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author | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-04-28 14:12:40 +0000 |
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committer | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-04-28 14:12:40 +0000 |
commit | a7446c2bdae2423e35285e98a9c2cf517c2552a2 (patch) | |
tree | 0c9e2a28bd045df4d642a715bca6f47bf22066a6 /crawl-ref/source/decks.cc | |
parent | 20cec15b3f91d8bca9b5142b02f12732729577d3 (diff) | |
download | crawl-ref-a7446c2bdae2423e35285e98a9c2cf517c2552a2.tar.gz crawl-ref-a7446c2bdae2423e35285e98a9c2cf517c2552a2.zip |
Some tweaking of monster pickup:
* Summoned friends may not pick up anything (I feel that allowing players
to waste time trying to equip temporary allies would be a bad decision).
* Friendly monsters won't pick up gold or miscellany.
* Daevas won't switch away from their blessed blades, nor Sigmund from
his scythe, seeing how they're signature weapons and all.
* Monsters already wielding a two-hander or dual-wielding won't pick up
(and equip) shields.
* Monsters capable of wielding two weapons won't replace (one of) them
with a two-hander.
TODO: Unequip shield when wielding a two-hander. For dual-wielding
monsters diallow equipping a two-hander and something else (just the
two-hander should be okay, I guess).
Restrict missile pickup to appropriate launchers.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4742 c06c8d41-db1a-0410-9941-cceddc491573
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