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authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-06-13 22:29:02 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-06-13 22:29:02 +0000
commitb2a6d5d74c14d9bba1c15240e762cbdfba9d9ad9 (patch)
tree9a6963410bca0be84c6b842888f8d7ff0a989cb8 /crawl-ref/source/decks.cc
parent283f9ec90a56293ddece4c5274d72164a3c003d7 (diff)
downloadcrawl-ref-b2a6d5d74c14d9bba1c15240e762cbdfba9d9ad9.tar.gz
crawl-ref-b2a6d5d74c14d9bba1c15240e762cbdfba9d9ad9.zip
Re-enable batform when drawing the Metamorphosis card but add a
fail-safe mechanism for *any* transformation to abort if it would cause death by stat loss. (For other transformations this could happen because of the auto-removal of statboosting equipment.) Note that the Flight card already has a chance of turning you into a bat (or a spider). Of course the same applies here, as well as when casting spells. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5791 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/decks.cc')
-rw-r--r--crawl-ref/source/decks.cc38
1 files changed, 28 insertions, 10 deletions
diff --git a/crawl-ref/source/decks.cc b/crawl-ref/source/decks.cc
index b3cb6a3e39..beaa76ebf2 100644
--- a/crawl-ref/source/decks.cc
+++ b/crawl-ref/source/decks.cc
@@ -1465,14 +1465,26 @@ static void _flight_card(int power, deck_rarity_type rarity)
{
const int power_level = get_power_level(power, rarity);
- if ( power_level == 0 )
- transform(random2(power/4), coinflip() ? TRAN_SPIDER : TRAN_BAT);
- if ( power_level >= 1 )
+ // Assume something _will_ happen.
+ bool success = true;
+
+ if (power_level == 0)
+ {
+ if (!transform(random2(power/4), coinflip() ? TRAN_SPIDER : TRAN_BAT,
+ true))
+ {
+ // Oops, something went wrong here (either because of cursed
+ // equipment or the possibility of stat loss).
+ success = false;
+ }
+ }
+ else if (power_level >= 1)
{
cast_fly(random2(power/4));
cast_swiftness(random2(power/4));
}
- if ( power_level == 2 )
+
+ if (power_level == 2) // Stacks with the above.
{
if (is_valid_shaft_level() && grd[you.x_pos][you.y_pos] == DNGN_FLOOR)
{
@@ -1484,8 +1496,10 @@ static void _flight_card(int power, deck_rarity_type rarity)
}
}
}
- if ( one_chance_in(4 - power_level) )
+ if (one_chance_in(4 - power_level))
potion_effect(POT_INVISIBILITY, random2(power)/4);
+ else if (!success)
+ canned_msg(MSG_NOTHING_HAPPENS);
}
static void _minefield_card(int power, deck_rarity_type rarity)
@@ -1682,9 +1696,6 @@ static void _battle_lust_card(int power, deck_rarity_type rarity)
potion_effect(POT_MIGHT, random2(power/4));
}
-// Doesn't allow transformation into bat.
-// The sudden stat drain of Str-5 would be fatal to some characters!
-// XXX: Maybe we could allow it if it would be non-fatal, at least.
static void _metamorphosis_card(int power, deck_rarity_type rarity)
{
const int power_level = get_power_level(power, rarity);
@@ -1695,9 +1706,16 @@ static void _metamorphosis_card(int power, deck_rarity_type rarity)
else if (power_level == 1)
trans = coinflip() ? TRAN_STATUE : TRAN_BLADE_HANDS;
else
- trans = coinflip() ? TRAN_SPIDER : TRAN_ICE_BEAST;
+ {
+ trans = one_chance_in(3) ? TRAN_SPIDER :
+ coinflip() ? TRAN_ICE_BEAST
+ : TRAN_BAT;
+ }
- transform(random2(power/4), trans);
+ // Might fail, e.g. because of cursed equipment or potential death by
+ // stat loss. Aren't we being nice?
+ if (!transform(random2(power/4), trans, true))
+ canned_msg(MSG_NOTHING_HAPPENS);
}
static void _helm_card(int power, deck_rarity_type rarity)