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authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2007-09-06 15:04:32 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2007-09-06 15:04:32 +0000
commit1a6365fbd24ab134842816757600de0264f39362 (patch)
tree88b33b059c44e67c22b8afdadcbf1e602b8b3fb9 /crawl-ref/source/defines.h
parent64df04034758f89fde9bc98425990c87b39514c8 (diff)
downloadcrawl-ref-1a6365fbd24ab134842816757600de0264f39362.tar.gz
crawl-ref-1a6365fbd24ab134842816757600de0264f39362.zip
Fix 1708493: corpses being butchered turning into skeletons,
yet not, and leaving clean chunks. Strange stuff! I also added a restriction to build_river() and build_lake() so that staircases or branch entries/exits don't drown. This might still result in stairs in the midst of a lake but that is vastly better than no stairs at all, as probably happened with 1787377. Now I don't know whether this was even played a part in that occurence, but I didn't find anything else in dungeon.cc that might have caused it. And YAY, I'm a member! git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2060 c06c8d41-db1a-0410-9941-cceddc491573
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