diff options
author | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-03-21 01:03:15 +0000 |
---|---|---|
committer | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-03-21 01:03:15 +0000 |
commit | 700ca72344804d0a20d7913c537e57c375bbb36d (patch) | |
tree | 16de34571688c761cfaf7809cac917c9dbe8578b /crawl-ref/source/defines.h | |
parent | a84ea40a942fa25720d2484dabd8ed33cdf5582e (diff) | |
download | crawl-ref-700ca72344804d0a20d7913c537e57c375bbb36d.tar.gz crawl-ref-700ca72344804d0a20d7913c537e57c375bbb36d.zip |
Add a neutral monster brand (defaulting to darkgrey).
Of course we still need something like this for Tiles!
Make Ctrl+Dir call close_door() if the square in question is a closed door.
I've tested it, and found this change (suggested by dpeg) extremely convenient.
Also fixed the information leak about an invisible monster blocking a doorway
without time passing.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3778 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/defines.h')
-rw-r--r-- | crawl-ref/source/defines.h | 9 |
1 files changed, 5 insertions, 4 deletions
diff --git a/crawl-ref/source/defines.h b/crawl-ref/source/defines.h index acdaab337a..d171254ade 100644 --- a/crawl-ref/source/defines.h +++ b/crawl-ref/source/defines.h @@ -258,12 +258,13 @@ const int LABYRINTH_BORDER = 4; //#ifdef USE_COLOUR_OPTS #define COLFLAG_FRIENDLY_MONSTER 0x0100 - #define COLFLAG_ITEM_HEAP 0x0200 + #define COLFLAG_NEUTRAL_MONSTER 0x0200 #define COLFLAG_WILLSTAB 0x0400 #define COLFLAG_MAYSTAB 0x0800 - #define COLFLAG_STAIR_ITEM 0x1000 - #define COLFLAG_TRAP_ITEM 0x2000 - #define COLFLAG_REVERSE 0x4000 + #define COLFLAG_ITEM_HEAP 0x1000 + #define COLFLAG_STAIR_ITEM 0x2000 + #define COLFLAG_TRAP_ITEM 0x4000 + #define COLFLAG_REVERSE 0x8000 #define COLFLAG_MASK 0xFF00 enum CHAR_ATTRIBUTES |