-0410-9941-cceddc491573>2008-06-15 04:02:21 +0000
commit4dbe58f4d8a824d0bca049b602bb6fbfe7a36060 (patch)
tree24b4d3ba340e685923344a9eb732169c0fd5dca8 /crawl-ref/source/decks.cc
parent209572b6a2c8971afb792650557361fadeed50cf (diff)
downloadcrawl-ref-4dbe58f4d8a824d0bca049b602bb6fbfe7a36060.tar.gz
crawl-ref-4dbe58f4d8a824d0bca049b602bb6fbfe7a36060.zip
Add miscellaneous minor fixes.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5830 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/decks.cc')
-rw-r--r--crawl-ref/source/decks.cc50
1 files changed, 25 insertions, 25 deletions
diff --git a/crawl-ref/source/decks.cc b/crawl-ref/source/decks.cc
index beaa76ebf2..5a5342d152 100644
--- a/crawl-ref/source/decks.cc
+++ b/crawl-ref/source/decks.cc
@@ -2322,9 +2322,9 @@ static bool _trowel_card(int power, deck_rarity_type rarity)
};
if (create_monster(
- mgen_data( RANDOM_ELEMENT(golems),
- BEH_FRIENDLY, 5, you.pos(),
- you.pet_target )) != -1)
+ mgen_data(RANDOM_ELEMENT(golems),
+ BEH_FRIENDLY, 5, you.pos(),
+ you.pet_target)) != -1)
{
mpr("You construct a golem!");
num_made++;
@@ -2494,9 +2494,9 @@ static void _summon_demon_card(int power, deck_rarity_type rarity)
dct = DEMON_LESSER;
create_monster(
- mgen_data( summon_any_demon(dct), BEH_FRIENDLY,
- std::min(power / 50, 6),
- you.pos(), you.pet_target ));
+ mgen_data(summon_any_demon(dct), BEH_FRIENDLY,
+ std::min(power / 50, 6),
+ you.pos(), you.pet_target));
}
static void _summon_any_monster(int power, deck_rarity_type rarity)
@@ -2545,10 +2545,10 @@ static void _summon_any_monster(int power, deck_rarity_type rarity)
const bool friendly = (power_level > 0 || !one_chance_in(4));
create_monster(
- mgen_data( mon_chosen,
- friendly ? BEH_FRIENDLY : BEH_HOSTILE,
- 3, coord_def(chosen_x, chosen_y),
- MHITYOU ) );
+ mgen_data(mon_chosen,
+ friendly ? BEH_FRIENDLY : BEH_HOSTILE,
+ 3, coord_def(chosen_x, chosen_y),
+ friendly ? MHITNOT : MHITYOU));
}
static void _summon_dancing_weapon(int power, deck_rarity_type rarity)
@@ -2558,10 +2558,10 @@ static void _summon_dancing_weapon(int power, deck_rarity_type rarity)
const int mon =
create_monster(
- mgen_data( MONS_DANCING_WEAPON,
- friendly ? BEH_FRIENDLY : BEH_HOSTILE,
- power_level + 3, you.pos(),
- friendly ? you.pet_target : MHITYOU ));
+ mgen_data(MONS_DANCING_WEAPON,
+ friendly ? BEH_FRIENDLY : BEH_HOSTILE,
+ power_level + 3, you.pos(),
+ friendly ? you.pet_target : MHITYOU));
// Given the abundance of Nemelex decks, not setting hard reset
// leaves a trail of weapons behind, most of which just get
@@ -2632,11 +2632,11 @@ static void _summon_flying(int power, deck_rarity_type rarity)
for ( int i = 0; i < power_level * 5 + 2; ++i )
{
create_monster(
- mgen_data( result,
- friendly ? BEH_FRIENDLY : BEH_HOSTILE,
- std::min(power/50, 6),
- you.pos(),
- friendly ? you.pet_target : MHITYOU ));
+ mgen_data(result,
+ friendly ? BEH_FRIENDLY : BEH_HOSTILE,
+ std::min(power / 50, 6),
+ you.pos(),
+ friendly ? you.pet_target : MHITYOU ));
}
}
@@ -2652,7 +2652,7 @@ static void _summon_skeleton(int power, deck_rarity_type rarity)
mgen_data(
skeltypes[power_level],
friendly ? BEH_FRIENDLY : BEH_HOSTILE,
- std::min(power/50,6),
+ std::min(power / 50, 6),
you.pos(),
friendly ? you.pet_target : MHITYOU ));
}
@@ -2670,11 +2670,11 @@ static void _summon_ugly(int power, deck_rarity_type rarity)
ugly = MONS_UGLY_THING;
create_monster(
- mgen_data( ugly,
- friendly ? BEH_FRIENDLY : BEH_HOSTILE,
- std::min(power/50,6),
- you.pos(),
- friendly ? you.pet_target : MHITYOU));
+ mgen_data(ugly,
+ friendly ? BEH_FRIENDLY : BEH_HOSTILE,
+ std::min(power / 50, 6),
+ you.pos(),
+ friendly ? you.pet_target : MHITYOU));
}
static int _card_power(deck_rarity_type rarity)