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author | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2007-09-06 15:04:32 +0000 |
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committer | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2007-09-06 15:04:32 +0000 |
commit | 1a6365fbd24ab134842816757600de0264f39362 (patch) | |
tree | 88b33b059c44e67c22b8afdadcbf1e602b8b3fb9 /crawl-ref/source/defines.h | |
parent | 64df04034758f89fde9bc98425990c87b39514c8 (diff) | |
download | crawl-ref-1a6365fbd24ab134842816757600de0264f39362.tar.gz crawl-ref-1a6365fbd24ab134842816757600de0264f39362.zip |
Fix 1708493: corpses being butchered turning into skeletons,
yet not, and leaving clean chunks. Strange stuff!
I also added a restriction to build_river() and build_lake()
so that staircases or branch entries/exits don't drown. This
might still result in stairs in the midst of a lake but that
is vastly better than no stairs at all, as probably happened
with 1787377. Now I don't know whether this was even played
a part in that occurence, but I didn't find anything else in
dungeon.cc that might have caused it.
And YAY, I'm a member!
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2060 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/defines.h')
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