summaryrefslogtreecommitdiffstats
path: root/crawl-ref/source/decks.cc
diff options
context:
space:
mode:
authordolorous <dolorous@c06c8d41-db1a-0410-9941-cceddc491573>2008-04-19 19:35:23 +0000
committerdolorous <dolorous@c06c8d41-db1a-0410-9941-cceddc491573>2008-04-19 19:35:23 +0000
commitfc75554cf3ecf60aecc2cefe77c53acc729be8ff (patch)
tree8ce1794a154bfcd3517327b5ea2a4a6340683935 /crawl-ref/source/decks.cc
parente0859659ec17199eb58c9ea7665e347d23c8be06 (diff)
downloadcrawl-ref-fc75554cf3ecf60aecc2cefe77c53acc729be8ff.tar.gz
crawl-ref-fc75554cf3ecf60aecc2cefe77c53acc729be8ff.zip
Add more minor cleanups.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4383 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/decks.cc')
-rw-r--r--crawl-ref/source/decks.cc18
1 files changed, 10 insertions, 8 deletions
diff --git a/crawl-ref/source/decks.cc b/crawl-ref/source/decks.cc
index 5df0544de8..a22534197a 100644
--- a/crawl-ref/source/decks.cc
+++ b/crawl-ref/source/decks.cc
@@ -2345,7 +2345,7 @@ static bool _trowel_card(int power, deck_rarity_type rarity)
};
if ( create_monster(RANDOM_ELEMENT(golems), 5, BEH_FRIENDLY,
- you.x_pos, you.y_pos, MHITYOU,
+ you.x_pos, you.y_pos, you.pet_target,
MONS_PROGRAM_BUG) != -1 )
{
mpr("You construct a golem!");
@@ -2504,7 +2504,7 @@ static void _summon_demon_card(int power, deck_rarity_type rarity)
dct = DEMON_LESSER;
create_monster( summon_any_demon(dct), std::min(power/50,6),
- BEH_FRIENDLY, you.x_pos, you.y_pos, MHITYOU,
+ BEH_FRIENDLY, you.x_pos, you.y_pos, you.pet_target,
MONS_PROGRAM_BUG );
}
@@ -2551,18 +2551,20 @@ static void _summon_any_monster(int power, deck_rarity_type rarity)
if ( mon_chosen == NUM_MONSTERS ) // should never happen
return;
- if ( power_level == 0 && one_chance_in(4) )
- create_monster( mon_chosen, 3, BEH_HOSTILE,
- chosen_x, chosen_y, MHITYOU, MONS_PROGRAM_BUG );
- else
- create_monster( mon_chosen, 3, BEH_FRIENDLY,
- chosen_x, chosen_y, you.pet_target, MONS_PROGRAM_BUG );
+ const bool friendly = (power_level > 0 || !one_chance_in(4));
+
+ create_monster( mon_chosen, 3,
+ friendly ? BEH_FRIENDLY : BEH_HOSTILE,
+ chosen_x, chosen_y,
+ friendly ? you.pet_target : MHITYOU,
+ MONS_PROGRAM_BUG );
}
static void _summon_dancing_weapon(int power, deck_rarity_type rarity)
{
const int power_level = get_power_level(power, rarity);
const bool friendly = (power_level > 0 || !one_chance_in(4));
+
const int mon = create_monster( MONS_DANCING_WEAPON, power_level + 3,
friendly ? BEH_FRIENDLY : BEH_HOSTILE,
you.x_pos, you.y_pos,