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authorRobert Vollmert <rvollmert@gmx.net>2009-10-17 16:42:31 +0200
committerRobert Vollmert <rvollmert@gmx.net>2009-10-17 16:45:18 +0200
commit050ad8a6b955cb29b4eb337ba07399da1fb6c3b0 (patch)
tree890a9584a5d29cc67e5e3e154ca0325889cd762d /crawl-ref/source/defines.h
parent47332d4cd5e3297f9c80cac5e6cc83790920cf28 (diff)
downloadcrawl-ref-050ad8a6b955cb29b4eb337ba07399da1fb6c3b0.tar.gz
crawl-ref-050ad8a6b955cb29b4eb337ba07399da1fb6c3b0.zip
Make default LOS configurable.
Setting LOS_RADIUS in defines.h now works. Fixed a couple of things to allow this, including an apparent off-by-one error in crawl_view -- not quite sure this doesn't break anything.
Diffstat (limited to 'crawl-ref/source/defines.h')
-rw-r--r--crawl-ref/source/defines.h17
1 files changed, 11 insertions, 6 deletions
diff --git a/crawl-ref/source/defines.h b/crawl-ref/source/defines.h
index a5ca761886..ef22c9d029 100644
--- a/crawl-ref/source/defines.h
+++ b/crawl-ref/source/defines.h
@@ -106,18 +106,23 @@ const int LABYRINTH_BORDER = 4;
#define Y_ABYSS_WIDTH (Y_ABYSS_2 - Y_ABYSS_1 + 1)
#define Y_ABYSS_CENTER (Y_ABYSS_1 + Y_ABYSS_WIDTH / 2)
-#define LOS_RADIUS 8
+// default LOS radius
+#define LOS_RADIUS 10
+// default LOS radius squared, for comparison with distance()
#define LOS_RADIUS_SQ (LOS_RADIUS * LOS_RADIUS + 1)
+// maximal LOS radius
#define LOS_MAX_RADIUS LOS_RADIUS
#define LOS_MAX_RADIUS_SQ (LOS_MAX_RADIUS * LOS_MAX_RADIUS + 1)
-#define LOS_MAX_RADIUS LOS_RADIUS
+// maximal horizontal or vertical LOS range:
+// a quadrant needs to fit inside an 2D array with
+// 0 <= x, y <= LOS_MAX_RANGE
#define LOS_MAX_RANGE LOS_MAX_RADIUS
-#define ENV_SHOW_OFFSET (LOS_MAX_RANGE + 1)
+#define ENV_SHOW_OFFSET LOS_MAX_RANGE
#define ENV_SHOW_DIAMETER (ENV_SHOW_OFFSET * 2 + 1)
#define VIEW_BASE_WIDTH 33 // FIXME: never used
-#define VIEW_MIN_WIDTH 17
-#define VIEW_MIN_HEIGHT 17
+#define VIEW_MIN_WIDTH ENV_SHOW_DIAMETER
+#define VIEW_MIN_HEIGHT ENV_SHOW_DIAMETER
#define MSG_MIN_HEIGHT 7
// max traps per level
@@ -143,7 +148,7 @@ const int MAX_SKILL_LEVEL = 27;
const int MIN_HIT_MISS_PERCENTAGE = 5;
// grids that monsters can see
-const int MONSTER_LOS_RANGE = 8;
+const int MONSTER_LOS_RANGE = LOS_RADIUS;
// Maximum charge level for rods
const int MAX_ROD_CHARGE = 17;