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authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-04-28 14:12:40 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-04-28 14:12:40 +0000
commita7446c2bdae2423e35285e98a9c2cf517c2552a2 (patch)
tree0c9e2a28bd045df4d642a715bca6f47bf22066a6 /crawl-ref/source/decks.cc
parent20cec15b3f91d8bca9b5142b02f12732729577d3 (diff)
downloadcrawl-ref-a7446c2bdae2423e35285e98a9c2cf517c2552a2.tar.gz
crawl-ref-a7446c2bdae2423e35285e98a9c2cf517c2552a2.zip
Some tweaking of monster pickup:
* Summoned friends may not pick up anything (I feel that allowing players to waste time trying to equip temporary allies would be a bad decision). * Friendly monsters won't pick up gold or miscellany. * Daevas won't switch away from their blessed blades, nor Sigmund from his scythe, seeing how they're signature weapons and all. * Monsters already wielding a two-hander or dual-wielding won't pick up (and equip) shields. * Monsters capable of wielding two weapons won't replace (one of) them with a two-hander. TODO: Unequip shield when wielding a two-hander. For dual-wielding monsters diallow equipping a two-hander and something else (just the two-hander should be okay, I guess). Restrict missile pickup to appropriate launchers. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4742 c06c8d41-db1a-0410-9941-cceddc491573
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